Merge pull request #15837 from KellyThomas/patch-2
remove usage of C#7 in DebuggingUtils.cs for compatibility with 2015 Build Tools
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05e4303e1d
1 changed files with 2 additions and 2 deletions
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@ -34,8 +34,8 @@ namespace Godot
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StringBuilder sb = new StringBuilder();
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if (methodBase is MethodInfo methodInfo)
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sb.AppendTypeName(methodInfo.ReturnType);
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if (methodBase is MethodInfo)
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sb.AppendTypeName(((MethodInfo)methodBase).ReturnType);
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sb.Append(methodBase.DeclaringType.FullName);
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sb.Append(".");
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