Avoid crashing when dependencies on inherited/instanced scenes cant be satisfied, fixes #15298

This commit is contained in:
Juan Linietsky 2018-01-05 19:02:54 -03:00
parent b1ab44aa05
commit 061db1ca95

View file

@ -1021,7 +1021,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."));
accept->set_text(TTR("Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied."));
accept->popup_centered_minsize();
return;
}
@ -1029,6 +1029,13 @@ void EditorNode::_save_scene(String p_file, int idx) {
// force creation of node path cache
// (hacky but needed for the tree to update properly)
Node *dummy_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!dummy_scene) {
current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied."));
accept->popup_centered_minsize();
return;
}
memdelete(dummy_scene);
int flg = 0;