Fix some AnimationPlayer bugs and update documentation

This commit is contained in:
Luiz 2019-02-13 14:40:22 -03:00
parent d2765cd04a
commit 06a0a29711
2 changed files with 14 additions and 3 deletions

View file

@ -145,6 +145,7 @@
</argument>
<description>
Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards.
If the animation has been paused by [code]stop(true)[/code] it will be resumed. Calling [code]play()[/code] without arguments will also resume the animation.
</description>
</method>
<method name="play_backwards">
@ -156,6 +157,7 @@
</argument>
<description>
Play the animation with key [code]name[/code] in reverse.
If the animation has been paused by [code]stop(true)[/code] it will be resumed backwards. Calling [code]play_backwards()[/code] without arguments will also resume the animation backwards.
</description>
</method>
<method name="queue">
@ -217,7 +219,8 @@
<argument index="0" name="reset" type="bool" default="true">
</argument>
<description>
Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the anim position is reset to [code]0[/code].
Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code].
If [code]reset[/code] is [code]false[/code], then calling [code]play()[/code] without arguments or [code]play("same_as_before")[/code] will resume the animation. Works the same for the [code]play_backwards()[/code] method.
</description>
</method>
</methods>

View file

@ -1205,9 +1205,16 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
_stop_playing_caches();
c.current.from = &animation_set[name];
c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
if (c.assigned != name) { // reset
c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
} else if (p_from_end && c.current.pos == 0) {
// Animation reset BUT played backwards, set position to the end
c.current.pos = c.current.from->animation->get_length();
}
c.current.speed_scale = p_custom_scale;
c.assigned = p_name;
c.assigned = name;
c.seeked = false;
c.started = true;
@ -1286,6 +1293,7 @@ void AnimationPlayer::stop(bool p_reset) {
if (p_reset) {
c.current.from = NULL;
c.current.speed_scale = 1;
c.current.pos = 0;
}
_set_process(false);
queued.clear();