Update docs links still pointing to 3.4

This commit is contained in:
Rémi Verschelde 2022-06-29 12:03:04 +02:00
parent 28d387f721
commit 06f4a28306
5 changed files with 6 additions and 6 deletions

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@ -330,7 +330,7 @@
<br />
<button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
<br />
<a href="https://docs.godotengine.org/en/3.4/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
<a href="https://docs.godotengine.org/en/3.5/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
</div>
</div>
<div id="tab-editor" style="display: none;">

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@ -276,7 +276,7 @@
- 1.0: Linear
- Greater than 1.0 (exclusive): Ease in
[/codeblock]
[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/ease_cheatsheet.png]ease() curve values cheatsheet[/url]
[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/ease_cheatsheet.png]ease() curve values cheatsheet[/url]
See also [method smoothstep]. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer].
</description>
</method>
@ -966,7 +966,7 @@
smoothstep(0, 2, 2.0) # Returns 1.0
[/codeblock]
Compared to [method ease] with a curve value of [code]-1.6521[/code], [method smoothstep] returns the smoothest possible curve with no sudden changes in the derivative. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer].
[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, -1.6521) return values[/url]
[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, -1.6521) return values[/url]
</description>
</method>
<method name="sqrt">

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@ -20,7 +20,7 @@ namespace Godot
/// orthogonal to each other, but are not necessarily normalized (due to scaling).
///
/// For more information, read this documentation article:
/// https://docs.godotengine.org/en/3.4/tutorials/math/matrices_and_transforms.html
/// https://docs.godotengine.org/en/3.5/tutorials/math/matrices_and_transforms.html
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]

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@ -15,7 +15,7 @@ namespace Godot
/// <see cref="Vector3"/> for the origin (last column).
///
/// For more information, read this documentation article:
/// https://docs.godotengine.org/en/3.4/tutorials/math/matrices_and_transforms.html
/// https://docs.godotengine.org/en/3.5/tutorials/math/matrices_and_transforms.html
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]

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@ -14,7 +14,7 @@ namespace Godot
/// It consists of a three <see cref="Vector2"/> values: x, y, and the origin.
///
/// For more information, read this documentation article:
/// https://docs.godotengine.org/en/3.4/tutorials/math/matrices_and_transforms.html
/// https://docs.godotengine.org/en/3.5/tutorials/math/matrices_and_transforms.html
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]