Fix indentation issues in last commits
Ping @reduz.
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78218359b1
commit
0729c852b4
4 changed files with 30 additions and 32 deletions
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@ -1403,9 +1403,9 @@ bool Object::has_persistent_signal_connections() const {
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void Object::get_signals_connected_to_this(List<Connection> *p_connections) const {
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for (const List<Connection>::Element *E=connections.front();E;E=E->next()) {
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p_connections->push_back(E->get());
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}
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for (const List<Connection>::Element *E=connections.front();E;E=E->next()) {
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p_connections->push_back(E->get());
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}
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}
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@ -605,7 +605,7 @@ public:
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void get_signal_connection_list(const StringName& p_signal,List<Connection> *p_connections) const;
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void get_all_signal_connections(List<Connection> *p_connections) const;
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bool has_persistent_signal_connections() const;
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void get_signals_connected_to_this(List<Connection> *p_connections) const;
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void get_signals_connected_to_this(List<Connection> *p_connections) const;
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Error connect(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method,const Vector<Variant>& p_binds=Vector<Variant>(),uint32_t p_flags=0);
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void disconnect(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method);
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@ -460,9 +460,9 @@ void CanvasItem::_enter_canvas() {
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while(n) {
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canvas_layer = n->cast_to<CanvasLayer>();
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if (canvas_layer) {
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break;
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canvas_layer = n->cast_to<CanvasLayer>();
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if (canvas_layer) {
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break;
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}
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n=n->get_parent();
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}
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@ -471,7 +471,7 @@ void CanvasItem::_enter_canvas() {
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if (canvas_layer)
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canvas=canvas_layer->get_world_2d()->get_canvas();
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else
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canvas=get_viewport()->find_world_2d()->get_canvas();
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canvas=get_viewport()->find_world_2d()->get_canvas();
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VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,canvas);
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@ -482,9 +482,8 @@ void CanvasItem::_enter_canvas() {
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} else {
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CanvasItem *parent = get_parent_item();
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canvas_layer=parent->canvas_layer;
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canvas_layer=parent->canvas_layer;
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VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent->get_canvas_item());
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parent->_queue_sort_children();
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}
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@ -1173,7 +1172,7 @@ Matrix32 CanvasItem::get_viewport_transform() const {
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return canvas_layer->get_transform();
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}
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} else {
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} else {
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return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform();
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}
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@ -1574,30 +1574,29 @@ void Viewport::_gui_call_input(Control *p_control,const InputEvent& p_input) {
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// _block();
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CanvasItem *ci=p_control;
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while(ci) {
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CanvasItem *ci=p_control;
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while(ci) {
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Control *control = ci->cast_to<Control>();
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if (control) {
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control->call_multilevel(SceneStringNames::get_singleton()->_input_event,p_input);
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if (gui.key_event_accepted)
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break;
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if (!control->is_inside_tree())
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break;
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control->emit_signal(SceneStringNames::get_singleton()->input_event,p_input);
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if (!control->is_inside_tree() || control->is_set_as_toplevel()) {
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break;
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}
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if (gui.key_event_accepted)
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break;
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if (control->data.stop_mouse && (p_input.type==InputEvent::MOUSE_BUTTON || p_input.type==InputEvent::MOUSE_MOTION))
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break;
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}
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Control *control = ci->cast_to<Control>();
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if (control) {
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control->call_multilevel(SceneStringNames::get_singleton()->_input_event,p_input);
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if (gui.key_event_accepted)
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break;
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if (!control->is_inside_tree())
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break;
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control->emit_signal(SceneStringNames::get_singleton()->input_event,p_input);
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if (!control->is_inside_tree() || control->is_set_as_toplevel())
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break;
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if (gui.key_event_accepted)
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break;
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if (control->data.stop_mouse && (p_input.type==InputEvent::MOUSE_BUTTON || p_input.type==InputEvent::MOUSE_MOTION))
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break;
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}
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if (ci->is_set_as_toplevel())
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break;
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if (ci->is_set_as_toplevel())
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break;
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ci=ci->get_parent_item();
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ci=ci->get_parent_item();
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}
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//_unblock();
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