Add copyright to GLTFState
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e4be11b273
commit
07400f2065
5 changed files with 45 additions and 18 deletions
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@ -8,6 +8,7 @@
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GLTFState can be populated by [GLTFDocument] reading a file or by converting a Godot scene. Then the data can either be used to create a Godot scene or save to a GLTF file. The code that converts to/from a Godot scene can be intercepted at arbitrary points by [GLTFDocumentExtension] classes. This allows for custom data to be stored in the GLTF file or for custom data to be converted to/from Godot nodes.
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</description>
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<tutorials>
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<link title="GLTF asset header schema">https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/schema/asset.schema.json"</link>
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</tutorials>
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<methods>
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<method name="add_used_extension">
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@ -269,6 +270,9 @@
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</member>
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<member name="buffers" type="PackedByteArray[]" setter="set_buffers" getter="get_buffers" default="[]">
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</member>
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<member name="copyright" type="String" setter="set_copyright" getter="get_copyright" default="""">
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The copyright string in the asset header of the GLTF file. This is set during import if present and export if non-empty. See the GLTF asset header documentation for more information.
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</member>
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<member name="create_animations" type="bool" setter="set_create_animations" getter="get_create_animations" default="true">
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</member>
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<member name="glb_data" type="PackedByteArray" setter="set_glb_data" getter="get_glb_data" default="PackedByteArray()">
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@ -205,7 +205,7 @@ Error GLTFDocument::_serialize(Ref<GLTFState> p_state, const String &p_path) {
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}
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/* STEP SERIALIZE VERSION */
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err = _serialize_version(p_state);
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err = _serialize_asset_header(p_state);
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if (err != OK) {
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return Error::FAILED;
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}
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@ -6984,20 +6984,8 @@ Error GLTFDocument::_parse(Ref<GLTFState> p_state, String p_path, Ref<FileAccess
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p_state->json = json.get_data();
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}
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if (!p_state->json.has("asset")) {
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return ERR_PARSE_ERROR;
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}
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Dictionary asset = p_state->json["asset"];
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if (!asset.has("version")) {
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return ERR_PARSE_ERROR;
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}
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String version = asset["version"];
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p_state->major_version = version.get_slice(".", 0).to_int();
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p_state->minor_version = version.get_slice(".", 1).to_int();
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err = _parse_asset_header(p_state);
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ERR_FAIL_COND_V(err != OK, err);
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document_extensions.clear();
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for (Ref<GLTFDocumentExtension> ext : all_document_extensions) {
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@ -7054,13 +7042,15 @@ Dictionary GLTFDocument::_serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_
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return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y));
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}
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Error GLTFDocument::_serialize_version(Ref<GLTFState> p_state) {
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Error GLTFDocument::_serialize_asset_header(Ref<GLTFState> p_state) {
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const String version = "2.0";
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p_state->major_version = version.get_slice(".", 0).to_int();
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p_state->minor_version = version.get_slice(".", 1).to_int();
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Dictionary asset;
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asset["version"] = version;
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if (!p_state->copyright.is_empty()) {
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asset["copyright"] = p_state->copyright;
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}
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String hash = String(VERSION_HASH);
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asset["generator"] = String(VERSION_FULL_NAME) + String("@") + (hash.is_empty() ? String("unknown") : hash);
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p_state->json["asset"] = asset;
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@ -7323,6 +7313,23 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa
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return OK;
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}
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Error GLTFDocument::_parse_asset_header(Ref<GLTFState> p_state) {
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if (!p_state->json.has("asset")) {
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return ERR_PARSE_ERROR;
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}
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Dictionary asset = p_state->json["asset"];
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if (!asset.has("version")) {
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return ERR_PARSE_ERROR;
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}
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String version = asset["version"];
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p_state->major_version = version.get_slice(".", 0).to_int();
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p_state->minor_version = version.get_slice(".", 1).to_int();
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if (asset.has("copyright")) {
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p_state->copyright = asset["copyright"];
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}
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return OK;
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}
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Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> p_state, const String &p_search_path) {
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Error err;
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@ -272,7 +272,7 @@ private:
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PackedByteArray _serialize_glb_buffer(Ref<GLTFState> p_state, Error *r_err);
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Dictionary _serialize_texture_transform_uv1(Ref<BaseMaterial3D> p_material);
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Dictionary _serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_material);
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Error _serialize_version(Ref<GLTFState> p_state);
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Error _serialize_asset_header(Ref<GLTFState> p_state);
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Error _serialize_file(Ref<GLTFState> p_state, const String p_path);
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Error _serialize_gltf_extensions(Ref<GLTFState> p_state) const;
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@ -304,6 +304,7 @@ public:
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public:
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Error _parse_gltf_state(Ref<GLTFState> p_state, const String &p_search_path);
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Error _parse_asset_header(Ref<GLTFState> p_state);
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Error _parse_gltf_extensions(Ref<GLTFState> p_state);
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void _process_mesh_instances(Ref<GLTFState> p_state, Node *p_scene_root);
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void _generate_scene_node(Ref<GLTFState> p_state, Node *p_scene_parent,
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@ -40,6 +40,8 @@ void GLTFState::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_major_version", "major_version"), &GLTFState::set_major_version);
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ClassDB::bind_method(D_METHOD("get_minor_version"), &GLTFState::get_minor_version);
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ClassDB::bind_method(D_METHOD("set_minor_version", "minor_version"), &GLTFState::set_minor_version);
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ClassDB::bind_method(D_METHOD("get_copyright"), &GLTFState::get_copyright);
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ClassDB::bind_method(D_METHOD("set_copyright", "copyright"), &GLTFState::set_copyright);
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ClassDB::bind_method(D_METHOD("get_glb_data"), &GLTFState::get_glb_data);
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ClassDB::bind_method(D_METHOD("set_glb_data", "glb_data"), &GLTFState::set_glb_data);
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ClassDB::bind_method(D_METHOD("get_use_named_skin_binds"), &GLTFState::get_use_named_skin_binds);
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@ -96,6 +98,7 @@ void GLTFState::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "json"), "set_json", "get_json"); // Dictionary
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ADD_PROPERTY(PropertyInfo(Variant::INT, "major_version"), "set_major_version", "get_major_version"); // int
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ADD_PROPERTY(PropertyInfo(Variant::INT, "minor_version"), "set_minor_version", "get_minor_version"); // int
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "copyright"), "set_copyright", "get_copyright"); // String
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ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "glb_data"), "set_glb_data", "get_glb_data"); // Vector<uint8_t>
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_named_skin_binds"), "set_use_named_skin_binds", "get_use_named_skin_binds"); // bool
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "nodes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_nodes", "get_nodes"); // Vector<Ref<GLTFNode>>
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@ -161,6 +164,14 @@ void GLTFState::set_minor_version(int p_minor_version) {
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minor_version = p_minor_version;
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}
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String GLTFState::get_copyright() {
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return copyright;
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}
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void GLTFState::set_copyright(String p_copyright) {
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copyright = p_copyright;
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}
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Vector<uint8_t> GLTFState::get_glb_data() {
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return glb_data;
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}
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@ -52,6 +52,7 @@ class GLTFState : public Resource {
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Dictionary json;
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int major_version = 0;
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int minor_version = 0;
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String copyright;
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Vector<uint8_t> glb_data;
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bool use_named_skin_binds = false;
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@ -125,6 +126,9 @@ public:
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int get_minor_version();
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void set_minor_version(int p_minor_version);
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String get_copyright();
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void set_copyright(String p_copyright);
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Vector<uint8_t> get_glb_data();
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void set_glb_data(Vector<uint8_t> p_glb_data);
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