Gamepad: Fix parsing order for SDL2 controller databases
We were overriding values from `gamecontrollerdb.txt` (current, updated upstream) with `gamecontrollerdb_205.txt` (legacy, SDL 2.0.5) and then `gamecontrollerdb_204.txt` (legacy, SDL 2.0.4). There was a comment to warn about this but it seems it did not prevent using the wrong order for all this time... Now `gamecontrollerdb.txt` mappings will properly override outdated ones present in the `204` and `205` variants.
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1 changed files with 2 additions and 2 deletions
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@ -9,8 +9,8 @@ env.main_sources = []
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env.add_source_files(env.main_sources, "*.cpp")
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# order matters here. higher index controller database files write on top of lower index database files
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controller_databases = ["#main/gamecontrollerdb.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb_204.txt", "#main/godotcontrollerdb.txt"]
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# Order matters here. Higher index controller database files write on top of lower index database files.
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controller_databases = ["#main/gamecontrollerdb_204.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb.txt", "#main/godotcontrollerdb.txt"]
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env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases)
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env.CommandNoCache("#main/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(main_builders.make_default_controller_mappings))
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