Add bindings for setting and getting emulation mouse from touch and touch from mouse in input
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2 changed files with 12 additions and 0 deletions
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@ -143,9 +143,15 @@ void Input::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &Input::set_use_accumulated_input);
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ClassDB::bind_method(D_METHOD("is_using_accumulated_input"), &Input::is_using_accumulated_input);
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ClassDB::bind_method(D_METHOD("flush_buffered_events"), &Input::flush_buffered_events);
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ClassDB::bind_method(D_METHOD("set_emulate_mouse_from_touch", "enable"), &Input::set_emulate_mouse_from_touch);
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ClassDB::bind_method(D_METHOD("is_emulating_mouse_from_touch"), &Input::is_emulating_mouse_from_touch);
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ClassDB::bind_method(D_METHOD("set_emulate_touch_from_mouse", "enable"), &Input::set_emulate_touch_from_mouse);
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ClassDB::bind_method(D_METHOD("is_emulating_touch_from_mouse"), &Input::is_emulating_touch_from_mouse);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_mode"), "set_mouse_mode", "get_mouse_mode");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_accumulated_input"), "set_use_accumulated_input", "is_using_accumulated_input");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emulate_mouse_from_touch"), "set_emulate_mouse_from_touch", "is_emulating_mouse_from_touch");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emulate_touch_from_mouse"), "set_emulate_touch_from_mouse", "is_emulating_touch_from_mouse");
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BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE);
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BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN);
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@ -408,6 +408,12 @@
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</method>
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</methods>
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<members>
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<member name="emulate_mouse_from_touch" type="bool" setter="set_emulate_mouse_from_touch" getter="is_emulating_mouse_from_touch">
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If [code]true[/code], sends mouse input events when tapping or swiping on the touchscreen. See also [member ProjectSettings.input_devices/pointing/emulate_mouse_from_touch].
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</member>
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<member name="emulate_touch_from_mouse" type="bool" setter="set_emulate_touch_from_mouse" getter="is_emulating_touch_from_mouse">
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If [code]true[/code], sends touch input events when clicking or dragging the mouse. See also [member ProjectSettings.input_devices/pointing/emulate_touch_from_mouse].
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</member>
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<member name="mouse_mode" type="int" setter="set_mouse_mode" getter="get_mouse_mode" enum="Input.MouseMode">
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Controls the mouse mode. See [enum MouseMode] for more information.
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</member>
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