iOS: Add export_project_only
flag
This commit is contained in:
parent
f880892c3d
commit
076ef3bf6a
4 changed files with 14 additions and 3 deletions
|
@ -27,6 +27,9 @@
|
|||
<member name="application/export_method_release" type="int" setter="" getter="">
|
||||
Application distribution target (release export).
|
||||
</member>
|
||||
<member name="application/export_project_only" type="bool" setter="" getter="">
|
||||
If [code]true[/code], exports iOS project files without building an XCArchive or [code].ipa[/code] file. If [code]false[/code], exports iOS project files and builds an XCArchive and [code].ipa[/code] file at the same time. When combining Godot with Fastlane or other build pipelines, you may want to set this to [code]true[/code].
|
||||
</member>
|
||||
<member name="application/icon_interpolation" type="int" setter="" getter="">
|
||||
Interpolation method used to resize application icon.
|
||||
</member>
|
||||
|
|
|
@ -182,6 +182,8 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
|
|||
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/icon_interpolation", PROPERTY_HINT_ENUM, "Nearest neighbor,Bilinear,Cubic,Trilinear,Lanczos"), 4));
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/launch_screens_interpolation", PROPERTY_HINT_ENUM, "Nearest neighbor,Bilinear,Cubic,Trilinear,Lanczos"), 4));
|
||||
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "application/export_project_only"), false));
|
||||
|
||||
Vector<PluginConfigIOS> found_plugins = get_plugins();
|
||||
for (int i = 0; i < found_plugins.size(); i++) {
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, vformat("%s/%s", PNAME("plugins"), found_plugins[i].name)), false));
|
||||
|
@ -1489,7 +1491,9 @@ Error EditorExportPlatformIOS::_export_project_helper(const Ref<EditorExportPres
|
|||
String dest_dir = p_path.get_base_dir() + "/";
|
||||
String binary_name = p_path.get_file().get_basename();
|
||||
|
||||
EditorProgress ep("export", "Exporting for iOS", 5, true);
|
||||
bool export_project_only = p_preset->get("application/export_project_only");
|
||||
|
||||
EditorProgress ep("export", export_project_only ? TTR("Exporting for iOS (Project Files Only)") : TTR("Exporting for iOS"), export_project_only ? 2 : 5, true);
|
||||
|
||||
String team_id = p_preset->get("application/app_store_team_id");
|
||||
ERR_FAIL_COND_V_MSG(team_id.length() == 0, ERR_CANT_OPEN, "App Store Team ID not specified - cannot configure the project.");
|
||||
|
@ -1851,6 +1855,10 @@ Error EditorExportPlatformIOS::_export_project_helper(const Ref<EditorExportPres
|
|||
}
|
||||
}
|
||||
|
||||
if (export_project_only) {
|
||||
return OK;
|
||||
}
|
||||
|
||||
if (ep.step("Making .xcarchive", 3)) {
|
||||
return ERR_SKIP;
|
||||
}
|
||||
|
|
|
@ -1361,7 +1361,7 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
|
|||
|
||||
String src_pkg_name;
|
||||
|
||||
EditorProgress ep("export", "Exporting for macOS", 3, true);
|
||||
EditorProgress ep("export", TTR("Exporting for macOS"), 3, true);
|
||||
|
||||
if (p_debug) {
|
||||
src_pkg_name = p_preset->get("custom_template/debug");
|
||||
|
|
|
@ -266,7 +266,7 @@ Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_p
|
|||
|
||||
String src_appx;
|
||||
|
||||
EditorProgress ep("export", "Exporting for UWP", 7, true);
|
||||
EditorProgress ep("export", TTR("Exporting for UWP"), 7, true);
|
||||
|
||||
if (p_debug) {
|
||||
src_appx = p_preset->get("custom_template/debug");
|
||||
|
|
Loading…
Reference in a new issue