Merge pull request #84515 from Calinou/editor-multi-window-unavailable-disable-buttons

Disable multi-window buttons instead of hiding them when support is unavailable
This commit is contained in:
Rémi Verschelde 2024-01-29 13:16:01 +01:00
commit 0796d08b8f
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GPG key ID: C3336907360768E1
10 changed files with 81 additions and 30 deletions

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@ -195,6 +195,15 @@
Shows the given property on the given [param object] in the editor's Inspector dock. If [param inspector_only] is [code]true[/code], plugins will not attempt to edit [param object].
</description>
</method>
<method name="is_multi_window_enabled" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if multiple window support is enabled in the editor. Multiple window support is enabled if [i]all[/i] of these statements are true:
- [member EditorSettings.interface/multi_window/enable] is [code]true[/code].
- [member EditorSettings.interface/editor/single_window_mode] is [code]false[/code].
- [member Viewport.gui_embed_subwindows] is [code]false[/code]. This is forced to [code]true[/code] on platforms that don't support multiple windows such as Web, or when the [code]--single-window[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url] is used.
</description>
</method>
<method name="is_playing_scene" qualifiers="const">
<return type="bool" />
<description>

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@ -616,6 +616,7 @@
</member>
<member name="interface/editor/single_window_mode" type="bool" setter="" getter="">
If [code]true[/code], embed modal windows such as docks inside the main editor window. When single-window mode is enabled, tooltips will also be embedded inside the main editor window, which means they can't be displayed outside of the editor window.
[b]Note:[/b] To query whether the editor can use multiple windows in an editor plugin, use [method EditorInterface.is_multi_window_enabled] instead of querying the value of this editor setting.
</member>
<member name="interface/editor/ui_layout_direction" type="int" setter="" getter="">
Editor UI default layout direction.
@ -637,8 +638,9 @@
If [code]true[/code], display OpenType features marked as [code]hidden[/code] by the font file in the [Font] editor.
</member>
<member name="interface/multi_window/enable" type="bool" setter="" getter="">
If [code]true[/code], the multi window support in editor is enabled. The following panels can become dedicated windows (made floating): Docks, Script editor, and Shader editor.
If [code]true[/code], multiple window support in editor is enabled. The following panels can become dedicated windows (i.e. made floating): Docks, Script editor, and Shader editor.
[b]Note:[/b] When [member interface/editor/single_window_mode] is [code]true[/code], the multi window support is always disabled.
[b]Note:[/b] To query whether the editor can use multiple windows in an editor plugin, use [method EditorInterface.is_multi_window_enabled] instead of querying the value of this editor setting.
</member>
<member name="interface/multi_window/maximize_window" type="bool" setter="" getter="">
If [code]true[/code], when panels are made floating they will be maximized.

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@ -702,15 +702,18 @@ EditorDockManager::EditorDockManager() {
dock_select->set_v_size_flags(Control::SIZE_EXPAND_FILL);
dock_vb->add_child(dock_select);
if (!SceneTree::get_singleton()->get_root()->is_embedding_subwindows() && !EDITOR_GET("interface/editor/single_window_mode") && EDITOR_GET("interface/multi_window/enable")) {
dock_float = memnew(Button);
dock_float->set_text(TTR("Make Floating"));
dock_float->set_focus_mode(Control::FOCUS_NONE);
dock_float->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
dock_float->connect("pressed", callable_mp(this, &EditorDockManager::_dock_make_selected_float));
dock_vb->add_child(dock_float);
dock_float = memnew(Button);
dock_float->set_text(TTR("Make Floating"));
if (!EditorNode::get_singleton()->is_multi_window_enabled()) {
dock_float->set_disabled(true);
dock_float->set_tooltip_text(EditorNode::get_singleton()->get_multiwindow_support_tooltip_text());
} else {
dock_float->set_tooltip_text(TTR("Make this dock floating."));
}
dock_float->set_focus_mode(Control::FOCUS_NONE);
dock_float->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
dock_float->connect("pressed", callable_mp(this, &EditorDockManager::_dock_make_selected_float));
dock_vb->add_child(dock_float);
dock_select_popup->reset_size();
}

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@ -235,6 +235,10 @@ bool EditorInterface::is_distraction_free_mode_enabled() const {
return EditorNode::get_singleton()->is_distraction_free_mode_enabled();
}
bool EditorInterface::is_multi_window_enabled() const {
return EditorNode::get_singleton()->is_multi_window_enabled();
}
float EditorInterface::get_editor_scale() const {
return EDSCALE;
}
@ -445,6 +449,7 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor);
ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode);
ClassDB::bind_method(D_METHOD("is_distraction_free_mode_enabled"), &EditorInterface::is_distraction_free_mode_enabled);
ClassDB::bind_method(D_METHOD("is_multi_window_enabled"), &EditorInterface::is_multi_window_enabled);
ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);

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@ -99,6 +99,7 @@ public:
void set_main_screen_editor(const String &p_name);
void set_distraction_free_mode(bool p_enter);
bool is_distraction_free_mode_enabled() const;
bool is_multi_window_enabled() const;
float get_editor_scale() const;

View file

@ -3715,6 +3715,10 @@ bool EditorNode::is_scene_open(const String &p_path) {
return false;
}
bool EditorNode::is_multi_window_enabled() const {
return !SceneTree::get_singleton()->get_root()->is_embedding_subwindows() && !EDITOR_GET("interface/editor/single_window_mode") && EDITOR_GET("interface/multi_window/enable");
}
void EditorNode::fix_dependencies(const String &p_for_file) {
dependency_fixer->edit(p_for_file);
}
@ -4126,6 +4130,20 @@ void EditorNode::request_instantiate_scenes(const Vector<String> &p_files) {
SceneTreeDock::get_singleton()->instantiate_scenes(p_files);
}
String EditorNode::get_multiwindow_support_tooltip_text() const {
if (SceneTree::get_singleton()->get_root()->is_embedding_subwindows()) {
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SUBWINDOWS)) {
return TTR("Multi-window support is not available because the `--single-window` command line argument was used to start the editor.");
} else {
return TTR("Multi-window support is not available because the current platform doesn't support multiple windows.");
}
} else if (EDITOR_GET("interface/editor/single_window_mode")) {
return TTR("Multi-window support is not available because Interface > Editor > Single Window Mode is enabled in the editor settings.");
}
return TTR("Multi-window support is not available because Interface > Multi Window > Enable is disabled in the editor settings.");
}
void EditorNode::_inherit_request(String p_file) {
current_menu_option = FILE_NEW_INHERITED_SCENE;
_dialog_action(p_file);

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@ -758,6 +758,8 @@ public:
bool is_resource_read_only(Ref<Resource> p_resource, bool p_foreign_resources_are_writable = false);
String get_multiwindow_support_tooltip_text() const;
bool is_changing_scene() const;
VBoxContainer *get_main_screen_control();
@ -807,6 +809,7 @@ public:
List<AdditiveNodeEntry> &p_addition_list);
bool is_scene_open(const String &p_path);
bool is_multi_window_enabled() const;
void setup_color_picker(ColorPicker *p_picker);

View file

@ -4074,18 +4074,19 @@ ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) {
script_forward->set_disabled(true);
script_forward->set_tooltip_text(TTR("Go to next edited document."));
if (p_wrapper->is_window_available()) {
menu_hb->add_child(memnew(VSeparator));
menu_hb->add_child(memnew(VSeparator));
make_floating = memnew(ScreenSelect);
make_floating->set_flat(true);
make_floating = memnew(ScreenSelect);
make_floating->set_flat(true);
make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
if (!make_floating->is_disabled()) {
// Override default ScreenSelect tooltip if multi-window support is available.
make_floating->set_tooltip_text(TTR("Make the script editor floating."));
make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
menu_hb->add_child(make_floating);
p_wrapper->connect("window_visibility_changed", callable_mp(this, &ScriptEditor::_window_changed));
}
menu_hb->add_child(make_floating);
p_wrapper->connect("window_visibility_changed", callable_mp(this, &ScriptEditor::_window_changed));
tab_container->connect("tab_changed", callable_mp(this, &ScriptEditor::_tab_changed));
erase_tab_confirm = memnew(ConfirmationDialog);

View file

@ -643,20 +643,21 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), true);
}
if (window_wrapper->is_window_available()) {
Control *padding = memnew(Control);
padding->set_h_size_flags(Control::SIZE_EXPAND_FILL);
menu_hb->add_child(padding);
Control *padding = memnew(Control);
padding->set_h_size_flags(Control::SIZE_EXPAND_FILL);
menu_hb->add_child(padding);
make_floating = memnew(ScreenSelect);
make_floating->set_flat(true);
make_floating = memnew(ScreenSelect);
make_floating->set_flat(true);
make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
if (!make_floating->is_disabled()) {
// Override default ScreenSelect tooltip if multi-window support is available.
make_floating->set_tooltip_text(TTR("Make the shader editor floating."));
make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
menu_hb->add_child(make_floating);
window_wrapper->connect("window_visibility_changed", callable_mp(this, &ShaderEditorPlugin::_window_changed));
}
menu_hb->add_child(make_floating);
window_wrapper->connect("window_visibility_changed", callable_mp(this, &ShaderEditorPlugin::_window_changed));
shader_list = memnew(ItemList);
shader_list->set_auto_translate(false);
shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);

View file

@ -315,7 +315,7 @@ void WindowWrapper::set_margins_enabled(bool p_enabled) {
}
WindowWrapper::WindowWrapper() {
if (SceneTree::get_singleton()->get_root()->is_embedding_subwindows() || EDITOR_GET("interface/editor/single_window_mode") || !EDITOR_GET("interface/multi_window/enable")) {
if (!EditorNode::get_singleton()->is_multi_window_enabled()) {
return;
}
@ -375,7 +375,9 @@ void ScreenSelect::_build_advanced_menu() {
}
void ScreenSelect::_emit_screen_signal(int p_screen_idx) {
emit_signal("request_open_in_screen", p_screen_idx);
if (!is_disabled()) {
emit_signal("request_open_in_screen", p_screen_idx);
}
}
void ScreenSelect::_bind_methods() {
@ -436,13 +438,19 @@ void ScreenSelect::pressed() {
}
ScreenSelect::ScreenSelect() {
set_tooltip_text(TTR("Make this panel floating.\nRight click to open the screen selector."));
set_button_mask(MouseButtonMask::RIGHT);
set_flat(true);
set_toggle_mode(true);
set_focus_mode(FOCUS_NONE);
set_action_mode(ACTION_MODE_BUTTON_PRESS);
if (!EditorNode::get_singleton()->is_multi_window_enabled()) {
set_disabled(true);
set_tooltip_text(EditorNode::get_singleton()->get_multiwindow_support_tooltip_text());
} else {
set_tooltip_text(TTR("Make this panel floating.\nRight-click to open the screen selector."));
}
// Create the popup.
const Size2 borders = Size2(4, 4) * EDSCALE;