options dict is now passed to _import_scene.
This commit is contained in:
parent
6994602e4f
commit
07a39684a0
11 changed files with 56 additions and 127 deletions
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@ -37,7 +37,8 @@
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<return type="Animation" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="flags" type="int" />
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<argument index="2" name="bake_fps" type="int" />
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<argument index="2" name="options" type="Dictionary" />
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<argument index="3" name="bake_fps" type="int" />
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<description>
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</description>
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</method>
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@ -45,23 +46,8 @@
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<return type="Object" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="flags" type="int" />
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<argument index="2" name="bake_fps" type="int" />
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<description>
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</description>
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</method>
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<method name="import_animation_from_other_importer">
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<return type="Animation" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="flags" type="int" />
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<argument index="2" name="bake_fps" type="int" />
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<description>
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</description>
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</method>
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<method name="import_scene_from_other_importer">
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<return type="Node" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="flags" type="int" />
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<argument index="2" name="bake_fps" type="int" />
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<argument index="2" name="options" type="Dictionary" />
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<argument index="3" name="bake_fps" type="int" />
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<description>
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</description>
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</method>
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@ -1755,7 +1755,7 @@ void EditorSceneFormatImporterCollada::get_extensions(List<String> *r_extensions
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r_extensions->push_back("dae");
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}
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Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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if (r_err) {
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*r_err = OK;
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}
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@ -1811,7 +1811,7 @@ Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint3
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return state.scene;
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}
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Ref<Animation> EditorSceneFormatImporterCollada::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
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Ref<Animation> EditorSceneFormatImporterCollada::import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) {
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ColladaImport state;
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state.use_mesh_builtin_materials = false;
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@ -39,8 +39,8 @@ class EditorSceneFormatImporterCollada : public EditorSceneFormatImporter {
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public:
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virtual uint32_t get_import_flags() const override;
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virtual void get_extensions(List<String> *r_extensions) const override;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override;
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virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override;
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virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) override;
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EditorSceneFormatImporterCollada();
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};
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@ -424,7 +424,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
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return OK;
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}
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Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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List<Ref<Mesh>> meshes;
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Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, false, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
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@ -459,7 +459,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
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return scene;
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}
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Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
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Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) {
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return Ref<Animation>();
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}
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@ -39,8 +39,8 @@ class EditorOBJImporter : public EditorSceneFormatImporter {
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public:
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virtual uint32_t get_import_flags() const override;
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virtual void get_extensions(List<String> *r_extensions) const override;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
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virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
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virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) override;
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EditorOBJImporter();
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};
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@ -30,9 +30,9 @@
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#include "resource_importer_scene.h"
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#include "core/error/error_macros.h"
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#include "core/io/resource_saver.h"
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#include "editor/editor_node.h"
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#include "editor/import/scene_import_settings.h"
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#include "scene/3d/area_3d.h"
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#include "scene/3d/collision_shape_3d.h"
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@ -73,18 +73,26 @@ void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const
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ERR_FAIL();
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}
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Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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Object *ret;
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if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, p_bake_fps, ret)) {
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Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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Dictionary options_dict;
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for (const KeyValue<StringName, Variant> &elem : p_options) {
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options_dict[elem.key] = elem.value;
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}
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Object *ret = nullptr;
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if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, options_dict, p_bake_fps, ret)) {
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return Object::cast_to<Node>(ret);
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}
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ERR_FAIL_V(nullptr);
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}
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Ref<Animation> EditorSceneFormatImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
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Ref<Animation> EditorSceneFormatImporter::import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) {
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Dictionary options_dict;
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for (const KeyValue<StringName, Variant> &elem : p_options) {
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options_dict[elem.key] = elem.value;
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}
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Ref<Animation> ret;
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if (GDVIRTUAL_CALL(_import_animation, p_path, p_flags, p_bake_fps, ret)) {
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if (GDVIRTUAL_CALL(_import_animation, p_path, p_flags, options_dict, p_bake_fps, ret)) {
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return ret;
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}
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@ -101,25 +109,11 @@ Variant EditorSceneFormatImporter::get_option_visibility(const String &p_path, c
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return ret;
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}
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//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf),
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//and you want to load the resulting file
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Node *EditorSceneFormatImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
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return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps);
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}
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Ref<Animation> EditorSceneFormatImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
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return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this, p_path, p_flags, p_bake_fps);
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}
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void EditorSceneFormatImporter::_bind_methods() {
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ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneFormatImporter::import_scene_from_other_importer);
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ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneFormatImporter::import_animation_from_other_importer);
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GDVIRTUAL_BIND(_get_import_flags);
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GDVIRTUAL_BIND(_get_extensions);
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GDVIRTUAL_BIND(_import_scene, "path", "flags", "bake_fps");
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GDVIRTUAL_BIND(_import_animation, "path", "flags", "bake_fps");
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GDVIRTUAL_BIND(_import_scene, "path", "flags", "options", "bake_fps");
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GDVIRTUAL_BIND(_import_animation, "path", "flags", "options", "bake_fps");
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GDVIRTUAL_BIND(_get_import_options, "path");
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GDVIRTUAL_BIND(_get_option_visibility, "path", "option");
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}
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}
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Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
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Ref<EditorSceneFormatImporter> importer;
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String ext = p_path.get_extension().to_lower();
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for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
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if (E->get().ptr() == p_exception) {
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continue;
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}
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List<String> extensions;
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E->get()->get_extensions(&extensions);
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for (const String &F : extensions) {
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if (F.to_lower() == ext) {
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importer = E->get();
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break;
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}
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}
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if (importer.is_valid()) {
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break;
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}
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}
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ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
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List<String> missing;
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Error err;
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return importer->import_scene(p_path, p_flags, p_bake_fps, &missing, &err);
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}
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Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
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Ref<EditorSceneFormatImporter> importer;
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String ext = p_path.get_extension().to_lower();
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for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
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if (E->get().ptr() == p_exception) {
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continue;
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}
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List<String> extensions;
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E->get()->get_extensions(&extensions);
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for (const String &F : extensions) {
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if (F.to_lower() == ext) {
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importer = E->get();
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break;
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}
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}
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if (importer.is_valid()) {
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break;
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}
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}
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ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
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return importer->import_animation(p_path, p_flags, p_bake_fps);
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}
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void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) {
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ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node);
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if (src_mesh_node) {
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@ -1886,7 +1822,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
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ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
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Error err = OK;
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Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 15, nullptr, &err);
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Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, Map<StringName, Variant>(), 15, nullptr, &err);
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if (!scene || err != OK) {
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return nullptr;
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}
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@ -1944,7 +1880,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
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Error err = OK;
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List<String> missing_deps; // for now, not much will be done with this
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Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err);
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Node *scene = importer->import_scene(src_path, import_flags, p_options, fps, &missing_deps, &err);
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if (!scene || err != OK) {
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return err;
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}
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@ -2121,7 +2057,7 @@ void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) c
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r_extensions->push_back("escn");
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}
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Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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Error error;
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Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
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ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
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@ -2132,6 +2068,6 @@ Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t
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return scene;
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}
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Ref<Animation> EditorSceneFormatImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
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Ref<Animation> EditorSceneFormatImporterESCN::import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) {
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ERR_FAIL_V(Ref<Animation>());
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}
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@ -31,7 +31,9 @@
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#ifndef RESOURCEIMPORTERSCENE_H
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#define RESOURCEIMPORTERSCENE_H
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#include "core/error/error_macros.h"
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#include "core/io/resource_importer.h"
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#include "core/variant/dictionary.h"
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#include "scene/3d/node_3d.h"
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#include "scene/resources/animation.h"
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#include "scene/resources/mesh.h"
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@ -48,13 +50,13 @@ class EditorSceneFormatImporter : public RefCounted {
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protected:
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static void _bind_methods();
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Node *import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps);
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Ref<Animation> import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps);
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Node *import_scene_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options, int p_bake_fps);
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Ref<Animation> import_animation_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options, int p_bake_fps);
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GDVIRTUAL0RC(int, _get_import_flags)
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GDVIRTUAL0RC(Vector<String>, _get_extensions)
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GDVIRTUAL3R(Object *, _import_scene, String, uint32_t, uint32_t)
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GDVIRTUAL3R(Ref<Animation>, _import_animation, String, uint32_t, uint32_t)
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GDVIRTUAL4R(Object *, _import_scene, String, uint32_t, Dictionary, uint32_t)
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GDVIRTUAL4R(Ref<Animation>, _import_animation, String, uint32_t, Dictionary, uint32_t)
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GDVIRTUAL1(_get_import_options, String)
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GDVIRTUAL2RC(Variant, _get_option_visibility, String, String)
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@ -69,8 +71,8 @@ public:
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virtual uint32_t get_import_flags() const;
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virtual void get_extensions(List<String> *r_extensions) const;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
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virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
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virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps);
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virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
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virtual Variant get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options);
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@ -270,9 +272,6 @@ public:
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Node *pre_import(const String &p_source_file);
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virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
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Node *import_scene_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
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Ref<Animation> import_animation_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
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virtual bool has_advanced_options() const override;
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virtual void show_advanced_options(const String &p_path) override;
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@ -293,8 +292,8 @@ class EditorSceneFormatImporterESCN : public EditorSceneFormatImporter {
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public:
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virtual uint32_t get_import_flags() const override;
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virtual void get_extensions(List<String> *r_extensions) const override;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
|
||||
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override;
|
||||
virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
|
||||
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) override;
|
||||
};
|
||||
|
||||
#include "scene/resources/box_shape_3d.h"
|
||||
|
|
|
@ -83,7 +83,7 @@ uint32_t EditorSceneFormatImporterFBX::get_import_flags() const {
|
|||
return IMPORT_SCENE;
|
||||
}
|
||||
|
||||
Node3D *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps,
|
||||
Node3D *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps,
|
||||
List<String> *r_missing_deps, Error *r_err) {
|
||||
// done for performance when re-importing lots of files when testing importer in verbose only!
|
||||
if (OS::get_singleton()->is_stdout_verbose()) {
|
||||
|
@ -1468,3 +1468,8 @@ void EditorSceneFormatImporterFBX::BuildDocumentNodes(
|
|||
}
|
||||
}
|
||||
}
|
||||
Ref<Animation> EditorSceneFormatImporterFBX::import_animation(const String &p_path,
|
||||
uint32_t p_flags, const Map<StringName, Variant> &p_options,
|
||||
int p_bake_fps) {
|
||||
return Ref<Animation>();
|
||||
}
|
||||
|
|
|
@ -127,7 +127,10 @@ public:
|
|||
|
||||
virtual void get_extensions(List<String> *r_extensions) const override;
|
||||
virtual uint32_t get_import_flags() const override;
|
||||
virtual Node3D *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
|
||||
virtual Node3D *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
|
||||
virtual Ref<Animation> import_animation(const String &p_path,
|
||||
uint32_t p_flags, const Map<StringName, Variant> &p_options,
|
||||
int p_bake_fps) override;
|
||||
};
|
||||
|
||||
#endif // TOOLS_ENABLED
|
||||
|
|
|
@ -48,7 +48,7 @@ void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) c
|
|||
}
|
||||
|
||||
Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path,
|
||||
uint32_t p_flags, int p_bake_fps,
|
||||
uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps,
|
||||
List<String> *r_missing_deps,
|
||||
Error *r_err) {
|
||||
Ref<GLTFDocument> doc;
|
||||
|
@ -57,7 +57,7 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path,
|
|||
}
|
||||
|
||||
Ref<Animation> EditorSceneFormatImporterGLTF::import_animation(const String &p_path,
|
||||
uint32_t p_flags,
|
||||
uint32_t p_flags, const Map<StringName, Variant> &p_options,
|
||||
int p_bake_fps) {
|
||||
return Ref<Animation>();
|
||||
}
|
||||
|
|
|
@ -47,9 +47,9 @@ class EditorSceneFormatImporterGLTF : public EditorSceneFormatImporter {
|
|||
public:
|
||||
virtual uint32_t get_import_flags() const override;
|
||||
virtual void get_extensions(List<String> *r_extensions) const override;
|
||||
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
|
||||
virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
|
||||
virtual Ref<Animation> import_animation(const String &p_path,
|
||||
uint32_t p_flags, int p_bake_fps) override;
|
||||
uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) override;
|
||||
};
|
||||
#endif // TOOLS_ENABLED
|
||||
#endif // EDITOR_SCENE_IMPORTER_GLTF_H
|
||||
|
|
Loading…
Add table
Reference in a new issue