Merge pull request #55696 from Calinou/cli-q-option-quiet
Make `-q` CLI argument toggle quiet stdout instead of quitting
This commit is contained in:
commit
07b10d6d4f
5 changed files with 11 additions and 9 deletions
2
.github/workflows/linux_builds.yml
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2
.github/workflows/linux_builds.yml
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@ -146,7 +146,7 @@ jobs:
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- name: Open and close editor
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if: ${{ matrix.proj-test }}
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run: |
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VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true
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VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
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misc/scripts/check_ci_log.py sanitizers_log.txt
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# Run test project
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@ -273,7 +273,7 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" -h, --help Display this help message.\n");
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OS::get_singleton()->print(" --version Display the version string.\n");
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OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n");
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OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
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OS::get_singleton()->print(" -q, --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
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OS::get_singleton()->print("\n");
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OS::get_singleton()->print("Run options:\n");
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@ -282,7 +282,7 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
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OS::get_singleton()->print(" --debug-server <uri> Start the editor debug server (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007)\n");
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#endif
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OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
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OS::get_singleton()->print(" --quit Quit after the first iteration.\n");
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OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
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OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
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OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
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@ -642,7 +642,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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} else if (I->get() == "-v" || I->get() == "--verbose") { // verbose output
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OS::get_singleton()->_verbose_stdout = true;
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} else if (I->get() == "--quiet") { // quieter output
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} else if (I->get() == "-q" || I->get() == "--quiet") { // quieter output
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quiet_stdout = true;
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@ -976,7 +976,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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}
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} else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards
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upwards = true;
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} else if (I->get() == "-q" || I->get() == "--quit") { // Auto quit at the end of the first main loop iteration
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} else if (I->get() == "--quit") { // Auto quit at the end of the first main loop iteration
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auto_quit = true;
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} else if (I->get().ends_with("project.godot")) {
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String path;
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4
misc/dist/shell/_godot.zsh-completion
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4
misc/dist/shell/_godot.zsh-completion
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@ -30,11 +30,11 @@ _arguments \
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'(-h --help)'{-h,--help}'[display the full help message]' \
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'--version[display the version string]' \
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'(-v --verbose)'{-v,--verbose}'[use verbose stdout mode]' \
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'--quiet[quiet mode, silences stdout messages (errors are still displayed)]' \
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'(-q --quiet)'{-q,--quiet}'[quiet mode, silences stdout messages (errors are still displayed)]' \
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'(-e --editor)'{-e,--editor}'[start the editor instead of running the scene]' \
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'(-p --project-manager)'{-p,--project-manager}'[start the project manager, even if a project is auto-detected]' \
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'--debug-server[start the editor debug server]:editor debugger listen address' \
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'(-q --quit)'{-q,--quit}'[quit after the first iteration]' \
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'--quit[quit after the first iteration]' \
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'(-l --language)'{-l,--language}'[use a specific locale (<locale> being a two-letter code)]:two-letter locale code' \
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"--path[path to a project (<directory> must contain a 'project.godot' file)]:path to directory with 'project.godot' file:_dirs" \
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'(-u --upwards)'{-u,--upwards}'[scan folders upwards for project.godot file]' \
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1
misc/dist/shell/godot.bash-completion
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1
misc/dist/shell/godot.bash-completion
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@ -36,6 +36,7 @@ _complete_godot_options() {
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--quiet
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--editor
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--project-manager
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--debug-server
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--quit
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--language
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--path
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5
misc/dist/shell/godot.fish
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5
misc/dist/shell/godot.fish
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@ -37,12 +37,13 @@ complete -c godot -e
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complete -c godot -s h -l help -d "Display the full help message"
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complete -c godot -l version -d "Display the version string"
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complete -c godot -s v -l verbose -d "Use verbose stdout mode"
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complete -c godot -l quiet -d "Quiet mode, silences stdout messages (errors are still displayed)"
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complete -c godot -s q -l quiet -d "Quiet mode, silences stdout messages (errors are still displayed)"
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# Run options:
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complete -c godot -s e -l editor -d "Start the editor instead of running the scene"
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complete -c godot -s p -l project-manager -d "Start the project manager, even if a project is auto-detected"
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complete -c godot -s q -l quit -d "Quit after the first iteration"
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complete -c godot -l debug-server -d "Start the editor debug server (<protocol>://<host/IP>[:<port>] address)" -x
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complete -c godot -l quit -d "Quit after the first iteration"
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complete -c godot -s l -l language -d "Use a specific locale (<locale> being a two-letter code)" -x
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complete -c godot -l path -d "Path to a project (<directory> must contain a 'project.godot' file)" -r
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complete -c godot -s u -l upwards -d "Scan folders upwards for project.godot file"
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