Make physics debug respect outline setting inside editor

Make physics debug respect outline setting inside editor instead of always returning true no matter the actual setting.
This commit is contained in:
smix8 2024-04-01 19:52:57 +02:00
parent 29b3d9e9e5
commit 07bbaf267d

View file

@ -111,11 +111,6 @@ void Shape2D::_bind_methods() {
}
bool Shape2D::is_collision_outline_enabled() {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
return true;
}
#endif
return GLOBAL_GET("debug/shapes/collision/draw_2d_outlines");
}