[4] Fix canvas rect bound calculation

It turns out the calculation of the bounding rect for canvas items has a nasty bug. When a transform is applied (especially in a custom draw), in the renderer this extra matrix is applied to all later commands in the canvas item. However in the calculation of the bound, the transform is only applied to the first command following the transform.

This PR fixes this inconsistency.
This commit is contained in:
lawnjelly 2021-05-28 09:04:24 +01:00
parent 364ea7f280
commit 07ca9cd263

View file

@ -420,7 +420,6 @@ public:
if (found_xform) {
r = xf.xform(r);
found_xform = false;
}
if (first) {