Merge pull request #53419 from TechnoPorg/rework-subwindows

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Rémi Verschelde 2022-01-07 16:15:09 +01:00 committed by GitHub
commit 07d2dfef7b
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2 changed files with 2 additions and 5 deletions

View file

@ -372,8 +372,6 @@ void Viewport::_sub_window_remove(Window *p_window) {
void Viewport::_notification(int p_what) { void Viewport::_notification(int p_what) {
switch (p_what) { switch (p_what) {
case NOTIFICATION_ENTER_TREE: { case NOTIFICATION_ENTER_TREE: {
gui.embedding_subwindows = gui.embed_subwindows_hint;
if (get_parent()) { if (get_parent()) {
parent = get_parent()->get_viewport(); parent = get_parent()->get_viewport();
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid()); RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid());
@ -2546,7 +2544,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
bool click_on_window = false; bool click_on_window = false;
for (int i = gui.sub_windows.size() - 1; i >= 0; i--) { for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
SubWindow &sw = gui.sub_windows.write[i]; SubWindow sw = gui.sub_windows.write[i];
// Clicked inside window? // Clicked inside window?

View file

@ -362,7 +362,6 @@ private:
bool dragging = false; bool dragging = false;
bool drag_successful = false; bool drag_successful = false;
bool embed_subwindows_hint = false; bool embed_subwindows_hint = false;
bool embedding_subwindows = false;
Window *subwindow_focused = nullptr; Window *subwindow_focused = nullptr;
SubWindowDrag subwindow_drag = SUB_WINDOW_DRAG_DISABLED; SubWindowDrag subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
@ -373,7 +372,7 @@ private:
SubWindowResize subwindow_resize_mode; SubWindowResize subwindow_resize_mode;
Rect2i subwindow_resize_from_rect; Rect2i subwindow_resize_from_rect;
Vector<SubWindow> sub_windows; Vector<SubWindow> sub_windows; // Don't obtain references or pointers to the elements, as their location can change.
} gui; } gui;
DefaultCanvasItemTextureFilter default_canvas_item_texture_filter = DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR; DefaultCanvasItemTextureFilter default_canvas_item_texture_filter = DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR;