Don't print redundant errors when parsing GDScript

The error macros print a generic error, which isn't necessary, and could be confusing to end users.
This commit is contained in:
Dallon Feldner 2022-07-22 09:30:52 -05:00
parent d2fa9cbdfd
commit 07ddc8b3b8

View file

@ -870,7 +870,7 @@ Error GDScript::reload(bool p_keep_state) {
}
// TODO: Show all error messages.
_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
ERR_FAIL_V(ERR_PARSE_ERROR);
return ERR_PARSE_ERROR;
}
GDScriptAnalyzer analyzer(&parser);
@ -886,7 +886,7 @@ Error GDScript::reload(bool p_keep_state) {
_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
e = e->next();
}
ERR_FAIL_V(ERR_PARSE_ERROR);
return ERR_PARSE_ERROR;
}
bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool();
@ -904,7 +904,7 @@ Error GDScript::reload(bool p_keep_state) {
GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
}
_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
ERR_FAIL_V(ERR_COMPILATION_FAILED);
return ERR_COMPILATION_FAILED;
} else {
return err;
}