Improved directional light arrow and gizmo highlighting
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parent
3003e19ab1
commit
07e8d7270e
1 changed files with 23 additions and 24 deletions
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@ -131,9 +131,9 @@ void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mat
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PoolVector<Color>::Write w = color.write();
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for (int i = 0; i < p_lines.size(); i++) {
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if (is_selected())
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w[i] = Color(1, 1, 1, 0.6);
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w[i] = Color(1, 1, 1, 0.8);
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else
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w[i] = Color(1, 1, 1, 0.25);
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w[i] = Color(1, 1, 1, 0.2);
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}
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}
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@ -550,8 +550,9 @@ Ref<SpatialMaterial> EditorSpatialGizmo::create_material(const String &p_name, c
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if (!is_editable()) {
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color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced");
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} else if (!is_selected()) {
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color.a *= 0.5;
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}
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if (!is_selected()) {
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color.a *= 0.3;
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}
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Ref<SpatialMaterial> line_material;
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@ -597,7 +598,7 @@ Ref<SpatialMaterial> EditorSpatialGizmo::create_icon_material(const String &p_na
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if (!is_editable()) {
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color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced");
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} else if (!is_selected()) {
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color.a *= 0.5;
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color.a *= 0.3;
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}
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Ref<SpatialMaterial> icon;
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@ -780,34 +781,32 @@ void LightSpatialGizmo::redraw() {
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Ref<Material> material = create_material("light_directional_material", gizmo_color);
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Ref<Material> icon = create_icon_material("light_directional_icon", SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons"));
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const int arrow_points = 5;
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const int arrow_points = 7;
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const float arrow_length = 1.5;
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Vector3 arrow[arrow_points] = {
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Vector3(0, 0, 2),
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Vector3(1, 1, 2),
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Vector3(1, 1, -1),
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Vector3(2, 2, -1),
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Vector3(0, 0, -3)
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Vector3(0, 0, -1),
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Vector3(0, 0.8, 0),
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Vector3(0, 0.3, 0),
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Vector3(0, 0.3, arrow_length),
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Vector3(0, -0.3, arrow_length),
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Vector3(0, -0.3, 0),
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Vector3(0, -0.8, 0)
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};
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int arrow_sides = 4;
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int arrow_sides = 2;
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Vector<Vector3> lines;
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for (int i = 0; i < arrow_sides; i++) {
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for (int j = 0; j < arrow_points; j++) {
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Basis ma(Vector3(0, 0, 1), Math_PI * i / arrow_sides);
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Basis ma(Vector3(0, 0, 1), Math_PI * 2 * float(i) / arrow_sides);
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Basis mb(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / arrow_sides);
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Vector3 v1 = arrow[j] - Vector3(0, 0, arrow_length);
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Vector3 v2 = arrow[(j + 1) % arrow_points] - Vector3(0, 0, arrow_length);
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for (int j = 1; j < arrow_points - 1; j++) {
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if (j != 2) {
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lines.push_back(ma.xform(arrow[j]));
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lines.push_back(ma.xform(arrow[j + 1]));
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}
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if (j < arrow_points - 1) {
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lines.push_back(ma.xform(arrow[j]));
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lines.push_back(mb.xform(arrow[j]));
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}
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lines.push_back(ma.xform(v1));
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lines.push_back(ma.xform(v2));
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}
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}
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