Fix reflection probe crash in GLES2 with post-processing

This commit is contained in:
clayjohn 2019-10-02 14:30:33 -07:00
parent 871a9d5d56
commit 07fd9719bf

View file

@ -3509,6 +3509,11 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
_render_render_list(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, cam_transform, p_cam_projection, p_shadow_atlas, env, env_radiance_tex, 0.0, 0.0, reverse_cull, true, false);
if (p_reflection_probe.is_valid()) {
// Rendering to a probe so no need for post_processing
return;
}
//post process
_post_process(env, p_cam_projection);