Fix reflection probe crash in GLES2 with post-processing
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@ -3509,6 +3509,11 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
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_render_render_list(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, cam_transform, p_cam_projection, p_shadow_atlas, env, env_radiance_tex, 0.0, 0.0, reverse_cull, true, false);
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if (p_reflection_probe.is_valid()) {
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// Rendering to a probe so no need for post_processing
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return;
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}
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//post process
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_post_process(env, p_cam_projection);
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