Implement cursor style control in HTML5 platform
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101c542b77
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0811335fd5
2 changed files with 33 additions and 3 deletions
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@ -513,6 +513,31 @@ void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
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/* clang-format on */
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}
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static const char *godot2dom_cursor(OS::CursorShape p_shape) {
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switch (p_shape) {
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case OS::CURSOR_ARROW:
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default:
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return "auto";
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case OS::CURSOR_IBEAM: return "text";
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case OS::CURSOR_POINTING_HAND: return "pointer";
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case OS::CURSOR_CROSS: return "crosshair";
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case OS::CURSOR_WAIT: return "progress";
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case OS::CURSOR_BUSY: return "wait";
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case OS::CURSOR_DRAG: return "grab";
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case OS::CURSOR_CAN_DROP: return "grabbing";
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case OS::CURSOR_FORBIDDEN: return "no-drop";
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case OS::CURSOR_VSIZE: return "ns-resize";
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case OS::CURSOR_HSIZE: return "ew-resize";
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case OS::CURSOR_BDIAGSIZE: return "nesw-resize";
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case OS::CURSOR_FDIAGSIZE: return "nwse-resize";
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case OS::CURSOR_MOVE: return "move";
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case OS::CURSOR_VSPLIT: return "row-resize";
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case OS::CURSOR_HSPLIT: return "col-resize";
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case OS::CURSOR_HELP: return "help";
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}
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}
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void OS_JavaScript::set_css_cursor(const char *p_cursor) {
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/* clang-format off */
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@ -543,7 +568,7 @@ void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
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if (p_mode == MOUSE_MODE_VISIBLE) {
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set_css_cursor("auto");
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set_css_cursor(godot2dom_cursor(cursor_shape));
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emscripten_exit_pointerlock();
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} else if (p_mode == MOUSE_MODE_HIDDEN) {
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@ -557,7 +582,7 @@ void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
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ERR_EXPLAIN("MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback");
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ERR_FAIL_COND(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED);
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ERR_FAIL_COND(result != EMSCRIPTEN_RESULT_SUCCESS);
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set_css_cursor("auto");
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set_css_cursor(godot2dom_cursor(cursor_shape));
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}
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}
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@ -702,7 +727,11 @@ bool OS_JavaScript::can_draw() const {
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void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
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//javascript really really really has no mouse.. how amazing..
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ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
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cursor_shape = p_shape;
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if (get_mouse_mode() != MOUSE_MODE_HIDDEN)
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set_css_cursor(godot2dom_cursor(cursor_shape));
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}
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void OS_JavaScript::main_loop_begin() {
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@ -67,6 +67,7 @@ class OS_JavaScript : public OS_Unix {
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InputDefault *input;
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bool window_maximized;
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VideoMode video_mode;
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CursorShape cursor_shape;
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MainLoop *main_loop;
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GetDataDirFunc get_data_dir_func;
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