Fix Collada material roughness import function 4
Made import conversion linear.
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@ -480,7 +480,7 @@ Error ColladaImport::_create_material(const String &p_target) {
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}
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}
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float roughness = (512.0 * (1.0 - Math::sqrt(1.0 - ((Math::log(effect.shininess) / Math::log(2.0)) / 9.0)))) / 503.0;
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float roughness = (effect.shininess - 1.0) / 510;
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material->set_roughness(roughness);
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if (effect.double_sided) {
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