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1 changed files with 0 additions and 8 deletions
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@ -62,14 +62,6 @@ static SegmentIntersectionResult segment_intersection(
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return SEGMENT_PARALLEL;
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return SEGMENT_PARALLEL;
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}
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}
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// TODO I'm pretty sure there is an even faster way to swap things
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template <typename T>
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static inline void swap(T &a, T &b) {
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T tmp = a;
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a = b;
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b = tmp;
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}
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static float calculate_total_distance(const Vector<Vector2> &points) {
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static float calculate_total_distance(const Vector<Vector2> &points) {
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float d = 0.f;
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float d = 0.f;
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for (int i = 1; i < points.size(); ++i) {
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for (int i = 1; i < points.size(); ++i) {
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