Fix crash when renaming nodes using focus loss

This commit is contained in:
Franklin Sobrinho 2016-01-26 13:25:04 -03:00
parent e5c5f58085
commit 081df6e8ba

View file

@ -658,6 +658,9 @@ void SceneTreeEditor::_renamed() {
new_name=n->get_name();
}
if (new_name==n->get_name())
return;
if (!undo_redo) {
n->set_name( new_name );
which->set_metadata(0,n->get_path());
@ -844,7 +847,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label,bool p_can_rename, bool p_can_open
add_child( tree );
tree->connect("cell_selected", this,"_selected_changed");
tree->connect("item_edited", this,"_renamed");
tree->connect("item_edited", this,"_renamed",varray(),CONNECT_DEFERRED);
tree->connect("multi_selected",this,"_cell_multi_selected");
tree->connect("button_pressed",this,"_cell_button_pressed");
// tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);