Update the visibility logic for the spatial editor navigation controls

This commit is contained in:
Fredia Huya-Kouadio 2022-12-13 16:13:18 -08:00
parent c54c1b0b6b
commit 0825859a94
2 changed files with 17 additions and 11 deletions

View file

@ -457,6 +457,15 @@ void SpatialEditorViewport::_view_settings_confirmed(real_t p_interp_delta) {
_update_camera(p_interp_delta);
}
void SpatialEditorViewport::_update_navigation_controls_visibility() {
bool show_viewport_rotation_gizmo = EditorSettings::get_singleton()->get("editors/3d/navigation/show_viewport_rotation_gizmo") && (!previewing_cinema && !previewing_camera);
rotation_control->set_visible(show_viewport_rotation_gizmo);
bool show_viewport_navigation_gizmo = EditorSettings::get_singleton()->get("editors/3d/navigation/show_viewport_navigation_gizmo") && (!previewing_cinema && !previewing_camera);
position_control->set_visible(show_viewport_navigation_gizmo);
look_control->set_visible(show_viewport_navigation_gizmo);
}
void SpatialEditorViewport::_update_camera(float p_interp_delta) {
bool is_orthogonal = camera->get_projection() == Camera::PROJECTION_ORTHOGONAL;
@ -2722,9 +2731,6 @@ void SpatialEditorViewport::_notification(int p_what) {
set_freelook_active(false);
}
call_deferred("update_transform_gizmo_view");
rotation_control->set_visible(EditorSettings::get_singleton()->get("editors/3d/navigation/show_viewport_rotation_gizmo"));
position_control->set_visible(EditorSettings::get_singleton()->get("editors/3d/navigation/show_viewport_navigation_gizmo"));
look_control->set_visible(EditorSettings::get_singleton()->get("editors/3d/navigation/show_viewport_navigation_gizmo"));
}
if (p_what == NOTIFICATION_RESIZED) {
@ -2742,6 +2748,7 @@ void SpatialEditorViewport::_notification(int p_what) {
}
}
_update_navigation_controls_visibility();
_update_freelook(delta);
Node *scene_root = editor->get_scene_tree_dock()->get_editor_data()->get_edited_scene_root();
@ -3508,9 +3515,8 @@ void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) {
ERR_FAIL_COND(p_activate && !preview);
ERR_FAIL_COND(!p_activate && !previewing);
rotation_control->set_visible(!p_activate);
position_control->set_visible(!p_activate);
look_control->set_visible(!p_activate);
previewing_camera = p_activate;
_update_navigation_controls_visibility();
if (!p_activate) {
previewing->disconnect("tree_exiting", this, "_preview_exited_scene");
@ -3531,9 +3537,7 @@ void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) {
void SpatialEditorViewport::_toggle_cinema_preview(bool p_activate) {
previewing_cinema = p_activate;
rotation_control->set_visible(!p_activate);
position_control->set_visible(!p_activate);
look_control->set_visible(!p_activate);
_update_navigation_controls_visibility();
if (!previewing_cinema) {
if (previewing != nullptr) {
@ -7234,8 +7238,8 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1"));
EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::REAL, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
EDITOR_DEF_RST("editors/3d/navigation/show_viewport_rotation_gizmo", true);
EDITOR_DEF_RST("editors/3d/navigation/show_viewport_navigation_gizmo", OS::get_singleton()->has_touchscreen_ui_hint());
EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);
EDITOR_DEF("editors/3d/navigation/show_viewport_navigation_gizmo", OS::get_singleton()->has_touchscreen_ui_hint());
over_gizmo_handle = -1;

View file

@ -428,6 +428,7 @@ private:
void _view_settings_confirmed(float p_interp_delta);
void _update_camera(float p_interp_delta);
void _update_navigation_controls_visibility();
Transform to_camera_transform(const Cursor &p_cursor) const;
void _draw();
@ -443,6 +444,7 @@ private:
Camera *previewing;
Camera *preview;
bool previewing_camera;
bool previewing_cinema;
bool _is_node_locked(const Node *p_node);
void _preview_exited_scene();