Remove redundant transform method in Geometry singleton

Transform2D's xform method can be used instead which handles
`PoolVector2Array` now (as well as 3D version).
This commit is contained in:
Andrii Doroshenko (Xrayez) 2019-09-01 14:34:51 +03:00
parent a758175da8
commit 08272585e9
4 changed files with 0 additions and 31 deletions

View file

@ -1689,11 +1689,6 @@ Array _Geometry::offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_d
return ret;
}
Vector<Point2> _Geometry::transform_points_2d(const Vector<Point2> &p_points, const Transform2D &p_mat) {
return Geometry::transform_points_2d(p_points, p_mat);
}
Dictionary _Geometry::make_atlas(const Vector<Size2> &p_rects) {
Dictionary ret;
@ -1773,8 +1768,6 @@ void _Geometry::_bind_methods() {
ClassDB::bind_method(D_METHOD("offset_polygon_2d", "polygon", "delta", "join_type"), &_Geometry::offset_polygon_2d, DEFVAL(JOIN_SQUARE));
ClassDB::bind_method(D_METHOD("offset_polyline_2d", "polyline", "delta", "join_type", "end_type"), &_Geometry::offset_polyline_2d, DEFVAL(JOIN_SQUARE), DEFVAL(END_SQUARE));
ClassDB::bind_method(D_METHOD("transform_points_2d", "points", "transform"), &_Geometry::transform_points_2d);
ClassDB::bind_method(D_METHOD("make_atlas", "sizes"), &_Geometry::make_atlas);
BIND_ENUM_CONSTANT(OPERATION_UNION);

View file

@ -434,8 +434,6 @@ public:
Array offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
Array offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);
Vector<Point2> transform_points_2d(const Vector<Point2> &p_points, const Transform2D &p_mat);
Dictionary make_atlas(const Vector<Size2> &p_rects);
_Geometry();

View file

@ -832,16 +832,6 @@ public:
return _polypath_offset(p_polygon, p_delta, p_join_type, p_end_type);
}
static Vector<Point2> transform_points_2d(const Vector<Point2> &p_points, const Transform2D &p_mat) {
Vector<Point2> points;
for (int i = 0; i < p_points.size(); ++i) {
points.push_back(p_mat.xform(p_points[i]));
}
return points;
}
static Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points) {
Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(p_points);

View file

@ -441,18 +441,6 @@
Tests if the segment ([code]from[/code], [code]to[/code]) intersects the triangle [code]a[/code], [code]b[/code], [code]c[/code]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, an empty [Variant] is returned.
</description>
</method>
<method name="transform_points_2d">
<return type="PoolVector2Array">
</return>
<argument index="0" name="points" type="PoolVector2Array">
</argument>
<argument index="1" name="transform" type="Transform2D">
</argument>
<description>
Transforms an array of points by [code]transform[/code] and returns the result.
Can be useful in conjunction with performing polygon boolean operations in a CSG-like manner, see [method merge_polygons_2d], [method clip_polygons_2d], [method intersect_polygons_2d], [method exclude_polygons_2d].
</description>
</method>
<method name="triangulate_delaunay_2d">
<return type="PoolIntArray">
</return>