Merge pull request #56603 from goostengine/fix-gradient-texture-2d-uninitialized
[3.x] Fix `GradientTexture2D` not working with `Light2D`
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commit
083371485f
1 changed files with 4 additions and 10 deletions
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@ -1808,13 +1808,12 @@ Ref<Image> GradientTexture::get_data() const {
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}
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GradientTexture2D::GradientTexture2D() {
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texture = RID_PRIME(VS::get_singleton()->texture_create());
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_queue_update();
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}
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GradientTexture2D::~GradientTexture2D() {
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if (texture.is_valid()) {
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VS::get_singleton()->free(texture);
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}
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VS::get_singleton()->free(texture);
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}
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void GradientTexture2D::set_gradient(Ref<Gradient> p_gradient) {
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@ -1889,13 +1888,8 @@ void GradientTexture2D::_update() {
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image->create(width, height, false, Image::FORMAT_RGBA8, data);
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}
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}
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if (texture.is_valid()) {
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VS::get_singleton()->free(texture);
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texture = VS::get_singleton()->texture_create_from_image(image);
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} else {
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texture = VS::get_singleton()->texture_create_from_image(image);
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}
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VS::get_singleton()->texture_allocate(texture, width, height, 0, image->get_format(), VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
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VS::get_singleton()->texture_set_data(texture, image);
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emit_changed();
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}
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