Merge pull request #56603 from goostengine/fix-gradient-texture-2d-uninitialized

[3.x] Fix `GradientTexture2D` not working with `Light2D`
This commit is contained in:
Rémi Verschelde 2022-01-08 23:35:50 +01:00 committed by GitHub
commit 083371485f
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@ -1808,13 +1808,12 @@ Ref<Image> GradientTexture::get_data() const {
}
GradientTexture2D::GradientTexture2D() {
texture = RID_PRIME(VS::get_singleton()->texture_create());
_queue_update();
}
GradientTexture2D::~GradientTexture2D() {
if (texture.is_valid()) {
VS::get_singleton()->free(texture);
}
VS::get_singleton()->free(texture);
}
void GradientTexture2D::set_gradient(Ref<Gradient> p_gradient) {
@ -1889,13 +1888,8 @@ void GradientTexture2D::_update() {
image->create(width, height, false, Image::FORMAT_RGBA8, data);
}
}
if (texture.is_valid()) {
VS::get_singleton()->free(texture);
texture = VS::get_singleton()->texture_create_from_image(image);
} else {
texture = VS::get_singleton()->texture_create_from_image(image);
}
VS::get_singleton()->texture_allocate(texture, width, height, 0, image->get_format(), VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
VS::get_singleton()->texture_set_data(texture, image);
emit_changed();
}