Merge pull request #55614 from Calinou/add-os-crash-method-3.x
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commit
0845f20784
3 changed files with 14 additions and 1 deletions
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@ -1182,6 +1182,10 @@ void _OS::alert(const String &p_alert, const String &p_title) {
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OS::get_singleton()->alert(p_alert, p_title);
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OS::get_singleton()->alert(p_alert, p_title);
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}
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}
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void _OS::crash(const String &p_message) {
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CRASH_NOW_MSG(p_message);
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}
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bool _OS::request_permission(const String &p_name) {
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bool _OS::request_permission(const String &p_name) {
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return OS::get_singleton()->request_permission(p_name);
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return OS::get_singleton()->request_permission(p_name);
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}
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}
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@ -1399,6 +1403,7 @@ void _OS::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_use_file_access_save_and_swap", "enabled"), &_OS::set_use_file_access_save_and_swap);
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ClassDB::bind_method(D_METHOD("set_use_file_access_save_and_swap", "enabled"), &_OS::set_use_file_access_save_and_swap);
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ClassDB::bind_method(D_METHOD("alert", "text", "title"), &_OS::alert, DEFVAL("Alert!"));
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ClassDB::bind_method(D_METHOD("alert", "text", "title"), &_OS::alert, DEFVAL("Alert!"));
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ClassDB::bind_method(D_METHOD("crash", "message"), &_OS::crash);
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ClassDB::bind_method(D_METHOD("set_thread_name", "name"), &_OS::set_thread_name);
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ClassDB::bind_method(D_METHOD("set_thread_name", "name"), &_OS::set_thread_name);
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ClassDB::bind_method(D_METHOD("get_thread_caller_id"), &_OS::get_thread_caller_id);
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ClassDB::bind_method(D_METHOD("get_thread_caller_id"), &_OS::get_thread_caller_id);
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@ -356,6 +356,7 @@ public:
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String get_cache_dir() const;
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String get_cache_dir() const;
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void alert(const String &p_alert, const String &p_title = "ALERT!");
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void alert(const String &p_alert, const String &p_title = "ALERT!");
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void crash(const String &p_message);
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void set_screen_orientation(ScreenOrientation p_orientation);
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void set_screen_orientation(ScreenOrientation p_orientation);
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ScreenOrientation get_screen_orientation() const;
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ScreenOrientation get_screen_orientation() const;
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@ -43,6 +43,13 @@
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[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
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[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
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</description>
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</description>
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</method>
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</method>
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<method name="crash">
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<return type="void" />
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<argument index="0" name="message" type="String" />
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<description>
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Crashes the engine (or the editor if called within a [code]tool[/code] script). This should [i]only[/i] be used for testing the system's crash handler, not for any other purpose. For general error reporting, use (in order of preference) [method @GDScript.assert], [method @GDScript.push_error] or [method alert]. See also [method kill].
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</description>
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</method>
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<method name="delay_msec" qualifiers="const">
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<method name="delay_msec" qualifiers="const">
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<return type="void" />
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<return type="void" />
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<argument index="0" name="msec" type="int" />
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<argument index="0" name="msec" type="int" />
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@ -714,7 +721,7 @@
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<return type="int" enum="Error" />
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<return type="int" enum="Error" />
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<argument index="0" name="pid" type="int" />
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<argument index="0" name="pid" type="int" />
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<description>
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<description>
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Kill (terminate) the process identified by the given process ID ([code]pid[/code]), e.g. the one returned by [method execute] in non-blocking mode.
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Kill (terminate) the process identified by the given process ID ([code]pid[/code]), e.g. the one returned by [method execute] in non-blocking mode. See also [method crash].
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[b]Note:[/b] This method can also be used to kill processes that were not spawned by the game.
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[b]Note:[/b] This method can also be used to kill processes that were not spawned by the game.
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[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
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[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
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</description>
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</description>
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