No longer force mipmaps on import of VRAM textures, closes #10221
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1 changed files with 4 additions and 2 deletions
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@ -235,7 +235,7 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String
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if (p_streamable)
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format |= StreamTexture::FORMAT_BIT_STREAM;
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if (p_mipmaps || p_compress_mode == COMPRESS_VIDEO_RAM) //VRAM always uses mipmaps
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if (p_mipmaps)
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format |= StreamTexture::FORMAT_BIT_HAS_MIPMAPS; //mipmaps bit
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if (p_detect_3d)
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format |= StreamTexture::FORMAT_BIT_DETECT_3D;
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@ -310,7 +310,9 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String
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case COMPRESS_VIDEO_RAM: {
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Ref<Image> image = p_image->duplicate();
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image->generate_mipmaps(p_force_normal);
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if (p_mipmaps) {
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image->generate_mipmaps(p_force_normal);
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}
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if (p_force_rgbe && image->get_format() >= Image::FORMAT_R8 && image->get_format() <= Image::FORMAT_RGBE9995) {
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image->convert(Image::FORMAT_RGBE9995);
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