GDScript: Avoid validated division operation to test for zero

The validated operations for integer division and modulo do not check
for division by zero. This avoids validated operation in these cases to
make sure the check is performed and avoid crashing the engine.
This commit is contained in:
George Marques 2023-02-21 11:07:43 -03:00
parent 7e79aead99
commit 0866e6af2d
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GPG key ID: 046BD46A3201E43D

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@ -581,7 +581,8 @@ void GDScriptByteCodeGenerator::write_unary_operator(const Address &p_target, Va
}
void GDScriptByteCodeGenerator::write_binary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) {
if (HAS_BUILTIN_TYPE(p_left_operand) && HAS_BUILTIN_TYPE(p_right_operand)) {
// Avoid validated evaluator for modulo and division when operands are int, since there's no check for division by zero.
if (HAS_BUILTIN_TYPE(p_left_operand) && HAS_BUILTIN_TYPE(p_right_operand) && ((p_operator != Variant::OP_DIVIDE && p_operator != Variant::OP_MODULE) || p_left_operand.type.builtin_type != Variant::INT || p_right_operand.type.builtin_type != Variant::INT)) {
if (p_target.mode == Address::TEMPORARY) {
Variant::Type result_type = Variant::get_operator_return_type(p_operator, p_left_operand.type.builtin_type, p_right_operand.type.builtin_type);
Variant::Type temp_type = temporaries[p_target.address].type;