"On Top" flag for Sprite3D
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91140904cc
commit
0895f02d87
4 changed files with 11 additions and 5 deletions
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@ -273,11 +273,13 @@ void SpriteBase3D::_bind_methods() {
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags/transparent"), _SCS("set_draw_flag"), _SCS("get_draw_flag"), FLAG_TRANSPARENT);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags/shaded"), _SCS("set_draw_flag"), _SCS("get_draw_flag"), FLAG_SHADED);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags/double_sided"), _SCS("set_draw_flag"), _SCS("get_draw_flag"), FLAG_DOUBLE_SIDED);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags/on_top"), _SCS("set_draw_flag"), _SCS("get_draw_flag"), FLAG_ONTOP);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "flags/alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), _SCS("set_alpha_cut_mode"), _SCS("get_alpha_cut_mode"));
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BIND_CONSTANT(FLAG_TRANSPARENT);
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BIND_CONSTANT(FLAG_SHADED);
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BIND_CONSTANT(FLAG_DOUBLE_SIDED);
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BIND_CONSTANT(FLAG_ONTOP);
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BIND_CONSTANT(FLAG_MAX);
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BIND_CONSTANT(ALPHA_CUT_DISABLED);
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@ -388,7 +390,7 @@ void Sprite3D::_draw() {
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int axis = get_axis();
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normal[axis] = 1.0;
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RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
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RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_draw_flag(FLAG_ONTOP), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
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VS::get_singleton()->immediate_set_material(immediate, mat);
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VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());
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@ -672,7 +674,7 @@ void AnimatedSprite3D::_draw() {
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int axis = get_axis();
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normal[axis]=1.0;
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RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS);
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RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_draw_flag(FLAG_ONTOP),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS);
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VS::get_singleton()->immediate_set_material(immediate,mat);
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VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid());
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@ -895,7 +897,7 @@ void AnimatedSprite3D::_draw() {
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int axis = get_axis();
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normal[axis] = 1.0;
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RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
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RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_draw_flag(FLAG_ONTOP), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
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VS::get_singleton()->immediate_set_material(immediate, mat);
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VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());
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@ -42,6 +42,7 @@ public:
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FLAG_TRANSPARENT,
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FLAG_SHADED,
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FLAG_DOUBLE_SIDED,
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FLAG_ONTOP,
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FLAG_MAX
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};
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@ -283,7 +283,7 @@ RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
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return mesh;
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}
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RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass) {
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RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_ontop, bool p_cut_alpha, bool p_opaque_prepass) {
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int version = 0;
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if (p_shaded)
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@ -296,6 +296,8 @@ RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_doub
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version |= 8;
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if (p_double_sided)
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version |= 16;
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if (p_ontop)
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version |= 32;
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if (material_2d[version].is_valid())
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return material_2d[version];
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@ -307,6 +309,7 @@ RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_doub
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fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_DISCARD_ALPHA, p_cut_alpha);
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material_set_flag(material_2d[version], MATERIAL_FLAG_UNSHADED, !p_shaded);
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material_set_flag(material_2d[version], MATERIAL_FLAG_DOUBLE_SIDED, p_double_sided);
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material_set_flag(material_2d[version], MATERIAL_FLAG_ONTOP, p_ontop);
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material_set_depth_draw_mode(material_2d[version], p_opaque_prepass ? MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA : MATERIAL_DEPTH_DRAW_OPAQUE_ONLY);
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fixed_material_set_texture(material_2d[version], FIXED_MATERIAL_PARAM_DIFFUSE, get_white_texture());
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//material cut alpha?
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@ -1120,7 +1120,7 @@ public:
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/* Materials for 2D on 3D */
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RID material_2d_get(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass);
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RID material_2d_get(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_ontop, bool p_cut_alpha, bool p_opaque_prepass);
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/* TESTING */
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