From aabb0d9cbcebea1ce7ebe056c672a51dd6d816d9 Mon Sep 17 00:00:00 2001 From: Josh Grams Date: Mon, 11 Apr 2016 20:10:35 -0400 Subject: [PATCH] AnimationTreePlayer: allow animating resource properties. e.g. Particles2D config and param values. --- scene/animation/animation_tree_player.cpp | 19 ++++++++++--------- scene/animation/animation_tree_player.h | 2 +- 2 files changed, 11 insertions(+), 10 deletions(-) diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index ce341e2b093..8b20c0acd6e 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -766,9 +766,9 @@ void AnimationTreePlayer::_process_animation(float p_delta) { t.scale.y=0; t.scale.z=0; - Variant value = t.node->get(t.property); + Variant value = t.object->get(t.property); value.zero(); - t.node->set(t.property, value); + t.object->set(t.property, value); } @@ -816,8 +816,8 @@ void AnimationTreePlayer::_process_animation(float p_delta) { if (a->value_track_is_continuous(tr.local_track)) { Variant blended, value = a->value_track_interpolate(tr.local_track,anim_list->time); - Variant::blend(tr.track->node->get(tr.track->property),value,blend,blended); - tr.track->node->set(tr.track->property,blended); + Variant::blend(tr.track->object->get(tr.track->property),value,blend,blended); + tr.track->object->set(tr.track->property,blended); } else { List indices; @@ -825,7 +825,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) { for(List::Element *E=indices.front();E;E=E->next()) { Variant value = a->track_get_key_value(tr.local_track,E->get()); - tr.track->node->set(tr.track->property,value); + tr.track->object->set(tr.track->property,value); } } } break; @@ -838,7 +838,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) { StringName method = a->method_track_get_name(tr.local_track,E->get()); Vector args=a->method_track_get_params(tr.local_track,E->get()); args.resize(VARIANT_ARG_MAX); - tr.track->node->call(method,args[0],args[1],args[2],args[3],args[4]); + tr.track->object->call(method,args[0],args[1],args[2],args[3],args[4]); } } break; } @@ -855,7 +855,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) { Track &t = E->get(); - if (!t.node) + if (!t.object) continue; if(t.property) // value track; was applied in step 2 @@ -1494,7 +1494,8 @@ AnimationTreePlayer::Track* AnimationTreePlayer::_find_track(const NodePath& p_p Node *parent=get_node(base_path); ERR_FAIL_COND_V(!parent,NULL); - Node *child=parent->get_node(p_path); + RES resource; + Node *child=parent->get_node_and_resource(p_path,resource); if (!child) { String err = "Animation track references unknown Node: '"+String(p_path)+"'."; WARN_PRINT(err.ascii().get_data()); @@ -1522,7 +1523,7 @@ AnimationTreePlayer::Track* AnimationTreePlayer::_find_track(const NodePath& p_p Track tr; tr.id=id; - tr.node=child; + tr.object=resource.is_valid()?(Object*)resource.ptr():(Object*)child; tr.skeleton=child->cast_to(); tr.spatial=child->cast_to(); tr.bone_idx=bone_idx; diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h index 7cc96fc1e37..ce761fdb18f 100644 --- a/scene/animation/animation_tree_player.h +++ b/scene/animation/animation_tree_player.h @@ -99,7 +99,7 @@ private: struct Track { uint32_t id; - Node *node; + Object *object; Spatial* spatial; Skeleton *skeleton; int bone_idx;