Merge pull request #71192 from vnen/gdscript-fix-variant-conversion-assign

GDScript: Fix use of conversion assign for variant values
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Rémi Verschelde 2023-01-11 01:05:37 +01:00 committed by GitHub
commit 08ba509f8c
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3 changed files with 14 additions and 2 deletions

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@ -2110,14 +2110,14 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
bool compatible = true;
GDScriptParser::DataType op_type = assigned_value_type;
if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) {
if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE && !op_type.is_variant()) {
op_type = get_operation_type(p_assignment->variant_op, assignee_type, assigned_value_type, compatible, p_assignment->assigned_value);
}
p_assignment->set_datatype(op_type);
// If Assignee is a variant, then you can assign anything
// When the assigned value has a known type, further checks are possible.
if (assignee_type.is_hard_type() && !assignee_type.is_variant() && op_type.is_hard_type()) {
if (assignee_type.is_hard_type() && !assignee_type.is_variant() && op_type.is_hard_type() && !op_type.is_variant()) {
if (compatible) {
compatible = is_type_compatible(assignee_type, op_type, true, p_assignment->assigned_value);
if (!compatible) {

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@ -0,0 +1,9 @@
# https://github.com/godotengine/godot/issues/71172
func test():
@warning_ignore(narrowing_conversion)
var foo: int = 0.0
print(typeof(foo) == TYPE_INT)
var dict : Dictionary = {"a":0.0}
foo = dict.get("a")
print(typeof(foo) == TYPE_INT)

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@ -0,0 +1,3 @@
GDTEST_OK
true
true