Rename ProgressBar.percent_visible
to show_percentage
`percent_visible` -> `show_percentage` `set_percent_visible` -> `set_show_percentage` `is_percent_visible` -> `is_percentage_shown`
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f577bae76f
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08c2aab169
5 changed files with 18 additions and 17 deletions
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@ -12,7 +12,7 @@
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<member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode" default="0">
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The fill direction. See [enum FillMode] for possible values.
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</member>
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<member name="percent_visible" type="bool" setter="set_percent_visible" getter="is_percent_visible" default="true">
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<member name="show_percentage" type="bool" setter="set_show_percentage" getter="is_percentage_shown" default="true">
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If [code]true[/code], the fill percentage is displayed on the bar.
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</member>
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</members>
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@ -44,10 +44,10 @@
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The size of the text outline.
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</theme_item>
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<theme_item name="font" data_type="font" type="Font">
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Font used to draw the fill percentage if [member percent_visible] is [code]true[/code].
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Font used to draw the fill percentage if [member show_percentage] is [code]true[/code].
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</theme_item>
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<theme_item name="font_size" data_type="font_size" type="int">
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Font size used to draw the fill percentage if [member percent_visible] is [code]true[/code].
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Font size used to draw the fill percentage if [member show_percentage] is [code]true[/code].
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</theme_item>
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<theme_item name="background" data_type="style" type="StyleBox">
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The style of the background.
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@ -242,7 +242,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
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}
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}
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pb->set_percent_visible(false);
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pb->set_show_percentage(false);
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pb->set_custom_minimum_size(Vector2(0, 14) * EDSCALE);
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animations[E] = pb;
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node->add_child(pb);
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@ -1128,6 +1128,7 @@ static const char *csharp_properties_renames[][2] = {
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// { "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D
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// { "Doubleclick", "DoubleClick" }, // InputEventMouseButton
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// { "Group", "ButtonGroup" }, // BaseButton
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// { "PercentVisible, "ShowPercentage}, // ProgressBar, conflicts with Label and RichTextLabel, but may be a worth it.
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// { "ProcessMode", "ProcessCallback" }, // AnimationTree, Camera2D
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// { "Scancode", "Keycode" }, // InputEventKey
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// { "Toplevel", "TopLevel" }, // Node
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@ -36,7 +36,7 @@ Size2 ProgressBar::get_minimum_size() const {
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Size2 minimum_size = theme_cache.background_style->get_minimum_size();
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minimum_size.height = MAX(minimum_size.height, theme_cache.fill_style->get_minimum_size().height);
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minimum_size.width = MAX(minimum_size.width, theme_cache.fill_style->get_minimum_size().width);
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if (percent_visible) {
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if (show_percentage) {
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String txt = "100%";
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TextLine tl = TextLine(txt, theme_cache.font, theme_cache.font_size);
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minimum_size.height = MAX(minimum_size.height, theme_cache.background_style->get_minimum_size().height + tl.get_size().y);
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@ -102,7 +102,7 @@ void ProgressBar::_notification(int p_what) {
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break;
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}
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if (percent_visible) {
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if (show_percentage) {
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String txt = TS->format_number(itos(int(get_as_ratio() * 100))) + TS->percent_sign();
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TextLine tl = TextLine(txt, theme_cache.font, theme_cache.font_size);
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Vector2 text_pos = (Point2(get_size().width - tl.get_size().x, get_size().height - tl.get_size().y) / 2).round();
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@ -127,27 +127,27 @@ int ProgressBar::get_fill_mode() {
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return mode;
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}
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void ProgressBar::set_percent_visible(bool p_visible) {
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if (percent_visible == p_visible) {
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void ProgressBar::set_show_percentage(bool p_visible) {
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if (show_percentage == p_visible) {
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return;
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}
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percent_visible = p_visible;
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show_percentage = p_visible;
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update_minimum_size();
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queue_redraw();
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}
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bool ProgressBar::is_percent_visible() const {
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return percent_visible;
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bool ProgressBar::is_percentage_shown() const {
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return show_percentage;
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}
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void ProgressBar::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &ProgressBar::set_fill_mode);
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ClassDB::bind_method(D_METHOD("get_fill_mode"), &ProgressBar::get_fill_mode);
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ClassDB::bind_method(D_METHOD("set_percent_visible", "visible"), &ProgressBar::set_percent_visible);
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ClassDB::bind_method(D_METHOD("is_percent_visible"), &ProgressBar::is_percent_visible);
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ClassDB::bind_method(D_METHOD("set_show_percentage", "visible"), &ProgressBar::set_show_percentage);
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ClassDB::bind_method(D_METHOD("is_percentage_shown"), &ProgressBar::is_percentage_shown);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Begin to End,End to Begin,Top to Bottom,Bottom to Top"), "set_fill_mode", "get_fill_mode");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "percent_visible"), "set_percent_visible", "is_percent_visible");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_percentage"), "set_show_percentage", "is_percentage_shown");
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BIND_ENUM_CONSTANT(FILL_BEGIN_TO_END);
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BIND_ENUM_CONSTANT(FILL_END_TO_BEGIN);
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@ -36,7 +36,7 @@
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class ProgressBar : public Range {
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GDCLASS(ProgressBar, Range);
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bool percent_visible = true;
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bool show_percentage = true;
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struct ThemeCache {
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Ref<StyleBox> background_style;
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@ -67,8 +67,8 @@ public:
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void set_fill_mode(int p_fill);
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int get_fill_mode();
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void set_percent_visible(bool p_visible);
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bool is_percent_visible() const;
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void set_show_percentage(bool p_visible);
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bool is_percentage_shown() const;
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Size2 get_minimum_size() const override;
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ProgressBar();
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