Cleaned up the abstract polygon2d editor class
This commit is contained in:
parent
f4af8201ba
commit
08e18c1eb1
14 changed files with 339 additions and 324 deletions
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@ -42,20 +42,20 @@
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#include "scene/gui/dialogs.h"
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#include "scene/gui/separator.h"
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bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
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bool Polygon2DEditorVertex::operator==(const Polygon2DEditorVertex &p_vertex) const {
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return polygon == p_vertex.polygon && vertex == p_vertex.vertex;
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}
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bool AbstractPolygon2DEditor::Vertex::operator!=(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
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bool Polygon2DEditorVertex::operator!=(const Polygon2DEditorVertex &p_vertex) const {
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return !(*this == p_vertex);
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}
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bool AbstractPolygon2DEditor::Vertex::valid() const {
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bool Polygon2DEditorVertex::valid() const {
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return vertex >= 0;
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}
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bool AbstractPolygon2DEditor::_is_empty() const {
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if (!_get_node()) {
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if (!_get_target_node()) {
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return true;
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}
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@ -72,6 +72,14 @@ bool AbstractPolygon2DEditor::_is_empty() const {
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return true;
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}
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Variant AbstractPolygon2DEditor::_get_polygon(int p_idx) const {
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return _get_target_node()->get("polygon");
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}
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void AbstractPolygon2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
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_get_target_node()->set("polygon", p_polygon);
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}
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bool AbstractPolygon2DEditor::_is_line() const {
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return false;
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}
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@ -84,16 +92,8 @@ int AbstractPolygon2DEditor::_get_polygon_count() const {
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return 1;
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}
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Variant AbstractPolygon2DEditor::_get_polygon(int p_idx) const {
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return _get_node()->get("polygon");
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}
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void AbstractPolygon2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
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_get_node()->set("polygon", p_polygon);
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}
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void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
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Node2D *node = _get_node();
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Node2D *node = _get_target_node();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->add_do_method(node, "set_polygon", p_polygon);
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undo_redo->add_undo_method(node, "set_polygon", p_previous);
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@ -175,7 +175,7 @@ void AbstractPolygon2DEditor::_notification(int p_what) {
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}
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void AbstractPolygon2DEditor::_node_removed(Node *p_node) {
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if (p_node == _get_node()) {
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if (p_node == _get_target_node()) {
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edit(nullptr);
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hide();
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@ -212,8 +212,8 @@ void AbstractPolygon2DEditor::_wip_close() {
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undo_redo->create_action(TTR("Create Polygon"));
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_action_add_polygon(wip);
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if (_has_uv()) {
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undo_redo->add_do_method(_get_node(), "set_uv", Vector<Vector2>());
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undo_redo->add_undo_method(_get_node(), "set_uv", _get_node()->get("uv"));
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undo_redo->add_do_method(_get_target_node(), "set_uv", Vector<Vector2>());
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undo_redo->add_undo_method(_get_target_node(), "set_uv", _get_target_node()->get("uv"));
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}
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_commit_action();
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} else {
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@ -252,11 +252,11 @@ void AbstractPolygon2DEditor::disable_polygon_editing(bool p_disable, const Stri
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}
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bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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if (!_get_node() || !_polygon_editing_enabled) {
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if (!_get_target_node() || !_polygon_editing_enabled) {
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return false;
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}
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if (!_get_node()->is_visible_in_tree()) {
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if (!_get_target_node()->is_visible_in_tree()) {
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return false;
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}
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@ -277,10 +277,10 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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}
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if (mb.is_valid()) {
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Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
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Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_target_node()->get_global_transform();
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Vector2 gpoint = mb->get_position();
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Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
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Vector2 cpoint = _get_target_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
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if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
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if (mb->get_button_index() == MouseButton::LEFT) {
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@ -412,7 +412,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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Vector2 gpoint = mm->get_position();
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if (edited_point.valid() && (wip_active || mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
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Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
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Vector2 cpoint = _get_target_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
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//Move the point in a single axis. Should only work when editing a polygon and while holding shift.
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if (mode == MODE_EDIT && mm->is_shift_pressed()) {
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@ -491,15 +491,15 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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}
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void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
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if (!_get_node()) {
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if (!_get_target_node()) {
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return;
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}
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if (!_get_node()->is_visible_in_tree()) {
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if (!_get_target_node()->is_visible_in_tree()) {
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return;
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}
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Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
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Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_target_node()->get_global_transform();
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// All polygon points are sharp, so use the sharp handle icon
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const Ref<Texture2D> handle = get_editor_theme_icon(SNAME("EditorPathSharpHandle"));
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@ -593,13 +593,13 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
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}
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}
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void AbstractPolygon2DEditor::edit(Node *p_polygon) {
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void AbstractPolygon2DEditor::edit(Node2D *p_polygon) {
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if (!canvas_item_editor) {
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canvas_item_editor = CanvasItemEditor::get_singleton();
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}
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if (p_polygon) {
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_set_node(p_polygon);
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_set_target_node(p_polygon);
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// Enable the pencil tool if the polygon is empty.
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if (_is_empty()) {
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@ -614,7 +614,7 @@ void AbstractPolygon2DEditor::edit(Node *p_polygon) {
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hover_point = Vertex();
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selected_point = Vertex();
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} else {
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_set_node(nullptr);
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_set_target_node(nullptr);
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}
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canvas_item_editor->update_viewport();
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@ -654,7 +654,7 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const
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const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
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const int n_polygons = _get_polygon_count();
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const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
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const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_target_node()->get_global_transform();
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PosVertex closest;
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real_t closest_dist = 1e10;
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@ -684,7 +684,7 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(c
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const real_t eps2 = eps * eps;
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const int n_polygons = _get_polygon_count();
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const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
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const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_target_node()->get_global_transform();
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PosVertex closest;
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real_t closest_dist = 1e10;
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@ -747,30 +747,38 @@ AbstractPolygon2DEditor::AbstractPolygon2DEditor(bool p_wip_destructive) {
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create_resource->set_ok_button_text(TTR("Create"));
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}
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bool AbstractPolygon2DEditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
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return editor->forward_gui_input(p_event);
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}
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void AbstractPolygon2DEditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {
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editor->forward_canvas_draw_over_viewport(p_overlay);
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}
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void AbstractPolygon2DEditorPlugin::edit(Object *p_object) {
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Node *polygon_node = Object::cast_to<Node>(p_object);
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polygon_editor->edit(polygon_node);
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Node2D *polygon_node = Object::cast_to<Node2D>(p_object);
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editor->edit(polygon_node);
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make_visible(polygon_node != nullptr);
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}
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bool AbstractPolygon2DEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class(klass);
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return p_object->is_class(target_class);
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}
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void AbstractPolygon2DEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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polygon_editor->show();
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editor->show();
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} else {
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polygon_editor->hide();
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polygon_editor->edit(nullptr);
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editor->hide();
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editor->edit(nullptr);
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}
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}
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AbstractPolygon2DEditorPlugin::AbstractPolygon2DEditorPlugin(AbstractPolygon2DEditor *p_polygon_editor, const String &p_class) :
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polygon_editor(p_polygon_editor),
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klass(p_class) {
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CanvasItemEditor::get_singleton()->add_control_to_menu_panel(polygon_editor);
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polygon_editor->hide();
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AbstractPolygon2DEditorPlugin::AbstractPolygon2DEditorPlugin(AbstractPolygon2DEditor *p_editor, const String &p_target_class) :
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editor(p_editor),
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target_class(p_target_class) {
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CanvasItemEditor::get_singleton()->add_control_to_menu_panel(editor);
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editor->hide();
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}
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AbstractPolygon2DEditorPlugin::~AbstractPolygon2DEditorPlugin() {
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@ -39,42 +39,47 @@ class Button;
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class CanvasItemEditor;
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class ConfirmationDialog;
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struct Polygon2DEditorVertex {
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int polygon = -1;
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int vertex = -1;
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Polygon2DEditorVertex() {}
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Polygon2DEditorVertex(int p_vertex) :
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vertex(p_vertex) {}
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Polygon2DEditorVertex(int p_polygon, int p_vertex) :
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polygon(p_polygon),
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vertex(p_vertex) {}
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bool operator==(const Polygon2DEditorVertex &p_vertex) const;
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bool operator!=(const Polygon2DEditorVertex &p_vertex) const;
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bool valid() const;
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};
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struct Polygon2DEditorPosVertex : public Polygon2DEditorVertex {
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Vector2 pos;
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Polygon2DEditorPosVertex() {}
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Polygon2DEditorPosVertex(const Polygon2DEditorVertex &p_vertex, const Vector2 &p_pos) :
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Polygon2DEditorVertex(p_vertex.polygon, p_vertex.vertex),
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pos(p_pos) {}
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Polygon2DEditorPosVertex(int p_polygon, int p_vertex, const Vector2 &p_pos) :
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Polygon2DEditorVertex(p_polygon, p_vertex),
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pos(p_pos) {}
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};
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class AbstractPolygon2DEditor : public HBoxContainer {
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GDCLASS(AbstractPolygon2DEditor, HBoxContainer);
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protected:
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using Vertex = Polygon2DEditorVertex;
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using PosVertex = Polygon2DEditorPosVertex;
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private:
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Button *button_create = nullptr;
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Button *button_edit = nullptr;
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Button *button_delete = nullptr;
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struct Vertex {
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Vertex() {}
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Vertex(int p_vertex) :
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vertex(p_vertex) {}
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Vertex(int p_polygon, int p_vertex) :
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polygon(p_polygon),
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vertex(p_vertex) {}
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bool operator==(const Vertex &p_vertex) const;
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bool operator!=(const Vertex &p_vertex) const;
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bool valid() const;
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int polygon = -1;
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int vertex = -1;
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};
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struct PosVertex : public Vertex {
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PosVertex() {}
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PosVertex(const Vertex &p_vertex, const Vector2 &p_pos) :
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Vertex(p_vertex.polygon, p_vertex.vertex),
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pos(p_pos) {}
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PosVertex(int p_polygon, int p_vertex, const Vector2 &p_pos) :
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Vertex(p_polygon, p_vertex),
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pos(p_pos) {}
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Vector2 pos;
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};
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PosVertex edited_point;
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Vertex hover_point; // point under mouse cursor
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Vertex selected_point; // currently selected
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@ -103,6 +108,7 @@ protected:
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int mode = MODE_EDIT;
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virtual void _menu_option(int p_option);
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void _wip_changed();
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void _wip_close();
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void _wip_cancel();
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@ -117,13 +123,14 @@ protected:
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bool _is_empty() const;
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virtual Node2D *_get_node() const = 0;
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virtual void _set_node(Node *p_polygon) = 0;
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virtual Node2D *_get_target_node() const = 0;
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virtual void _set_target_node(Node2D *p_node) = 0;
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virtual bool _is_line() const;
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virtual bool _has_uv() const;
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virtual int _get_polygon_count() const;
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virtual Vector2 _get_offset(int p_idx) const;
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virtual Variant _get_polygon(int p_idx) const;
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virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;
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@ -142,27 +149,28 @@ public:
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bool forward_gui_input(const Ref<InputEvent> &p_event);
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void forward_canvas_draw_over_viewport(Control *p_overlay);
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void edit(Node *p_polygon);
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void edit(Node2D *p_polygon);
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AbstractPolygon2DEditor(bool p_wip_destructive = true);
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};
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class AbstractPolygon2DEditorPlugin : public EditorPlugin {
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GDCLASS(AbstractPolygon2DEditorPlugin, EditorPlugin);
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AbstractPolygon2DEditor *polygon_editor = nullptr;
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String klass;
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protected:
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AbstractPolygon2DEditor *editor = nullptr;
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String target_class;
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public:
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return polygon_editor->forward_gui_input(p_event); }
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { polygon_editor->forward_canvas_draw_over_viewport(p_overlay); }
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;
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bool has_main_screen() const override { return false; }
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virtual String get_name() const override { return klass; }
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virtual String get_name() const override { return target_class; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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AbstractPolygon2DEditorPlugin(AbstractPolygon2DEditor *p_polygon_editor, const String &p_class);
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AbstractPolygon2DEditorPlugin(AbstractPolygon2DEditor *p_editor, const String &p_target_class);
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~AbstractPolygon2DEditorPlugin();
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};
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@ -30,12 +30,12 @@
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#include "collision_polygon_2d_editor_plugin.h"
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Node2D *CollisionPolygon2DEditor::_get_node() const {
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return node;
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Node2D *CollisionPolygon2DEditor::_get_target_node() const {
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return target_polygon;
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}
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void CollisionPolygon2DEditor::_set_node(Node *p_polygon) {
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node = Object::cast_to<CollisionPolygon2D>(p_polygon);
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void CollisionPolygon2DEditor::_set_target_node(Node2D *p_node) {
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target_polygon = Object::cast_to<CollisionPolygon2D>(p_node);
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}
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CollisionPolygon2DEditor::CollisionPolygon2DEditor() {}
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@ -37,11 +37,11 @@
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class CollisionPolygon2DEditor : public AbstractPolygon2DEditor {
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GDCLASS(CollisionPolygon2DEditor, AbstractPolygon2DEditor);
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CollisionPolygon2D *node = nullptr;
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CollisionPolygon2D *target_polygon = nullptr;
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protected:
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virtual Node2D *_get_node() const override;
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virtual void _set_node(Node *p_polygon) override;
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virtual Node2D *_get_target_node() const override;
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virtual void _set_target_node(Node2D *p_node) override;
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public:
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CollisionPolygon2DEditor();
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@ -34,24 +34,24 @@
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#include "editor/editor_undo_redo_manager.h"
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Ref<OccluderPolygon2D> LightOccluder2DEditor::_ensure_occluder() const {
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Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
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Ref<OccluderPolygon2D> occluder = target_occluder->get_occluder_polygon();
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if (!occluder.is_valid()) {
|
||||
occluder = Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D));
|
||||
node->set_occluder_polygon(occluder);
|
||||
target_occluder->set_occluder_polygon(occluder);
|
||||
}
|
||||
return occluder;
|
||||
}
|
||||
|
||||
Node2D *LightOccluder2DEditor::_get_node() const {
|
||||
return node;
|
||||
Node2D *LightOccluder2DEditor::_get_target_node() const {
|
||||
return target_occluder;
|
||||
}
|
||||
|
||||
void LightOccluder2DEditor::_set_node(Node *p_polygon) {
|
||||
node = Object::cast_to<LightOccluder2D>(p_polygon);
|
||||
void LightOccluder2DEditor::_set_target_node(Node2D *p_node) {
|
||||
target_occluder = Object::cast_to<LightOccluder2D>(p_node);
|
||||
}
|
||||
|
||||
bool LightOccluder2DEditor::_is_line() const {
|
||||
Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
|
||||
Ref<OccluderPolygon2D> occluder = target_occluder->get_occluder_polygon();
|
||||
if (occluder.is_valid()) {
|
||||
return !occluder->is_closed();
|
||||
} else {
|
||||
|
@ -60,7 +60,7 @@ bool LightOccluder2DEditor::_is_line() const {
|
|||
}
|
||||
|
||||
int LightOccluder2DEditor::_get_polygon_count() const {
|
||||
Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
|
||||
Ref<OccluderPolygon2D> occluder = target_occluder->get_occluder_polygon();
|
||||
if (occluder.is_valid()) {
|
||||
return occluder->get_polygon().size();
|
||||
} else {
|
||||
|
@ -69,7 +69,7 @@ int LightOccluder2DEditor::_get_polygon_count() const {
|
|||
}
|
||||
|
||||
Variant LightOccluder2DEditor::_get_polygon(int p_idx) const {
|
||||
Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
|
||||
Ref<OccluderPolygon2D> occluder = target_occluder->get_occluder_polygon();
|
||||
if (occluder.is_valid()) {
|
||||
return occluder->get_polygon();
|
||||
} else {
|
||||
|
@ -90,18 +90,18 @@ void LightOccluder2DEditor::_action_set_polygon(int p_idx, const Variant &p_prev
|
|||
}
|
||||
|
||||
bool LightOccluder2DEditor::_has_resource() const {
|
||||
return node && node->get_occluder_polygon().is_valid();
|
||||
return target_occluder && target_occluder->get_occluder_polygon().is_valid();
|
||||
}
|
||||
|
||||
void LightOccluder2DEditor::_create_resource() {
|
||||
if (!node) {
|
||||
if (!target_occluder) {
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
undo_redo->create_action(TTR("Create Occluder Polygon"));
|
||||
undo_redo->add_do_method(node, "set_occluder_polygon", Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D)));
|
||||
undo_redo->add_undo_method(node, "set_occluder_polygon", Variant(Ref<RefCounted>()));
|
||||
undo_redo->add_do_method(target_occluder, "set_occluder_polygon", Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D)));
|
||||
undo_redo->add_undo_method(target_occluder, "set_occluder_polygon", Variant(Ref<RefCounted>()));
|
||||
undo_redo->commit_action();
|
||||
|
||||
_menu_option(MODE_CREATE);
|
||||
|
|
|
@ -37,13 +37,13 @@
|
|||
class LightOccluder2DEditor : public AbstractPolygon2DEditor {
|
||||
GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);
|
||||
|
||||
LightOccluder2D *node = nullptr;
|
||||
LightOccluder2D *target_occluder = nullptr;
|
||||
|
||||
Ref<OccluderPolygon2D> _ensure_occluder() const;
|
||||
|
||||
protected:
|
||||
virtual Node2D *_get_node() const override;
|
||||
virtual void _set_node(Node *p_polygon) override;
|
||||
virtual Node2D *_get_target_node() const override;
|
||||
virtual void _set_target_node(Node2D *p_node) override;
|
||||
|
||||
virtual bool _is_line() const override;
|
||||
virtual int _get_polygon_count() const override;
|
||||
|
|
|
@ -33,12 +33,12 @@
|
|||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
|
||||
Node2D *Line2DEditor::_get_node() const {
|
||||
return node;
|
||||
Node2D *Line2DEditor::_get_target_node() const {
|
||||
return target_line;
|
||||
}
|
||||
|
||||
void Line2DEditor::_set_node(Node *p_line) {
|
||||
node = Object::cast_to<Line2D>(p_line);
|
||||
void Line2DEditor::_set_target_node(Node2D *p_node) {
|
||||
target_line = Object::cast_to<Line2D>(p_node);
|
||||
}
|
||||
|
||||
bool Line2DEditor::_is_line() const {
|
||||
|
@ -46,18 +46,17 @@ bool Line2DEditor::_is_line() const {
|
|||
}
|
||||
|
||||
Variant Line2DEditor::_get_polygon(int p_idx) const {
|
||||
return _get_node()->get("points");
|
||||
return target_line->get("points");
|
||||
}
|
||||
|
||||
void Line2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
|
||||
_get_node()->set("points", p_polygon);
|
||||
target_line->set("points", p_polygon);
|
||||
}
|
||||
|
||||
void Line2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
|
||||
Node2D *_node = _get_node();
|
||||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
undo_redo->add_do_method(_node, "set_points", p_polygon);
|
||||
undo_redo->add_undo_method(_node, "set_points", p_previous);
|
||||
undo_redo->add_do_method(target_line, "set_points", p_polygon);
|
||||
undo_redo->add_undo_method(target_line, "set_points", p_previous);
|
||||
}
|
||||
|
||||
Line2DEditor::Line2DEditor() {}
|
||||
|
|
|
@ -37,11 +37,11 @@
|
|||
class Line2DEditor : public AbstractPolygon2DEditor {
|
||||
GDCLASS(Line2DEditor, AbstractPolygon2DEditor);
|
||||
|
||||
Line2D *node = nullptr;
|
||||
Line2D *target_line = nullptr;
|
||||
|
||||
protected:
|
||||
virtual Node2D *_get_node() const override;
|
||||
virtual void _set_node(Node *p_line) override;
|
||||
virtual Node2D *_get_target_node() const override;
|
||||
virtual void _set_target_node(Node2D *p_node) override;
|
||||
|
||||
virtual bool _is_line() const override;
|
||||
virtual Variant _get_polygon(int p_idx) const override;
|
||||
|
|
|
@ -33,38 +33,38 @@
|
|||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
|
||||
Node2D *NavigationObstacle2DEditor::_get_node() const {
|
||||
return node;
|
||||
Node2D *NavigationObstacle2DEditor::_get_target_node() const {
|
||||
return target_obstacle;
|
||||
}
|
||||
|
||||
void NavigationObstacle2DEditor::_set_node(Node *p_polygon) {
|
||||
node = Object::cast_to<NavigationObstacle2D>(p_polygon);
|
||||
void NavigationObstacle2DEditor::_set_target_node(Node2D *p_node) {
|
||||
target_obstacle = Object::cast_to<NavigationObstacle2D>(p_node);
|
||||
}
|
||||
|
||||
Variant NavigationObstacle2DEditor::_get_polygon(int p_idx) const {
|
||||
return node->get_vertices();
|
||||
return target_obstacle->get_vertices();
|
||||
}
|
||||
|
||||
void NavigationObstacle2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
|
||||
node->set_vertices(p_polygon);
|
||||
target_obstacle->set_vertices(p_polygon);
|
||||
}
|
||||
|
||||
void NavigationObstacle2DEditor::_action_add_polygon(const Variant &p_polygon) {
|
||||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
undo_redo->add_do_method(node, "set_vertices", p_polygon);
|
||||
undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
|
||||
undo_redo->add_do_method(target_obstacle, "set_vertices", p_polygon);
|
||||
undo_redo->add_undo_method(target_obstacle, "set_vertices", target_obstacle->get_vertices());
|
||||
}
|
||||
|
||||
void NavigationObstacle2DEditor::_action_remove_polygon(int p_idx) {
|
||||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
undo_redo->add_do_method(node, "set_vertices", Variant(Vector<Vector2>()));
|
||||
undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
|
||||
undo_redo->add_do_method(target_obstacle, "set_vertices", Variant(Vector<Vector2>()));
|
||||
undo_redo->add_undo_method(target_obstacle, "set_vertices", target_obstacle->get_vertices());
|
||||
}
|
||||
|
||||
void NavigationObstacle2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
|
||||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
undo_redo->add_do_method(node, "set_vertices", p_polygon);
|
||||
undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
|
||||
undo_redo->add_do_method(target_obstacle, "set_vertices", p_polygon);
|
||||
undo_redo->add_undo_method(target_obstacle, "set_vertices", target_obstacle->get_vertices());
|
||||
}
|
||||
|
||||
NavigationObstacle2DEditor::NavigationObstacle2DEditor() {}
|
||||
|
|
|
@ -37,11 +37,11 @@
|
|||
class NavigationObstacle2DEditor : public AbstractPolygon2DEditor {
|
||||
GDCLASS(NavigationObstacle2DEditor, AbstractPolygon2DEditor);
|
||||
|
||||
NavigationObstacle2D *node = nullptr;
|
||||
NavigationObstacle2D *target_obstacle = nullptr;
|
||||
|
||||
protected:
|
||||
virtual Node2D *_get_node() const override;
|
||||
virtual void _set_node(Node *p_polygon) override;
|
||||
virtual Node2D *_get_target_node() const override;
|
||||
virtual void _set_target_node(Node2D *p_node) override;
|
||||
|
||||
virtual Variant _get_polygon(int p_idx) const override;
|
||||
virtual void _set_polygon(int p_idx, const Variant &p_polygon) const override;
|
||||
|
|
|
@ -37,22 +37,22 @@
|
|||
#include "scene/gui/dialogs.h"
|
||||
|
||||
Ref<NavigationPolygon> NavigationPolygonEditor::_ensure_navpoly() const {
|
||||
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
|
||||
Ref<NavigationPolygon> navpoly = target_region->get_navigation_polygon();
|
||||
if (!navpoly.is_valid()) {
|
||||
navpoly = Ref<NavigationPolygon>(memnew(NavigationPolygon));
|
||||
node->set_navigation_polygon(navpoly);
|
||||
target_region->set_navigation_polygon(navpoly);
|
||||
}
|
||||
return navpoly;
|
||||
}
|
||||
|
||||
Node2D *NavigationPolygonEditor::_get_node() const {
|
||||
return node;
|
||||
Node2D *NavigationPolygonEditor::_get_target_node() const {
|
||||
return target_region;
|
||||
}
|
||||
|
||||
void NavigationPolygonEditor::_set_node(Node *p_polygon) {
|
||||
node = Object::cast_to<NavigationRegion2D>(p_polygon);
|
||||
if (node) {
|
||||
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
|
||||
void NavigationPolygonEditor::_set_target_node(Node2D *p_node) {
|
||||
target_region = Object::cast_to<NavigationRegion2D>(p_node);
|
||||
if (target_region) {
|
||||
Ref<NavigationPolygon> navpoly = target_region->get_navigation_polygon();
|
||||
if (navpoly.is_valid() && navpoly->get_outline_count() > 0 && navpoly->get_polygon_count() == 0) {
|
||||
// We have outlines drawn / added by the user but no polygons were created for this navmesh yet so let's bake once immediately.
|
||||
_rebake_timer_timeout();
|
||||
|
@ -61,7 +61,7 @@ void NavigationPolygonEditor::_set_node(Node *p_polygon) {
|
|||
}
|
||||
|
||||
int NavigationPolygonEditor::_get_polygon_count() const {
|
||||
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
|
||||
Ref<NavigationPolygon> navpoly = target_region->get_navigation_polygon();
|
||||
if (navpoly.is_valid()) {
|
||||
return navpoly->get_outline_count();
|
||||
} else {
|
||||
|
@ -70,7 +70,7 @@ int NavigationPolygonEditor::_get_polygon_count() const {
|
|||
}
|
||||
|
||||
Variant NavigationPolygonEditor::_get_polygon(int p_idx) const {
|
||||
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
|
||||
Ref<NavigationPolygon> navpoly = target_region->get_navigation_polygon();
|
||||
if (navpoly.is_valid()) {
|
||||
return navpoly->get_outline(p_idx);
|
||||
} else {
|
||||
|
@ -121,18 +121,18 @@ void NavigationPolygonEditor::_action_set_polygon(int p_idx, const Variant &p_pr
|
|||
}
|
||||
|
||||
bool NavigationPolygonEditor::_has_resource() const {
|
||||
return node && node->get_navigation_polygon().is_valid();
|
||||
return target_region && target_region->get_navigation_polygon().is_valid();
|
||||
}
|
||||
|
||||
void NavigationPolygonEditor::_create_resource() {
|
||||
if (!node) {
|
||||
if (!target_region) {
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
undo_redo->create_action(TTR("Create Navigation Polygon"));
|
||||
undo_redo->add_do_method(node, "set_navigation_polygon", Ref<NavigationPolygon>(memnew(NavigationPolygon)));
|
||||
undo_redo->add_undo_method(node, "set_navigation_polygon", Variant(Ref<RefCounted>()));
|
||||
undo_redo->add_do_method(target_region, "set_navigation_polygon", Ref<NavigationPolygon>(memnew(NavigationPolygon)));
|
||||
undo_redo->add_undo_method(target_region, "set_navigation_polygon", Variant(Ref<RefCounted>()));
|
||||
undo_redo->commit_action();
|
||||
|
||||
_menu_option(MODE_CREATE);
|
||||
|
@ -171,7 +171,7 @@ NavigationPolygonEditor::NavigationPolygonEditor() {
|
|||
|
||||
err_dialog = memnew(AcceptDialog);
|
||||
add_child(err_dialog);
|
||||
node = nullptr;
|
||||
target_region = nullptr;
|
||||
}
|
||||
|
||||
void NavigationPolygonEditor::_notification(int p_what) {
|
||||
|
@ -197,45 +197,45 @@ void NavigationPolygonEditor::_bake_pressed() {
|
|||
}
|
||||
button_bake->set_pressed(false);
|
||||
|
||||
ERR_FAIL_NULL(node);
|
||||
Ref<NavigationPolygon> navigation_polygon = node->get_navigation_polygon();
|
||||
ERR_FAIL_NULL(target_region);
|
||||
Ref<NavigationPolygon> navigation_polygon = target_region->get_navigation_polygon();
|
||||
if (navigation_polygon.is_null()) {
|
||||
err_dialog->set_text(TTR("A NavigationPolygon resource must be set or created for this node to work."));
|
||||
err_dialog->popup_centered();
|
||||
return;
|
||||
}
|
||||
|
||||
node->bake_navigation_polygon(true);
|
||||
target_region->bake_navigation_polygon(true);
|
||||
|
||||
node->queue_redraw();
|
||||
target_region->queue_redraw();
|
||||
}
|
||||
|
||||
void NavigationPolygonEditor::_clear_pressed() {
|
||||
if (rebake_timer) {
|
||||
rebake_timer->stop();
|
||||
}
|
||||
if (node) {
|
||||
if (node->get_navigation_polygon().is_valid()) {
|
||||
node->get_navigation_polygon()->clear();
|
||||
if (target_region) {
|
||||
if (target_region->get_navigation_polygon().is_valid()) {
|
||||
target_region->get_navigation_polygon()->clear();
|
||||
// Needed to update all the region internals.
|
||||
node->set_navigation_polygon(node->get_navigation_polygon());
|
||||
target_region->set_navigation_polygon(target_region->get_navigation_polygon());
|
||||
}
|
||||
}
|
||||
|
||||
button_bake->set_pressed(false);
|
||||
bake_info->set_text("");
|
||||
|
||||
if (node) {
|
||||
node->queue_redraw();
|
||||
if (target_region) {
|
||||
target_region->queue_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
void NavigationPolygonEditor::_update_polygon_editing_state() {
|
||||
if (!_get_node()) {
|
||||
if (!target_region) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (node != nullptr && node->get_navigation_polygon().is_valid()) {
|
||||
if (target_region != nullptr && target_region->get_navigation_polygon().is_valid()) {
|
||||
bake_hbox->show();
|
||||
} else {
|
||||
bake_hbox->hide();
|
||||
|
@ -243,16 +243,16 @@ void NavigationPolygonEditor::_update_polygon_editing_state() {
|
|||
}
|
||||
|
||||
void NavigationPolygonEditor::_rebake_timer_timeout() {
|
||||
if (!node) {
|
||||
if (!target_region) {
|
||||
return;
|
||||
}
|
||||
Ref<NavigationPolygon> navigation_polygon = node->get_navigation_polygon();
|
||||
Ref<NavigationPolygon> navigation_polygon = target_region->get_navigation_polygon();
|
||||
if (!navigation_polygon.is_valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
node->bake_navigation_polygon(true);
|
||||
node->queue_redraw();
|
||||
target_region->bake_navigation_polygon(true);
|
||||
target_region->queue_redraw();
|
||||
}
|
||||
|
||||
NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin() :
|
||||
|
|
|
@ -45,7 +45,7 @@ class NavigationPolygonEditor : public AbstractPolygon2DEditor {
|
|||
|
||||
GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);
|
||||
|
||||
NavigationRegion2D *node = nullptr;
|
||||
NavigationRegion2D *target_region = nullptr;
|
||||
|
||||
Ref<NavigationPolygon> _ensure_navpoly() const;
|
||||
|
||||
|
@ -68,8 +68,8 @@ class NavigationPolygonEditor : public AbstractPolygon2DEditor {
|
|||
protected:
|
||||
void _notification(int p_what);
|
||||
|
||||
virtual Node2D *_get_node() const override;
|
||||
virtual void _set_node(Node *p_polygon) override;
|
||||
virtual Node2D *_get_target_node() const override;
|
||||
virtual void _set_target_node(Node2D *p_node) override;
|
||||
|
||||
virtual int _get_polygon_count() const override;
|
||||
virtual Variant _get_polygon(int p_idx) const override;
|
||||
|
|
|
@ -77,21 +77,21 @@ class UVEditDialog : public AcceptDialog {
|
|||
}
|
||||
};
|
||||
|
||||
Node2D *Polygon2DEditor::_get_node() const {
|
||||
return node;
|
||||
Node2D *Polygon2DEditor::_get_target_node() const {
|
||||
return target_polygon;
|
||||
}
|
||||
|
||||
void Polygon2DEditor::_set_node(Node *p_polygon) {
|
||||
node = Object::cast_to<Polygon2D>(p_polygon);
|
||||
void Polygon2DEditor::_set_target_node(Node2D *p_node) {
|
||||
target_polygon = Object::cast_to<Polygon2D>(p_node);
|
||||
_update_polygon_editing_state();
|
||||
}
|
||||
|
||||
Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
|
||||
return node->get_offset();
|
||||
return target_polygon->get_offset();
|
||||
}
|
||||
|
||||
int Polygon2DEditor::_get_polygon_count() const {
|
||||
if (node->get_internal_vertex_count() > 0) {
|
||||
if (target_polygon->get_internal_vertex_count() > 0) {
|
||||
return 0; //do not edit if internal vertices exist
|
||||
} else {
|
||||
return 1;
|
||||
|
@ -152,16 +152,16 @@ void Polygon2DEditor::_notification(int p_what) {
|
|||
|
||||
void Polygon2DEditor::_sync_bones() {
|
||||
Skeleton2D *skeleton = nullptr;
|
||||
if (!node->has_node(node->get_skeleton())) {
|
||||
if (!target_polygon->has_node(target_polygon->get_skeleton())) {
|
||||
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
|
||||
error->popup_centered();
|
||||
} else {
|
||||
Node *sn = node->get_node(node->get_skeleton());
|
||||
Node *sn = target_polygon->get_node(target_polygon->get_skeleton());
|
||||
skeleton = Object::cast_to<Skeleton2D>(sn);
|
||||
}
|
||||
|
||||
Array prev_bones = node->call("_get_bones");
|
||||
node->clear_bones();
|
||||
Array prev_bones = target_polygon->call("_get_bones");
|
||||
target_polygon->clear_bones();
|
||||
|
||||
if (!skeleton) {
|
||||
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
|
||||
|
@ -170,7 +170,7 @@ void Polygon2DEditor::_sync_bones() {
|
|||
for (int i = 0; i < skeleton->get_bone_count(); i++) {
|
||||
NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
|
||||
Vector<float> weights;
|
||||
int wc = node->get_polygon().size();
|
||||
int wc = target_polygon->get_polygon().size();
|
||||
|
||||
for (int j = 0; j < prev_bones.size(); j += 2) {
|
||||
NodePath pvp = prev_bones[j];
|
||||
|
@ -188,16 +188,16 @@ void Polygon2DEditor::_sync_bones() {
|
|||
}
|
||||
}
|
||||
|
||||
node->add_bone(path, weights);
|
||||
target_polygon->add_bone(path, weights);
|
||||
}
|
||||
}
|
||||
|
||||
Array new_bones = node->call("_get_bones");
|
||||
Array new_bones = target_polygon->call("_get_bones");
|
||||
|
||||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
undo_redo->create_action(TTR("Sync Bones"));
|
||||
undo_redo->add_do_method(node, "_set_bones", new_bones);
|
||||
undo_redo->add_undo_method(node, "_set_bones", prev_bones);
|
||||
undo_redo->add_do_method(target_polygon, "_set_bones", new_bones);
|
||||
undo_redo->add_undo_method(target_polygon, "_set_bones", prev_bones);
|
||||
undo_redo->add_do_method(this, "_update_bone_list");
|
||||
undo_redo->add_undo_method(this, "_update_bone_list");
|
||||
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
|
||||
|
@ -217,9 +217,9 @@ void Polygon2DEditor::_update_bone_list() {
|
|||
|
||||
Ref<ButtonGroup> bg;
|
||||
bg.instantiate();
|
||||
for (int i = 0; i < node->get_bone_count(); i++) {
|
||||
for (int i = 0; i < target_polygon->get_bone_count(); i++) {
|
||||
CheckBox *cb = memnew(CheckBox);
|
||||
NodePath np = node->get_bone_path(i);
|
||||
NodePath np = target_polygon->get_bone_path(i);
|
||||
String name;
|
||||
if (np.get_name_count()) {
|
||||
name = np.get_name(np.get_name_count() - 1);
|
||||
|
@ -326,14 +326,14 @@ void Polygon2DEditor::_menu_option(int p_option) {
|
|||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
switch (p_option) {
|
||||
case MODE_EDIT_UV: {
|
||||
uv_edit_draw->set_texture_filter(node->get_texture_filter_in_tree());
|
||||
uv_edit_draw->set_texture_filter(target_polygon->get_texture_filter_in_tree());
|
||||
|
||||
Vector<Vector2> points = node->get_polygon();
|
||||
Vector<Vector2> uvs = node->get_uv();
|
||||
Vector<Vector2> points = target_polygon->get_polygon();
|
||||
Vector<Vector2> uvs = target_polygon->get_uv();
|
||||
if (uvs.size() != points.size()) {
|
||||
undo_redo->create_action(TTR("Create UV Map"));
|
||||
undo_redo->add_do_method(node, "set_uv", points);
|
||||
undo_redo->add_undo_method(node, "set_uv", uvs);
|
||||
undo_redo->add_do_method(target_polygon, "set_uv", points);
|
||||
undo_redo->add_undo_method(target_polygon, "set_uv", uvs);
|
||||
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->commit_action();
|
||||
|
@ -349,40 +349,40 @@ void Polygon2DEditor::_menu_option(int p_option) {
|
|||
get_tree()->connect("process_frame", callable_mp(this, &Polygon2DEditor::_center_view), CONNECT_ONE_SHOT);
|
||||
} break;
|
||||
case UVEDIT_POLYGON_TO_UV: {
|
||||
Vector<Vector2> points = node->get_polygon();
|
||||
Vector<Vector2> points = target_polygon->get_polygon();
|
||||
if (points.size() == 0) {
|
||||
break;
|
||||
}
|
||||
Vector<Vector2> uvs = node->get_uv();
|
||||
Vector<Vector2> uvs = target_polygon->get_uv();
|
||||
undo_redo->create_action(TTR("Create UV Map"));
|
||||
undo_redo->add_do_method(node, "set_uv", points);
|
||||
undo_redo->add_undo_method(node, "set_uv", uvs);
|
||||
undo_redo->add_do_method(target_polygon, "set_uv", points);
|
||||
undo_redo->add_undo_method(target_polygon, "set_uv", uvs);
|
||||
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->commit_action();
|
||||
} break;
|
||||
case UVEDIT_UV_TO_POLYGON: {
|
||||
Vector<Vector2> points = node->get_polygon();
|
||||
Vector<Vector2> uvs = node->get_uv();
|
||||
Vector<Vector2> points = target_polygon->get_polygon();
|
||||
Vector<Vector2> uvs = target_polygon->get_uv();
|
||||
if (uvs.size() == 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
undo_redo->create_action(TTR("Create Polygon"));
|
||||
undo_redo->add_do_method(node, "set_polygon", uvs);
|
||||
undo_redo->add_undo_method(node, "set_polygon", points);
|
||||
undo_redo->add_do_method(target_polygon, "set_polygon", uvs);
|
||||
undo_redo->add_undo_method(target_polygon, "set_polygon", points);
|
||||
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->commit_action();
|
||||
} break;
|
||||
case UVEDIT_UV_CLEAR: {
|
||||
Vector<Vector2> uvs = node->get_uv();
|
||||
Vector<Vector2> uvs = target_polygon->get_uv();
|
||||
if (uvs.size() == 0) {
|
||||
break;
|
||||
}
|
||||
undo_redo->create_action(TTR("Create UV Map"));
|
||||
undo_redo->add_do_method(node, "set_uv", Vector<Vector2>());
|
||||
undo_redo->add_undo_method(node, "set_uv", uvs);
|
||||
undo_redo->add_do_method(target_polygon, "set_uv", Vector<Vector2>());
|
||||
undo_redo->add_undo_method(target_polygon, "set_uv", uvs);
|
||||
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->commit_action();
|
||||
|
@ -400,20 +400,20 @@ void Polygon2DEditor::_cancel_editing() {
|
|||
if (uv_create) {
|
||||
uv_drag = false;
|
||||
uv_create = false;
|
||||
node->set_uv(uv_create_uv_prev);
|
||||
node->set_polygon(uv_create_poly_prev);
|
||||
node->set_internal_vertex_count(uv_create_prev_internal_vertices);
|
||||
node->set_vertex_colors(uv_create_colors_prev);
|
||||
node->call("_set_bones", uv_create_bones_prev);
|
||||
node->set_polygons(polygons_prev);
|
||||
target_polygon->set_uv(uv_create_uv_prev);
|
||||
target_polygon->set_polygon(uv_create_poly_prev);
|
||||
target_polygon->set_internal_vertex_count(uv_create_prev_internal_vertices);
|
||||
target_polygon->set_vertex_colors(uv_create_colors_prev);
|
||||
target_polygon->call("_set_bones", uv_create_bones_prev);
|
||||
target_polygon->set_polygons(polygons_prev);
|
||||
|
||||
_update_polygon_editing_state();
|
||||
} else if (uv_drag) {
|
||||
uv_drag = false;
|
||||
if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
|
||||
node->set_uv(points_prev);
|
||||
target_polygon->set_uv(points_prev);
|
||||
} else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
|
||||
node->set_polygon(points_prev);
|
||||
target_polygon->set_polygon(points_prev);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -421,11 +421,11 @@ void Polygon2DEditor::_cancel_editing() {
|
|||
}
|
||||
|
||||
void Polygon2DEditor::_update_polygon_editing_state() {
|
||||
if (!_get_node()) {
|
||||
if (!target_polygon) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (node->get_internal_vertex_count() > 0) {
|
||||
if (target_polygon->get_internal_vertex_count() > 0) {
|
||||
disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
|
||||
} else {
|
||||
disable_polygon_editing(false, String());
|
||||
|
@ -490,7 +490,7 @@ void Polygon2DEditor::_uv_mode(int p_mode) {
|
|||
}
|
||||
|
||||
void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
||||
if (!_get_node()) {
|
||||
if (!target_polygon) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -511,12 +511,12 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
if (mb->is_pressed()) {
|
||||
uv_drag_from = snap_point(mb->get_position());
|
||||
uv_drag = true;
|
||||
points_prev = node->get_uv();
|
||||
points_prev = target_polygon->get_uv();
|
||||
|
||||
if (uv_edit_mode[0]->is_pressed()) { //edit uv
|
||||
points_prev = node->get_uv();
|
||||
points_prev = target_polygon->get_uv();
|
||||
} else { //edit polygon
|
||||
points_prev = node->get_polygon();
|
||||
points_prev = target_polygon->get_polygon();
|
||||
}
|
||||
|
||||
uv_move_current = uv_mode;
|
||||
|
@ -530,16 +530,16 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
uv_drag_from = tuv;
|
||||
uv_drag = true;
|
||||
uv_create = true;
|
||||
uv_create_uv_prev = node->get_uv();
|
||||
uv_create_poly_prev = node->get_polygon();
|
||||
uv_create_prev_internal_vertices = node->get_internal_vertex_count();
|
||||
uv_create_colors_prev = node->get_vertex_colors();
|
||||
uv_create_bones_prev = node->call("_get_bones");
|
||||
polygons_prev = node->get_polygons();
|
||||
uv_create_uv_prev = target_polygon->get_uv();
|
||||
uv_create_poly_prev = target_polygon->get_polygon();
|
||||
uv_create_prev_internal_vertices = target_polygon->get_internal_vertex_count();
|
||||
uv_create_colors_prev = target_polygon->get_vertex_colors();
|
||||
uv_create_bones_prev = target_polygon->call("_get_bones");
|
||||
polygons_prev = target_polygon->get_polygons();
|
||||
disable_polygon_editing(false, String());
|
||||
node->set_polygon(points_prev);
|
||||
node->set_uv(points_prev);
|
||||
node->set_internal_vertex_count(0);
|
||||
target_polygon->set_polygon(points_prev);
|
||||
target_polygon->set_uv(points_prev);
|
||||
target_polygon->set_internal_vertex_count(0);
|
||||
|
||||
uv_edit_draw->queue_redraw();
|
||||
} else {
|
||||
|
@ -548,16 +548,16 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
// Close the polygon if selected point is near start. Threshold for closing scaled by zoom level
|
||||
if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < (8 / uv_draw_zoom)) {
|
||||
undo_redo->create_action(TTR("Create Polygon & UV"));
|
||||
undo_redo->add_do_method(node, "set_uv", node->get_uv());
|
||||
undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
|
||||
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
|
||||
undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
|
||||
undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
|
||||
undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices);
|
||||
undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
|
||||
undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev);
|
||||
undo_redo->add_do_method(node, "clear_bones");
|
||||
undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
|
||||
undo_redo->add_do_method(target_polygon, "set_uv", target_polygon->get_uv());
|
||||
undo_redo->add_undo_method(target_polygon, "set_uv", uv_create_uv_prev);
|
||||
undo_redo->add_do_method(target_polygon, "set_polygon", target_polygon->get_polygon());
|
||||
undo_redo->add_undo_method(target_polygon, "set_polygon", uv_create_poly_prev);
|
||||
undo_redo->add_do_method(target_polygon, "set_internal_vertex_count", 0);
|
||||
undo_redo->add_undo_method(target_polygon, "set_internal_vertex_count", uv_create_prev_internal_vertices);
|
||||
undo_redo->add_do_method(target_polygon, "set_vertex_colors", Vector<Color>());
|
||||
undo_redo->add_undo_method(target_polygon, "set_vertex_colors", uv_create_colors_prev);
|
||||
undo_redo->add_do_method(target_polygon, "clear_bones");
|
||||
undo_redo->add_undo_method(target_polygon, "_set_bones", uv_create_bones_prev);
|
||||
undo_redo->add_do_method(this, "_update_polygon_editing_state");
|
||||
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
|
||||
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
|
||||
|
@ -573,19 +573,19 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
point_drag_index = points_prev.size() - 1;
|
||||
uv_drag_from = tuv;
|
||||
}
|
||||
node->set_polygon(points_prev);
|
||||
node->set_uv(points_prev);
|
||||
target_polygon->set_polygon(points_prev);
|
||||
target_polygon->set_uv(points_prev);
|
||||
}
|
||||
|
||||
CanvasItemEditor::get_singleton()->update_viewport();
|
||||
}
|
||||
|
||||
if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
|
||||
uv_create_uv_prev = node->get_uv();
|
||||
uv_create_poly_prev = node->get_polygon();
|
||||
uv_create_colors_prev = node->get_vertex_colors();
|
||||
uv_create_bones_prev = node->call("_get_bones");
|
||||
int internal_vertices = node->get_internal_vertex_count();
|
||||
uv_create_uv_prev = target_polygon->get_uv();
|
||||
uv_create_poly_prev = target_polygon->get_polygon();
|
||||
uv_create_colors_prev = target_polygon->get_vertex_colors();
|
||||
uv_create_bones_prev = target_polygon->call("_get_bones");
|
||||
int internal_vertices = target_polygon->get_internal_vertex_count();
|
||||
|
||||
Vector2 pos = mtx.affine_inverse().xform(snap_point(mb->get_position()));
|
||||
|
||||
|
@ -596,20 +596,20 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
}
|
||||
|
||||
undo_redo->create_action(TTR("Create Internal Vertex"));
|
||||
undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
|
||||
undo_redo->add_undo_method(node, "set_uv", node->get_uv());
|
||||
undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
|
||||
undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
|
||||
undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
|
||||
undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
|
||||
for (int i = 0; i < node->get_bone_count(); i++) {
|
||||
Vector<float> bonew = node->get_bone_weights(i);
|
||||
undo_redo->add_do_method(target_polygon, "set_uv", uv_create_uv_prev);
|
||||
undo_redo->add_undo_method(target_polygon, "set_uv", target_polygon->get_uv());
|
||||
undo_redo->add_do_method(target_polygon, "set_polygon", uv_create_poly_prev);
|
||||
undo_redo->add_undo_method(target_polygon, "set_polygon", target_polygon->get_polygon());
|
||||
undo_redo->add_do_method(target_polygon, "set_vertex_colors", uv_create_colors_prev);
|
||||
undo_redo->add_undo_method(target_polygon, "set_vertex_colors", target_polygon->get_vertex_colors());
|
||||
for (int i = 0; i < target_polygon->get_bone_count(); i++) {
|
||||
Vector<float> bonew = target_polygon->get_bone_weights(i);
|
||||
bonew.push_back(0);
|
||||
undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
|
||||
undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
|
||||
undo_redo->add_do_method(target_polygon, "set_bone_weights", i, bonew);
|
||||
undo_redo->add_undo_method(target_polygon, "set_bone_weights", i, target_polygon->get_bone_weights(i));
|
||||
}
|
||||
undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
|
||||
undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
|
||||
undo_redo->add_do_method(target_polygon, "set_internal_vertex_count", internal_vertices + 1);
|
||||
undo_redo->add_undo_method(target_polygon, "set_internal_vertex_count", internal_vertices);
|
||||
undo_redo->add_do_method(this, "_update_polygon_editing_state");
|
||||
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
|
||||
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
|
||||
|
@ -618,11 +618,11 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
}
|
||||
|
||||
if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
|
||||
uv_create_uv_prev = node->get_uv();
|
||||
uv_create_poly_prev = node->get_polygon();
|
||||
uv_create_colors_prev = node->get_vertex_colors();
|
||||
uv_create_bones_prev = node->call("_get_bones");
|
||||
int internal_vertices = node->get_internal_vertex_count();
|
||||
uv_create_uv_prev = target_polygon->get_uv();
|
||||
uv_create_poly_prev = target_polygon->get_polygon();
|
||||
uv_create_colors_prev = target_polygon->get_vertex_colors();
|
||||
uv_create_bones_prev = target_polygon->call("_get_bones");
|
||||
int internal_vertices = target_polygon->get_internal_vertex_count();
|
||||
|
||||
if (internal_vertices <= 0) {
|
||||
return;
|
||||
|
@ -651,20 +651,20 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
}
|
||||
|
||||
undo_redo->create_action(TTR("Remove Internal Vertex"));
|
||||
undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
|
||||
undo_redo->add_undo_method(node, "set_uv", node->get_uv());
|
||||
undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
|
||||
undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
|
||||
undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
|
||||
undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
|
||||
for (int i = 0; i < node->get_bone_count(); i++) {
|
||||
Vector<float> bonew = node->get_bone_weights(i);
|
||||
undo_redo->add_do_method(target_polygon, "set_uv", uv_create_uv_prev);
|
||||
undo_redo->add_undo_method(target_polygon, "set_uv", target_polygon->get_uv());
|
||||
undo_redo->add_do_method(target_polygon, "set_polygon", uv_create_poly_prev);
|
||||
undo_redo->add_undo_method(target_polygon, "set_polygon", target_polygon->get_polygon());
|
||||
undo_redo->add_do_method(target_polygon, "set_vertex_colors", uv_create_colors_prev);
|
||||
undo_redo->add_undo_method(target_polygon, "set_vertex_colors", target_polygon->get_vertex_colors());
|
||||
for (int i = 0; i < target_polygon->get_bone_count(); i++) {
|
||||
Vector<float> bonew = target_polygon->get_bone_weights(i);
|
||||
bonew.remove_at(closest);
|
||||
undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
|
||||
undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
|
||||
undo_redo->add_do_method(target_polygon, "set_bone_weights", i, bonew);
|
||||
undo_redo->add_undo_method(target_polygon, "set_bone_weights", i, target_polygon->get_bone_weights(i));
|
||||
}
|
||||
undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
|
||||
undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
|
||||
undo_redo->add_do_method(target_polygon, "set_internal_vertex_count", internal_vertices - 1);
|
||||
undo_redo->add_undo_method(target_polygon, "set_internal_vertex_count", internal_vertices);
|
||||
undo_redo->add_do_method(this, "_update_polygon_editing_state");
|
||||
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
|
||||
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
|
||||
|
@ -717,14 +717,14 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
|
||||
error->popup_centered();
|
||||
} else {
|
||||
Array polygons = node->get_polygons();
|
||||
Array polygons = target_polygon->get_polygons();
|
||||
polygons = polygons.duplicate(); //copy because its a reference
|
||||
|
||||
//todo, could check whether it already exists?
|
||||
polygons.push_back(polygon_create);
|
||||
undo_redo->create_action(TTR("Add Custom Polygon"));
|
||||
undo_redo->add_do_method(node, "set_polygons", polygons);
|
||||
undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
|
||||
undo_redo->add_do_method(target_polygon, "set_polygons", polygons);
|
||||
undo_redo->add_undo_method(target_polygon, "set_polygons", target_polygon->get_polygons());
|
||||
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->commit_action();
|
||||
|
@ -739,7 +739,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
}
|
||||
|
||||
if (uv_move_current == UV_MODE_REMOVE_POLYGON) {
|
||||
Array polygons = node->get_polygons();
|
||||
Array polygons = target_polygon->get_polygons();
|
||||
polygons = polygons.duplicate(); //copy because its a reference
|
||||
|
||||
int erase_index = -1;
|
||||
|
@ -764,8 +764,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
if (erase_index != -1) {
|
||||
polygons.remove_at(erase_index);
|
||||
undo_redo->create_action(TTR("Remove Custom Polygon"));
|
||||
undo_redo->add_do_method(node, "set_polygons", polygons);
|
||||
undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
|
||||
undo_redo->add_do_method(target_polygon, "set_polygons", polygons);
|
||||
undo_redo->add_undo_method(target_polygon, "set_polygons", target_polygon->get_polygons());
|
||||
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->commit_action();
|
||||
|
@ -782,8 +782,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
}
|
||||
}
|
||||
|
||||
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) {
|
||||
prev_weights = node->get_bone_weights(bone_selected);
|
||||
if (bone_selected != -1 && target_polygon->get_bone_weights(bone_selected).size() == points_prev.size()) {
|
||||
prev_weights = target_polygon->get_bone_weights(bone_selected);
|
||||
bone_painting = true;
|
||||
bone_painting_bone = bone_selected;
|
||||
}
|
||||
|
@ -792,8 +792,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
if (uv_drag && !uv_create) {
|
||||
if (uv_edit_mode[0]->is_pressed()) {
|
||||
undo_redo->create_action(TTR("Transform UV Map"));
|
||||
undo_redo->add_do_method(node, "set_uv", node->get_uv());
|
||||
undo_redo->add_undo_method(node, "set_uv", points_prev);
|
||||
undo_redo->add_do_method(target_polygon, "set_uv", target_polygon->get_uv());
|
||||
undo_redo->add_undo_method(target_polygon, "set_uv", points_prev);
|
||||
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->commit_action();
|
||||
|
@ -804,8 +804,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
case UV_MODE_ROTATE:
|
||||
case UV_MODE_SCALE: {
|
||||
undo_redo->create_action(TTR("Transform Polygon"));
|
||||
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
|
||||
undo_redo->add_undo_method(node, "set_polygon", points_prev);
|
||||
undo_redo->add_do_method(target_polygon, "set_polygon", target_polygon->get_polygon());
|
||||
undo_redo->add_undo_method(target_polygon, "set_polygon", points_prev);
|
||||
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->commit_action();
|
||||
|
@ -820,8 +820,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
|
||||
if (bone_painting) {
|
||||
undo_redo->create_action(TTR("Paint Bone Weights"));
|
||||
undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
|
||||
undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
|
||||
undo_redo->add_do_method(target_polygon, "set_bone_weights", bone_painting_bone, target_polygon->get_bone_weights(bone_painting_bone));
|
||||
undo_redo->add_undo_method(target_polygon, "set_bone_weights", bone_painting_bone, prev_weights);
|
||||
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
|
||||
undo_redo->commit_action();
|
||||
|
@ -832,7 +832,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
_cancel_editing();
|
||||
|
||||
if (bone_painting) {
|
||||
node->set_bone_weights(bone_painting_bone, prev_weights);
|
||||
target_polygon->set_bone_weights(bone_painting_bone, prev_weights);
|
||||
}
|
||||
|
||||
uv_edit_draw->queue_redraw();
|
||||
|
@ -858,9 +858,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
|
||||
|
||||
if (uv_edit_mode[0]->is_pressed()) { //edit uv
|
||||
node->set_uv(uv_new);
|
||||
target_polygon->set_uv(uv_new);
|
||||
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
|
||||
node->set_polygon(uv_new);
|
||||
target_polygon->set_polygon(uv_new);
|
||||
}
|
||||
} break;
|
||||
case UV_MODE_MOVE: {
|
||||
|
@ -870,9 +870,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
}
|
||||
|
||||
if (uv_edit_mode[0]->is_pressed()) { //edit uv
|
||||
node->set_uv(uv_new);
|
||||
target_polygon->set_uv(uv_new);
|
||||
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
|
||||
node->set_polygon(uv_new);
|
||||
target_polygon->set_polygon(uv_new);
|
||||
}
|
||||
} break;
|
||||
case UV_MODE_ROTATE: {
|
||||
|
@ -893,9 +893,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
}
|
||||
|
||||
if (uv_edit_mode[0]->is_pressed()) { //edit uv
|
||||
node->set_uv(uv_new);
|
||||
target_polygon->set_uv(uv_new);
|
||||
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
|
||||
node->set_polygon(uv_new);
|
||||
target_polygon->set_polygon(uv_new);
|
||||
}
|
||||
} break;
|
||||
case UV_MODE_SCALE: {
|
||||
|
@ -922,9 +922,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
}
|
||||
|
||||
if (uv_edit_mode[0]->is_pressed()) { //edit uv
|
||||
node->set_uv(uv_new);
|
||||
target_polygon->set_uv(uv_new);
|
||||
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
|
||||
node->set_polygon(uv_new);
|
||||
target_polygon->set_polygon(uv_new);
|
||||
}
|
||||
} break;
|
||||
case UV_MODE_PAINT_WEIGHT:
|
||||
|
@ -936,7 +936,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
}
|
||||
|
||||
if (bone_painting) {
|
||||
Vector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
|
||||
Vector<float> painted_weights = target_polygon->get_bone_weights(bone_painting_bone);
|
||||
|
||||
{
|
||||
int pc = painted_weights.size();
|
||||
|
@ -958,7 +958,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
}
|
||||
}
|
||||
|
||||
node->set_bone_weights(bone_painting_bone, painted_weights);
|
||||
target_polygon->set_bone_weights(bone_painting_bone, painted_weights);
|
||||
}
|
||||
|
||||
uv_edit_draw->queue_redraw();
|
||||
|
@ -975,8 +975,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
|
||||
void Polygon2DEditor::_center_view() {
|
||||
Size2 texture_size;
|
||||
if (node->get_texture().is_valid()) {
|
||||
texture_size = node->get_texture()->get_size();
|
||||
if (target_polygon->get_texture().is_valid()) {
|
||||
texture_size = target_polygon->get_texture()->get_size();
|
||||
Vector2 zoom_factor = (uv_edit_draw->get_size() - Vector2(1, 1) * 50 * EDSCALE) / texture_size;
|
||||
zoom_widget->set_zoom(MIN(zoom_factor.x, zoom_factor.y));
|
||||
} else {
|
||||
|
@ -1016,11 +1016,11 @@ void Polygon2DEditor::_update_zoom_and_pan(bool p_zoom_at_center) {
|
|||
|
||||
Point2 min_corner;
|
||||
Point2 max_corner;
|
||||
if (node->get_texture().is_valid()) {
|
||||
max_corner += node->get_texture()->get_size();
|
||||
if (target_polygon->get_texture().is_valid()) {
|
||||
max_corner += target_polygon->get_texture()->get_size();
|
||||
}
|
||||
|
||||
Vector<Vector2> points = uv_edit_mode[0]->is_pressed() ? node->get_uv() : node->get_polygon();
|
||||
Vector<Vector2> points = uv_edit_mode[0]->is_pressed() ? target_polygon->get_uv() : target_polygon->get_polygon();
|
||||
for (int i = 0; i < points.size(); i++) {
|
||||
min_corner = min_corner.min(points[i]);
|
||||
max_corner = max_corner.max(points[i]);
|
||||
|
@ -1048,11 +1048,11 @@ void Polygon2DEditor::_update_zoom_and_pan(bool p_zoom_at_center) {
|
|||
}
|
||||
|
||||
void Polygon2DEditor::_uv_draw() {
|
||||
if (!uv_edit->is_visible() || !_get_node()) {
|
||||
if (!uv_edit->is_visible() || !target_polygon) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<Texture2D> base_tex = node->get_texture();
|
||||
Ref<Texture2D> base_tex = target_polygon->get_texture();
|
||||
|
||||
String warning;
|
||||
|
||||
|
@ -1061,10 +1061,10 @@ void Polygon2DEditor::_uv_draw() {
|
|||
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
|
||||
|
||||
// Draw texture as a background if editing uvs or no uv mapping exist.
|
||||
if (uv_edit_mode[0]->is_pressed() || uv_mode == UV_MODE_CREATE || node->get_polygon().is_empty() || node->get_uv().size() != node->get_polygon().size()) {
|
||||
if (uv_edit_mode[0]->is_pressed() || uv_mode == UV_MODE_CREATE || target_polygon->get_polygon().is_empty() || target_polygon->get_uv().size() != target_polygon->get_polygon().size()) {
|
||||
if (base_tex.is_valid()) {
|
||||
Transform2D texture_transform = Transform2D(node->get_texture_rotation(), node->get_texture_offset());
|
||||
texture_transform.scale(node->get_texture_scale());
|
||||
Transform2D texture_transform = Transform2D(target_polygon->get_texture_rotation(), target_polygon->get_texture_offset());
|
||||
texture_transform.scale(target_polygon->get_texture_scale());
|
||||
texture_transform.affine_invert();
|
||||
RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx * texture_transform);
|
||||
uv_edit_draw->draw_texture(base_tex, Point2());
|
||||
|
@ -1074,21 +1074,21 @@ void Polygon2DEditor::_uv_draw() {
|
|||
} else {
|
||||
preview_polygon->set_transform(mtx);
|
||||
// Keep in sync with newly added Polygon2D properties (when relevant).
|
||||
preview_polygon->set_texture(node->get_texture());
|
||||
preview_polygon->set_texture_offset(node->get_texture_offset());
|
||||
preview_polygon->set_texture_rotation(node->get_texture_rotation());
|
||||
preview_polygon->set_texture_scale(node->get_texture_scale());
|
||||
preview_polygon->set_texture_filter(node->get_texture_filter_in_tree());
|
||||
preview_polygon->set_texture_repeat(node->get_texture_repeat_in_tree());
|
||||
preview_polygon->set_polygon(node->get_polygon());
|
||||
preview_polygon->set_uv(node->get_uv());
|
||||
preview_polygon->set_invert(node->get_invert());
|
||||
preview_polygon->set_invert_border(node->get_invert_border());
|
||||
preview_polygon->set_internal_vertex_count(node->get_internal_vertex_count());
|
||||
preview_polygon->set_texture(target_polygon->get_texture());
|
||||
preview_polygon->set_texture_offset(target_polygon->get_texture_offset());
|
||||
preview_polygon->set_texture_rotation(target_polygon->get_texture_rotation());
|
||||
preview_polygon->set_texture_scale(target_polygon->get_texture_scale());
|
||||
preview_polygon->set_texture_filter(target_polygon->get_texture_filter_in_tree());
|
||||
preview_polygon->set_texture_repeat(target_polygon->get_texture_repeat_in_tree());
|
||||
preview_polygon->set_polygon(target_polygon->get_polygon());
|
||||
preview_polygon->set_uv(target_polygon->get_uv());
|
||||
preview_polygon->set_invert(target_polygon->get_invert());
|
||||
preview_polygon->set_invert_border(target_polygon->get_invert_border());
|
||||
preview_polygon->set_internal_vertex_count(target_polygon->get_internal_vertex_count());
|
||||
if (uv_mode == UV_MODE_ADD_POLYGON) {
|
||||
preview_polygon->set_polygons(Array());
|
||||
} else {
|
||||
preview_polygon->set_polygons(node->get_polygons());
|
||||
preview_polygon->set_polygons(target_polygon->get_polygons());
|
||||
}
|
||||
preview_polygon->show();
|
||||
}
|
||||
|
@ -1125,13 +1125,13 @@ void Polygon2DEditor::_uv_draw() {
|
|||
}
|
||||
}
|
||||
|
||||
Array polygons = node->get_polygons();
|
||||
Array polygons = target_polygon->get_polygons();
|
||||
|
||||
Vector<Vector2> uvs;
|
||||
if (uv_edit_mode[0]->is_pressed()) { //edit uv
|
||||
uvs = node->get_uv();
|
||||
uvs = target_polygon->get_uv();
|
||||
} else { //edit polygon
|
||||
uvs = node->get_polygon();
|
||||
uvs = target_polygon->get_polygon();
|
||||
}
|
||||
|
||||
const float *weight_r = nullptr;
|
||||
|
@ -1146,8 +1146,8 @@ void Polygon2DEditor::_uv_draw() {
|
|||
}
|
||||
}
|
||||
|
||||
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
|
||||
weight_r = node->get_bone_weights(bone_selected).ptr();
|
||||
if (bone_selected != -1 && target_polygon->get_bone_weights(bone_selected).size() == uvs.size()) {
|
||||
weight_r = target_polygon->get_bone_weights(bone_selected).ptr();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1165,7 +1165,7 @@ void Polygon2DEditor::_uv_draw() {
|
|||
|
||||
int uv_draw_max = uvs.size();
|
||||
|
||||
uv_draw_max -= node->get_internal_vertex_count();
|
||||
uv_draw_max -= target_polygon->get_internal_vertex_count();
|
||||
if (uv_draw_max < 0) {
|
||||
uv_draw_max = 0;
|
||||
}
|
||||
|
@ -1237,16 +1237,16 @@ void Polygon2DEditor::_uv_draw() {
|
|||
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
|
||||
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
|
||||
if (c && c->is_pressed()) {
|
||||
bone_path = node->get_bone_path(i);
|
||||
bone_path = target_polygon->get_bone_path(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//draw skeleton
|
||||
NodePath skeleton_path = node->get_skeleton();
|
||||
Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node_or_null(skeleton_path));
|
||||
NodePath skeleton_path = target_polygon->get_skeleton();
|
||||
Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(target_polygon->get_node_or_null(skeleton_path));
|
||||
if (skeleton) {
|
||||
Transform2D skeleton_xform = node->get_global_transform().affine_inverse().translated(-node->get_offset()) * skeleton->get_global_transform();
|
||||
Transform2D skeleton_xform = target_polygon->get_global_transform().affine_inverse().translated(-target_polygon->get_offset()) * skeleton->get_global_transform();
|
||||
for (int i = 0; i < skeleton->get_bone_count(); i++) {
|
||||
Bone2D *bone = skeleton->get_bone(i);
|
||||
if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0)) {
|
||||
|
|
|
@ -76,7 +76,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
|
|||
Button *uv_edit_mode[4];
|
||||
Ref<ButtonGroup> uv_edit_group;
|
||||
|
||||
Polygon2D *node = nullptr;
|
||||
Polygon2D *target_polygon = nullptr;
|
||||
|
||||
UVMode uv_mode;
|
||||
AcceptDialog *uv_edit = nullptr;
|
||||
|
@ -163,8 +163,8 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
|
|||
int _get_polygon_count() const override;
|
||||
|
||||
protected:
|
||||
virtual Node2D *_get_node() const override;
|
||||
virtual void _set_node(Node *p_polygon) override;
|
||||
virtual Node2D *_get_target_node() const override;
|
||||
virtual void _set_target_node(Node2D *p_node) override;
|
||||
|
||||
virtual Vector2 _get_offset(int p_idx) const override;
|
||||
|
||||
|
|
Loading…
Reference in a new issue