Rename shader hint filter_aniso to filter_anisotropy

This commit is contained in:
Yuri Roubinsky 2021-12-15 13:14:20 +03:00
parent 1930fc8b31
commit 09185d76ac
3 changed files with 17 additions and 17 deletions

View file

@ -449,10 +449,10 @@ void BaseMaterial3D::_update_shader() {
texfilter_str = "filter_linear_mipmap";
break;
case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
texfilter_str = "filter_nearest_mipmap_aniso";
texfilter_str = "filter_nearest_mipmap_anisotropy";
break;
case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
texfilter_str = "filter_linear_mipmap_aniso";
texfilter_str = "filter_linear_mipmap_anisotropy";
break;
case TEXTURE_FILTER_MAX:
break; // Internal value, skip.
@ -2569,7 +2569,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_world_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_WORLD_TRIPLANAR);
ADD_GROUP("Sampling", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Aniso.,Linear Mipmap Aniso."), "set_texture_filter", "get_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropy,Linear Mipmap Anisotropy"), "set_texture_filter", "get_texture_filter");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "texture_repeat"), "set_flag", "get_flag", FLAG_USE_TEXTURE_REPEAT);
ADD_GROUP("Shadows", "");

View file

@ -214,8 +214,8 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"FILTER_LINEAR",
"FILTER_NEAREST_MIPMAP",
"FILTER_LINEAR_MIPMAP",
"FILTER_NEAREST_MIPMAP_ANISO",
"FILTER_LINEAR_MIPMAP_ANISO",
"FILTER_NEAREST_MIPMAP_ANISOTROPY",
"FILTER_LINEAR_MIPMAP_ANISOTROPY",
"REPEAT_ENABLE",
"REPEAT_DISABLE",
"SHADER_TYPE",
@ -328,8 +328,8 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_FILTER_LINEAR, "filter_linear" },
{ TK_FILTER_NEAREST_MIPMAP, "filter_nearest_mipmap" },
{ TK_FILTER_LINEAR_MIPMAP, "filter_linear_mipmap" },
{ TK_FILTER_NEAREST_MIPMAP_ANISO, "filter_nearest_mipmap_aniso" },
{ TK_FILTER_LINEAR_MIPMAP_ANISO, "filter_linear_mipmap_aniso" },
{ TK_FILTER_NEAREST_MIPMAP_ANISOTROPY, "filter_nearest_mipmap_anisotropy" },
{ TK_FILTER_LINEAR_MIPMAP_ANISOTROPY, "filter_linear_mipmap_anisotropy" },
{ TK_REPEAT_ENABLE, "repeat_enable" },
{ TK_REPEAT_DISABLE, "repeat_disable" },
{ TK_SHADER_TYPE, "shader_type" },
@ -8082,10 +8082,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
uniform2.filter = FILTER_NEAREST_MIPMAP;
} else if (tk.type == TK_FILTER_LINEAR_MIPMAP) {
uniform2.filter = FILTER_LINEAR_MIPMAP;
} else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISO) {
uniform2.filter = FILTER_NEAREST_MIPMAP_ANISO;
} else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISO) {
uniform2.filter = FILTER_LINEAR_MIPMAP_ANISO;
} else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISOTROPY) {
uniform2.filter = FILTER_NEAREST_MIPMAP_ANISOTROPY;
} else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISOTROPY) {
uniform2.filter = FILTER_LINEAR_MIPMAP_ANISOTROPY;
} else if (tk.type == TK_REPEAT_DISABLE) {
uniform2.repeat = REPEAT_DISABLE;
} else if (tk.type == TK_REPEAT_ENABLE) {
@ -9535,10 +9535,10 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
if (options.is_empty()) {
options.push_back("filter_linear");
options.push_back("filter_linear_mipmap");
options.push_back("filter_linear_mipmap_aniso");
options.push_back("filter_linear_mipmap_anisotropy");
options.push_back("filter_nearest");
options.push_back("filter_nearest_mipmap");
options.push_back("filter_nearest_mipmap_aniso");
options.push_back("filter_nearest_mipmap_anisotropy");
options.push_back("hint_albedo");
options.push_back("hint_anisotropy");
options.push_back("hint_black");

View file

@ -179,8 +179,8 @@ public:
TK_FILTER_LINEAR,
TK_FILTER_NEAREST_MIPMAP,
TK_FILTER_LINEAR_MIPMAP,
TK_FILTER_NEAREST_MIPMAP_ANISO,
TK_FILTER_LINEAR_MIPMAP_ANISO,
TK_FILTER_NEAREST_MIPMAP_ANISOTROPY,
TK_FILTER_LINEAR_MIPMAP_ANISOTROPY,
TK_REPEAT_ENABLE,
TK_REPEAT_DISABLE,
TK_SHADER_TYPE,
@ -322,8 +322,8 @@ public:
FILTER_LINEAR,
FILTER_NEAREST_MIPMAP,
FILTER_LINEAR_MIPMAP,
FILTER_NEAREST_MIPMAP_ANISO,
FILTER_LINEAR_MIPMAP_ANISO,
FILTER_NEAREST_MIPMAP_ANISOTROPY,
FILTER_LINEAR_MIPMAP_ANISOTROPY,
FILTER_DEFAULT,
};