Rename voice_set_volume argument to p_volume to avoid confusion

This argument is indeed expected to be a volume on a linear scale (not dB),
typically from 0.0 to 1.0, though it can go higher than 1.0.
This commit is contained in:
Rémi Verschelde 2015-09-26 22:42:43 +02:00
parent 3d7740ba17
commit 092f84642c
5 changed files with 7 additions and 7 deletions

View file

@ -259,12 +259,12 @@ void AudioServerJavascript::voice_play(RID p_voice, RID p_sample){
voice->active=true;
}
void AudioServerJavascript::voice_set_volume(RID p_voice, float p_gain){
void AudioServerJavascript::voice_set_volume(RID p_voice, float p_volume){
Voice* voice=voice_owner.get(p_voice);
ERR_FAIL_COND(!voice);
voice->volume=p_gain;
voice->volume=p_volume;
if (voice->active) {
EM_ASM_( {

View file

@ -125,7 +125,7 @@ public:
virtual void voice_play(RID p_voice, RID p_sample);
virtual void voice_set_volume(RID p_voice, float p_gain);
virtual void voice_set_volume(RID p_voice, float p_volume);
virtual void voice_set_pan(RID p_voice, float p_pan, float p_depth=0,float height=0); //pan and depth go from -1 to 1
virtual void voice_set_filter(RID p_voice, FilterType p_type, float p_cutoff, float p_resonance, float p_gain=0);
virtual void voice_set_chorus(RID p_voice, float p_chorus );

View file

@ -455,12 +455,12 @@ void AudioServerSW::voice_play(RID p_voice, RID p_sample) {
}
void AudioServerSW::voice_set_volume(RID p_voice, float p_db) {
void AudioServerSW::voice_set_volume(RID p_voice, float p_volume) {
VoiceRBSW::Command cmd;
cmd.type=VoiceRBSW::Command::CMD_SET_VOLUME;
cmd.voice=p_voice;
cmd.volume.volume=p_db;
cmd.volume.volume=p_volume;
voice_rb.push_command(cmd);
}

View file

@ -146,7 +146,7 @@ public:
virtual void voice_play(RID p_voice, RID p_sample);
virtual void voice_set_volume(RID p_voice, float p_db);
virtual void voice_set_volume(RID p_voice, float p_volume);
virtual void voice_set_pan(RID p_voice, float p_pan, float p_depth=0,float height=0); //pan and depth go from -1 to 1
virtual void voice_set_filter(RID p_voice, FilterType p_type, float p_cutoff, float p_resonance,float p_gain=0);
virtual void voice_set_chorus(RID p_voice, float p_chorus );

View file

@ -210,7 +210,7 @@ public:
virtual void voice_play(RID p_voice, RID p_sample)=0;
virtual void voice_set_volume(RID p_voice, float p_gain)=0;
virtual void voice_set_volume(RID p_voice, float p_volume)=0;
virtual void voice_set_pan(RID p_voice, float p_pan, float p_depth=0,float height=0)=0; //pan and depth go from -1 to 1
virtual void voice_set_filter(RID p_voice, FilterType p_type, float p_cutoff, float p_resonance, float p_gain=0)=0;
virtual void voice_set_chorus(RID p_voice, float p_chorus )=0;