diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index e2feb59a8c7..dc53cf82e6d 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -147,9 +147,7 @@ void TabContainer::_notification(int p_what) { if (get_tab_count() > 0) { _refresh_tab_names(); } - } break; - case NOTIFICATION_POST_ENTER_TREE: { if (setup_current_tab >= -1) { set_current_tab(setup_current_tab); setup_current_tab = -2; @@ -191,6 +189,25 @@ void TabContainer::_notification(int p_what) { } } break; + case NOTIFICATION_VISIBILITY_CHANGED: { + if (!is_visible() || setup_current_tab > -2) { + return; + } + + updating_visibility = true; + + // As the visibility change notification will be triggered for all children soon after, + // beat it to the punch and make sure that the correct node is the only one visible first. + // Otherwise, it can prevent a tab change done right before this container was made visible. + Vector controls = _get_tab_controls(); + int current = get_current_tab(); + for (int i = 0; i < controls.size(); i++) { + controls[i]->set_visible(i == current); + } + + updating_visibility = false; + } break; + case NOTIFICATION_TRANSLATION_CHANGED: case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: case NOTIFICATION_THEME_CHANGED: { @@ -611,6 +628,7 @@ void TabContainer::set_current_tab(int p_current) { setup_current_tab = p_current; return; } + tab_bar->set_current_tab(p_current); }