More efficient subwindow handling

This commit is contained in:
Bernhard Liebl 2017-12-28 10:01:22 +01:00
parent a663dbfdd8
commit 098bcf55d0
2 changed files with 54 additions and 5 deletions

View file

@ -187,6 +187,7 @@ Viewport::GUI::GUI() {
tooltip = NULL;
tooltip_popup = NULL;
tooltip_label = NULL;
subwindow_visibility_dirty = false;
subwindow_order_dirty = false;
}
@ -1346,6 +1347,24 @@ void Viewport::warp_mouse(const Vector2 &p_pos) {
Input::get_singleton()->warp_mouse_position(gpos);
}
void Viewport::_gui_prepare_subwindows() {
if (gui.subwindow_visibility_dirty) {
gui.subwindows.clear();
for (List<Control *>::Element *E = gui.all_known_subwindows.front(); E; E = E->next()) {
if (E->get()->is_visible_in_tree()) {
gui.subwindows.push_back(E->get());
}
}
gui.subwindow_visibility_dirty = false;
gui.subwindow_order_dirty = true;
}
_gui_sort_subwindows();
}
void Viewport::_gui_sort_subwindows() {
if (!gui.subwindow_order_dirty)
@ -1488,7 +1507,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Control *Viewport::_gui_find_control(const Point2 &p_global) {
_gui_sort_subwindows();
_gui_prepare_subwindows();
for (List<Control *>::Element *E = gui.subwindows.back(); E; E = E->prev()) {
@ -2181,8 +2200,14 @@ List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
List<Control *>::Element *Viewport::_gui_add_subwindow_control(Control *p_control) {
gui.subwindow_order_dirty = true;
return gui.subwindows.push_back(p_control);
p_control->connect("visibility_changed", this, "_subwindow_visibility_changed");
if (p_control->is_visible_in_tree()) {
gui.subwindow_order_dirty = true;
gui.subwindows.push_back(p_control);
}
return gui.all_known_subwindows.push_back(p_control);
}
void Viewport::_gui_set_subwindow_order_dirty() {
@ -2269,7 +2294,17 @@ void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) {
void Viewport::_gui_remove_subwindow_control(List<Control *>::Element *SI) {
gui.subwindows.erase(SI);
ERR_FAIL_COND(!SI);
Control *control = SI->get();
control->disconnect("visibility_changed", this, "_subwindow_visibility_changed");
List<Control *>::Element *E = gui.subwindows.find(control);
if (E)
gui.subwindows.erase(E);
gui.all_known_subwindows.erase(SI);
}
void Viewport::_gui_unfocus_control(Control *p_control) {
@ -2753,6 +2788,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(D_METHOD("_subwindow_visibility_changed"), &Viewport::_subwindow_visibility_changed);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
@ -2830,6 +2867,13 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME);
}
void Viewport::_subwindow_visibility_changed() {
// unfortunately, we don't know the sender, i.e. which subwindow changed;
// so we have to check them all.
gui.subwindow_visibility_dirty = true;
}
Viewport::Viewport() {
world_2d = Ref<World2D>(memnew(World2D));

View file

@ -271,7 +271,9 @@ private:
List<Control *> modal_stack;
Transform2D focus_inv_xform;
bool subwindow_order_dirty;
List<Control *> subwindows;
bool subwindow_visibility_dirty;
List<Control *> subwindows; // visible subwindows
List<Control *> all_known_subwindows;
bool roots_order_dirty;
List<Control *> roots;
int canvas_sort_index; //for sorting items with canvas as root
@ -282,6 +284,7 @@ private:
bool disable_input;
void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
void _gui_prepare_subwindows();
void _gui_sort_subwindows();
void _gui_sort_roots();
void _gui_sort_modal_stack();
@ -470,6 +473,8 @@ public:
void set_snap_controls_to_pixels(bool p_enable);
bool is_snap_controls_to_pixels_enabled() const;
void _subwindow_visibility_changed();
Viewport();
~Viewport();
};