Make Node editable_instance methods available to GDScript
(cherry picked from commit 7eb6ae2798
)
This commit is contained in:
parent
1b607b04b4
commit
099e90e00d
2 changed files with 19 additions and 2 deletions
|
@ -359,7 +359,14 @@
|
|||
<method name="is_displayed_folded" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the node is folded (collapsed) in the Scene dock.
|
||||
Returns [code]true[/code] if the node is folded (collapsed) in the Scene dock. This method is only intended for use with editor tooling.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_editable_instance" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="node" type="Node" />
|
||||
<description>
|
||||
Returns [code]true[/code] if [code]node[/code] has editable children enabled relative to this node. This method is only intended for use with editor tooling.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_greater_than" qualifiers="const">
|
||||
|
@ -649,7 +656,15 @@
|
|||
<return type="void" />
|
||||
<argument index="0" name="fold" type="bool" />
|
||||
<description>
|
||||
Sets the folded state of the node in the Scene dock.
|
||||
Sets the folded state of the node in the Scene dock. This method is only intended for use with editor tooling.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_editable_instance">
|
||||
<return type="void" />
|
||||
<argument index="0" name="node" type="Node" />
|
||||
<argument index="1" name="is_editable" type="bool" />
|
||||
<description>
|
||||
Sets the editable children state of [code]node[/code] relative to this node. This method is only intended for use with editor tooling.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_network_master">
|
||||
|
|
|
@ -3078,6 +3078,8 @@ void Node::_bind_methods() {
|
|||
|
||||
ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder);
|
||||
ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder);
|
||||
ClassDB::bind_method(D_METHOD("set_editable_instance", "node", "is_editable"), &Node::set_editable_instance);
|
||||
ClassDB::bind_method(D_METHOD("is_editable_instance", "node"), &Node::is_editable_instance);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport);
|
||||
|
||||
|
|
Loading…
Reference in a new issue