Forced no duplication of animation data

This commit is contained in:
AndreaCatania 2018-01-11 19:52:46 +01:00
parent 5ac441131e
commit 09a6a74074

View file

@ -158,7 +158,7 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR));
anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
if (E->get().next != StringName())
anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
names.push_back(E->key());