Enable Camera2D smoothing on limit change

(cherry picked from commit 525ad7c37e)
This commit is contained in:
Eric 2021-06-07 15:42:48 -07:00 committed by Rémi Verschelde
parent 153b67419f
commit 09b231e15f
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GPG key ID: C3336907360768E1
2 changed files with 16 additions and 11 deletions

View file

@ -153,6 +153,8 @@
</member>
<member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false">
If [code]true[/code], the camera smoothly stops when reaches its limits.
This has no effect if smoothing is disabled.
[b]Note:[/b] To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke [method reset_smoothing].
</member>
<member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000">
Top scroll limit in pixels. The camera stops moving when reaching this value.

View file

@ -196,20 +196,23 @@ Transform2D Camera2D::get_camera_transform() {
}
Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
if (screen_rect.position.x < limit[MARGIN_LEFT]) {
screen_rect.position.x = limit[MARGIN_LEFT];
}
if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT]) {
screen_rect.position.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
}
if (!limit_smoothing_enabled) {
if (screen_rect.position.x < limit[MARGIN_LEFT]) {
screen_rect.position.x = limit[MARGIN_LEFT];
}
if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM]) {
screen_rect.position.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
}
if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT]) {
screen_rect.position.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
}
if (screen_rect.position.y < limit[MARGIN_TOP]) {
screen_rect.position.y = limit[MARGIN_TOP];
if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM]) {
screen_rect.position.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
}
if (screen_rect.position.y < limit[MARGIN_TOP]) {
screen_rect.position.y = limit[MARGIN_TOP];
}
}
if (offset != Vector2()) {