Add conversion for uniform_name property in visual shader
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2 changed files with 15 additions and 0 deletions
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@ -3718,6 +3718,17 @@ bool VisualShaderNodeParameter::is_global_code_generated() const {
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return global_code_generated;
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}
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#ifndef DISABLE_DEPRECATED
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// Kept for compatibility from 3.x to 4.0.
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bool VisualShaderNodeParameter::_set(const StringName &p_name, const Variant &p_value) {
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if (p_name == "uniform_name") {
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set_parameter_name(p_value);
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return true;
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}
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return false;
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}
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#endif
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void VisualShaderNodeParameter::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_parameter_name", "name"), &VisualShaderNodeParameter::set_parameter_name);
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ClassDB::bind_method(D_METHOD("get_parameter_name"), &VisualShaderNodeParameter::get_parameter_name);
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@ -519,6 +519,10 @@ protected:
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static void _bind_methods();
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String _get_qual_str() const;
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#ifndef DISABLE_DEPRECATED
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bool _set(const StringName &p_name, const Variant &p_value);
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#endif
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public:
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void set_parameter_name(const String &p_name);
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String get_parameter_name() const;
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