Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
This commit is contained in:
commit
09e1db2148
17 changed files with 110 additions and 95 deletions
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@ -39,7 +39,6 @@
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<param index="0" name="path" type="String" />
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<param index="0" name="path" type="String" />
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<param index="1" name="flags" type="int" />
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<param index="1" name="flags" type="int" />
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<param index="2" name="options" type="Dictionary" />
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<param index="2" name="options" type="Dictionary" />
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<param index="3" name="bake_fps" type="int" />
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<description>
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<description>
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</description>
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</description>
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</method>
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</method>
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@ -65,7 +65,7 @@ struct ColladaImport {
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bool force_make_tangents = false;
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bool force_make_tangents = false;
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bool apply_mesh_xform_to_vertices = true;
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bool apply_mesh_xform_to_vertices = true;
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bool use_mesh_builtin_materials = false;
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bool use_mesh_builtin_materials = false;
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float bake_fps = 15;
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float bake_fps = 30;
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HashMap<String, NodeMap> node_map; //map from collada node to engine node
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HashMap<String, NodeMap> node_map; //map from collada node to engine node
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HashMap<String, String> node_name_map; //map from collada node to engine node
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HashMap<String, String> node_name_map; //map from collada node to engine node
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@ -1760,7 +1760,7 @@ void EditorSceneFormatImporterCollada::get_extensions(List<String> *r_extensions
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r_extensions->push_back("dae");
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r_extensions->push_back("dae");
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}
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}
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Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {
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if (r_err) {
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if (r_err) {
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*r_err = OK;
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*r_err = OK;
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}
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}
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@ -1771,7 +1771,7 @@ Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint3
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}
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}
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state.use_mesh_builtin_materials = true;
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state.use_mesh_builtin_materials = true;
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state.bake_fps = p_bake_fps;
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state.bake_fps = (float)p_options["animation/fps"];
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Error err = state.load(p_path, flags, p_flags & EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false);
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Error err = state.load(p_path, flags, p_flags & EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false);
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@ -39,7 +39,7 @@ class EditorSceneFormatImporterCollada : public EditorSceneFormatImporter {
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public:
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public:
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virtual uint32_t get_import_flags() const override;
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virtual uint32_t get_import_flags() const override;
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virtual void get_extensions(List<String> *r_extensions) const override;
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virtual void get_extensions(List<String> *r_extensions) const override;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override;
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EditorSceneFormatImporterCollada();
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EditorSceneFormatImporterCollada();
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};
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};
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@ -422,7 +422,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
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return OK;
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return OK;
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}
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}
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Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {
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List<Ref<Mesh>> meshes;
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List<Ref<Mesh>> meshes;
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Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, false, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
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Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, false, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
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@ -39,7 +39,7 @@ class EditorOBJImporter : public EditorSceneFormatImporter {
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public:
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public:
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virtual uint32_t get_import_flags() const override;
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virtual uint32_t get_import_flags() const override;
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virtual void get_extensions(List<String> *r_extensions) const override;
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virtual void get_extensions(List<String> *r_extensions) const override;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err = nullptr) override;
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EditorOBJImporter();
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EditorOBJImporter();
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};
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};
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@ -74,13 +74,13 @@ void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const
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ERR_FAIL();
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ERR_FAIL();
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}
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}
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Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {
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Dictionary options_dict;
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Dictionary options_dict;
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for (const KeyValue<StringName, Variant> &elem : p_options) {
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for (const KeyValue<StringName, Variant> &elem : p_options) {
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options_dict[elem.key] = elem.value;
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options_dict[elem.key] = elem.value;
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}
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}
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Object *ret = nullptr;
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Object *ret = nullptr;
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if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, options_dict, p_bake_fps, ret)) {
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if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, options_dict, ret)) {
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return Object::cast_to<Node>(ret);
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return Object::cast_to<Node>(ret);
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}
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}
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@ -100,7 +100,7 @@ Variant EditorSceneFormatImporter::get_option_visibility(const String &p_path, b
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void EditorSceneFormatImporter::_bind_methods() {
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void EditorSceneFormatImporter::_bind_methods() {
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GDVIRTUAL_BIND(_get_import_flags);
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GDVIRTUAL_BIND(_get_import_flags);
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GDVIRTUAL_BIND(_get_extensions);
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GDVIRTUAL_BIND(_get_extensions);
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GDVIRTUAL_BIND(_import_scene, "path", "flags", "options", "bake_fps");
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GDVIRTUAL_BIND(_import_scene, "path", "flags", "options");
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GDVIRTUAL_BIND(_get_import_options, "path");
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GDVIRTUAL_BIND(_get_import_options, "path");
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GDVIRTUAL_BIND(_get_option_visibility, "path", "for_animation", "option");
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GDVIRTUAL_BIND(_get_option_visibility, "path", "for_animation", "option");
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@ -1864,6 +1864,7 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/trimming"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
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r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
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r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), Dictionary()));
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r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), Dictionary()));
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@ -2281,13 +2282,8 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashM
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ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
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ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
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int bake_fps = 30;
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if (p_options.has(SNAME("animation/fps"))) {
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bake_fps = p_options[SNAME("animation/fps")];
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}
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Error err = OK;
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Error err = OK;
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Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, p_options, bake_fps, nullptr, &err);
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Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, p_options, nullptr, &err);
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if (!scene || err != OK) {
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if (!scene || err != OK) {
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return nullptr;
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return nullptr;
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}
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}
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@ -2326,8 +2322,6 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
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ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED);
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ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED);
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float fps = p_options["animation/fps"];
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int import_flags = 0;
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int import_flags = 0;
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if (animation_importer) {
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if (animation_importer) {
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@ -2350,7 +2344,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
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Error err = OK;
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Error err = OK;
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List<String> missing_deps; // for now, not much will be done with this
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List<String> missing_deps; // for now, not much will be done with this
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Node *scene = importer->import_scene(src_path, import_flags, p_options, fps, &missing_deps, &err);
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Node *scene = importer->import_scene(src_path, import_flags, p_options, &missing_deps, &err);
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if (!scene || err != OK) {
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if (!scene || err != OK) {
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return err;
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return err;
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}
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}
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@ -2398,6 +2392,10 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
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post_importer_plugins.write[i]->pre_process(scene, p_options);
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post_importer_plugins.write[i]->pre_process(scene, p_options);
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}
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}
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float fps = 30;
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if (p_options.has(SNAME("animation/fps"))) {
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fps = (float)p_options[SNAME("animation/fps")];
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}
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_pre_fix_animations(scene, scene, node_data, animation_data, fps);
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_pre_fix_animations(scene, scene, node_data, animation_data, fps);
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_post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps);
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_post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps);
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_post_fix_animations(scene, scene, node_data, animation_data, fps);
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_post_fix_animations(scene, scene, node_data, animation_data, fps);
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@ -2612,7 +2610,7 @@ void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) c
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r_extensions->push_back("escn");
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r_extensions->push_back("escn");
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}
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}
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Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {
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Error error;
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Error error;
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Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
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Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
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ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
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ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
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@ -53,12 +53,12 @@ class EditorSceneFormatImporter : public RefCounted {
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protected:
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protected:
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static void _bind_methods();
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static void _bind_methods();
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Node *import_scene_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options, int p_bake_fps);
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Node *import_scene_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options);
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Ref<Animation> import_animation_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options, int p_bake_fps);
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Ref<Animation> import_animation_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options);
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GDVIRTUAL0RC(int, _get_import_flags)
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GDVIRTUAL0RC(int, _get_import_flags)
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GDVIRTUAL0RC(Vector<String>, _get_extensions)
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GDVIRTUAL0RC(Vector<String>, _get_extensions)
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GDVIRTUAL4R(Object *, _import_scene, String, uint32_t, Dictionary, uint32_t)
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GDVIRTUAL3R(Object *, _import_scene, String, uint32_t, Dictionary)
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GDVIRTUAL1(_get_import_options, String)
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GDVIRTUAL1(_get_import_options, String)
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GDVIRTUAL3RC(Variant, _get_option_visibility, String, bool, String)
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GDVIRTUAL3RC(Variant, _get_option_visibility, String, bool, String)
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@ -74,7 +74,7 @@ public:
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virtual uint32_t get_import_flags() const;
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virtual uint32_t get_import_flags() const;
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virtual void get_extensions(List<String> *r_extensions) const;
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virtual void get_extensions(List<String> *r_extensions) const;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err = nullptr);
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virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
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virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
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virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options);
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virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options);
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@ -310,7 +310,7 @@ class EditorSceneFormatImporterESCN : public EditorSceneFormatImporter {
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public:
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public:
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virtual uint32_t get_import_flags() const override;
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virtual uint32_t get_import_flags() const override;
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virtual void get_extensions(List<String> *r_extensions) const override;
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virtual void get_extensions(List<String> *r_extensions) const override;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err = nullptr) override;
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};
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};
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template <class M>
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template <class M>
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@ -14,7 +14,6 @@
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<param index="1" name="base_path" type="String" />
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<param index="1" name="base_path" type="String" />
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<param index="2" name="state" type="GLTFState" />
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<param index="2" name="state" type="GLTFState" />
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<param index="3" name="flags" type="int" default="0" />
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<param index="3" name="flags" type="int" default="0" />
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<param index="4" name="bake_fps" type="int" default="30" />
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<description>
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<description>
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Takes a [PackedByteArray] defining a gLTF and returns a [GLTFState] object through the [param state] parameter.
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Takes a [PackedByteArray] defining a gLTF and returns a [GLTFState] object through the [param state] parameter.
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[b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty.
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[b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty.
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@ -25,8 +24,7 @@
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<param index="0" name="path" type="String" />
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<param index="0" name="path" type="String" />
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<param index="1" name="state" type="GLTFState" />
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<param index="1" name="state" type="GLTFState" />
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<param index="2" name="flags" type="int" default="0" />
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<param index="2" name="flags" type="int" default="0" />
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<param index="3" name="bake_fps" type="int" default="30" />
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<param index="3" name="base_path" type="String" default="""" />
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<param index="4" name="base_path" type="String" default="""" />
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<description>
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<description>
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Takes a path to a gLTF file and returns a [GLTFState] object through the [param state] parameter.
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Takes a path to a gLTF file and returns a [GLTFState] object through the [param state] parameter.
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[b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty.
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[b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty.
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@ -37,7 +35,6 @@
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<param index="0" name="node" type="Node" />
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<param index="0" name="node" type="Node" />
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<param index="1" name="state" type="GLTFState" />
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<param index="1" name="state" type="GLTFState" />
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<param index="2" name="flags" type="int" default="0" />
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<param index="2" name="flags" type="int" default="0" />
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<param index="3" name="bake_fps" type="int" default="30" />
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<description>
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<description>
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Takes a Godot Engine scene node and returns a [GLTFState] object through the [param state] parameter.
|
Takes a Godot Engine scene node and returns a [GLTFState] object through the [param state] parameter.
|
||||||
</description>
|
</description>
|
||||||
|
@ -52,7 +49,8 @@
|
||||||
<method name="generate_scene">
|
<method name="generate_scene">
|
||||||
<return type="Node" />
|
<return type="Node" />
|
||||||
<param index="0" name="state" type="GLTFState" />
|
<param index="0" name="state" type="GLTFState" />
|
||||||
<param index="1" name="bake_fps" type="int" default="30" />
|
<param index="1" name="bake_fps" type="float" default="30" />
|
||||||
|
<param index="2" name="trimming" type="bool" default="false" />
|
||||||
<description>
|
<description>
|
||||||
Takes a [GLTFState] object through the [param state] parameter and returns a Godot Engine scene node.
|
Takes a [GLTFState] object through the [param state] parameter and returns a Godot Engine scene node.
|
||||||
</description>
|
</description>
|
||||||
|
|
|
@ -85,7 +85,7 @@ void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) {
|
||||||
state.instantiate();
|
state.instantiate();
|
||||||
int32_t flags = 0;
|
int32_t flags = 0;
|
||||||
flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
|
flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
|
||||||
Error err = doc->append_from_scene(root, state, flags, 30.0f);
|
Error err = doc->append_from_scene(root, state, flags);
|
||||||
if (err != OK) {
|
if (err != OK) {
|
||||||
ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err)));
|
ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err)));
|
||||||
}
|
}
|
||||||
|
|
|
@ -59,7 +59,7 @@ void EditorSceneFormatImporterBlend::get_extensions(List<String> *r_extensions)
|
||||||
}
|
}
|
||||||
|
|
||||||
Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_t p_flags,
|
Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_t p_flags,
|
||||||
const HashMap<StringName, Variant> &p_options, int p_bake_fps,
|
const HashMap<StringName, Variant> &p_options,
|
||||||
List<String> *r_missing_deps, Error *r_err) {
|
List<String> *r_missing_deps, Error *r_err) {
|
||||||
// Get global paths for source and sink.
|
// Get global paths for source and sink.
|
||||||
|
|
||||||
|
@ -228,14 +228,14 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
|
||||||
if (p_options.has(SNAME("blender/materials/unpack_enabled")) && p_options[SNAME("blender/materials/unpack_enabled")]) {
|
if (p_options.has(SNAME("blender/materials/unpack_enabled")) && p_options[SNAME("blender/materials/unpack_enabled")]) {
|
||||||
base_dir = sink.get_base_dir();
|
base_dir = sink.get_base_dir();
|
||||||
}
|
}
|
||||||
Error err = gltf->append_from_file(sink.get_basename() + ".gltf", state, p_flags, p_bake_fps, base_dir);
|
Error err = gltf->append_from_file(sink.get_basename() + ".gltf", state, p_flags, base_dir);
|
||||||
if (err != OK) {
|
if (err != OK) {
|
||||||
if (r_err) {
|
if (r_err) {
|
||||||
*r_err = FAILED;
|
*r_err = FAILED;
|
||||||
}
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
return gltf->generate_scene(state, p_bake_fps);
|
return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"]);
|
||||||
}
|
}
|
||||||
|
|
||||||
Variant EditorSceneFormatImporterBlend::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
|
Variant EditorSceneFormatImporterBlend::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
|
||||||
|
|
|
@ -66,7 +66,7 @@ public:
|
||||||
virtual uint32_t get_import_flags() const override;
|
virtual uint32_t get_import_flags() const override;
|
||||||
virtual void get_extensions(List<String> *r_extensions) const override;
|
virtual void get_extensions(List<String> *r_extensions) const override;
|
||||||
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
|
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
|
||||||
const HashMap<StringName, Variant> &p_options, int p_bake_fps,
|
const HashMap<StringName, Variant> &p_options,
|
||||||
List<String> *r_missing_deps, Error *r_err = nullptr) override;
|
List<String> *r_missing_deps, Error *r_err = nullptr) override;
|
||||||
virtual void get_import_options(const String &p_path,
|
virtual void get_import_options(const String &p_path,
|
||||||
List<ResourceImporter::ImportOption> *r_options) override;
|
List<ResourceImporter::ImportOption> *r_options) override;
|
||||||
|
|
|
@ -49,7 +49,7 @@ void EditorSceneFormatImporterFBX::get_extensions(List<String> *r_extensions) co
|
||||||
}
|
}
|
||||||
|
|
||||||
Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t p_flags,
|
Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t p_flags,
|
||||||
const HashMap<StringName, Variant> &p_options, int p_bake_fps,
|
const HashMap<StringName, Variant> &p_options,
|
||||||
List<String> *r_missing_deps, Error *r_err) {
|
List<String> *r_missing_deps, Error *r_err) {
|
||||||
// Get global paths for source and sink.
|
// Get global paths for source and sink.
|
||||||
|
|
||||||
|
@ -95,14 +95,14 @@ Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t
|
||||||
Ref<GLTFState> state;
|
Ref<GLTFState> state;
|
||||||
state.instantiate();
|
state.instantiate();
|
||||||
print_verbose(vformat("glTF path: %s", sink));
|
print_verbose(vformat("glTF path: %s", sink));
|
||||||
Error err = gltf->append_from_file(sink, state, p_flags, p_bake_fps);
|
Error err = gltf->append_from_file(sink, state, p_flags);
|
||||||
if (err != OK) {
|
if (err != OK) {
|
||||||
if (r_err) {
|
if (r_err) {
|
||||||
*r_err = FAILED;
|
*r_err = FAILED;
|
||||||
}
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
return gltf->generate_scene(state, p_bake_fps);
|
return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"]);
|
||||||
}
|
}
|
||||||
|
|
||||||
Variant EditorSceneFormatImporterFBX::get_option_visibility(const String &p_path, bool p_for_animation,
|
Variant EditorSceneFormatImporterFBX::get_option_visibility(const String &p_path, bool p_for_animation,
|
||||||
|
|
|
@ -45,7 +45,7 @@ public:
|
||||||
virtual uint32_t get_import_flags() const override;
|
virtual uint32_t get_import_flags() const override;
|
||||||
virtual void get_extensions(List<String> *r_extensions) const override;
|
virtual void get_extensions(List<String> *r_extensions) const override;
|
||||||
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
|
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
|
||||||
const HashMap<StringName, Variant> &p_options, int p_bake_fps,
|
const HashMap<StringName, Variant> &p_options,
|
||||||
List<String> *r_missing_deps, Error *r_err = nullptr) override;
|
List<String> *r_missing_deps, Error *r_err = nullptr) override;
|
||||||
virtual void get_import_options(const String &p_path,
|
virtual void get_import_options(const String &p_path,
|
||||||
List<ResourceImporter::ImportOption> *r_options) override;
|
List<ResourceImporter::ImportOption> *r_options) override;
|
||||||
|
|
|
@ -47,13 +47,13 @@ void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) c
|
||||||
}
|
}
|
||||||
|
|
||||||
Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t p_flags,
|
Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t p_flags,
|
||||||
const HashMap<StringName, Variant> &p_options, int p_bake_fps,
|
const HashMap<StringName, Variant> &p_options,
|
||||||
List<String> *r_missing_deps, Error *r_err) {
|
List<String> *r_missing_deps, Error *r_err) {
|
||||||
Ref<GLTFDocument> doc;
|
Ref<GLTFDocument> doc;
|
||||||
doc.instantiate();
|
doc.instantiate();
|
||||||
Ref<GLTFState> state;
|
Ref<GLTFState> state;
|
||||||
state.instantiate();
|
state.instantiate();
|
||||||
Error err = doc->append_from_file(p_path, state, p_flags, p_bake_fps);
|
Error err = doc->append_from_file(p_path, state, p_flags);
|
||||||
if (err != OK) {
|
if (err != OK) {
|
||||||
if (r_err) {
|
if (r_err) {
|
||||||
*r_err = err;
|
*r_err = err;
|
||||||
|
@ -63,7 +63,7 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
|
||||||
if (p_options.has("animation/import")) {
|
if (p_options.has("animation/import")) {
|
||||||
state->set_create_animations(bool(p_options["animation/import"]));
|
state->set_create_animations(bool(p_options["animation/import"]));
|
||||||
}
|
}
|
||||||
return doc->generate_scene(state, p_bake_fps);
|
return doc->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"]);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // TOOLS_ENABLED
|
#endif // TOOLS_ENABLED
|
||||||
|
|
|
@ -45,7 +45,7 @@ public:
|
||||||
virtual uint32_t get_import_flags() const override;
|
virtual uint32_t get_import_flags() const override;
|
||||||
virtual void get_extensions(List<String> *r_extensions) const override;
|
virtual void get_extensions(List<String> *r_extensions) const override;
|
||||||
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
|
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
|
||||||
const HashMap<StringName, Variant> &p_options, int p_bake_fps,
|
const HashMap<StringName, Variant> &p_options,
|
||||||
List<String> *r_missing_deps, Error *r_err = nullptr) override;
|
List<String> *r_missing_deps, Error *r_err = nullptr) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -5860,7 +5860,7 @@ T GLTFDocument::_interpolate_track(const Vector<real_t> &p_times, const Vector<T
|
||||||
ERR_FAIL_V(p_values[0]);
|
ERR_FAIL_V(p_values[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, const GLTFAnimationIndex index, const int bake_fps) {
|
void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, const GLTFAnimationIndex index, const float bake_fps, const bool trimming) {
|
||||||
Ref<GLTFAnimation> anim = state->animations[index];
|
Ref<GLTFAnimation> anim = state->animations[index];
|
||||||
|
|
||||||
String anim_name = anim->get_name();
|
String anim_name = anim->get_name();
|
||||||
|
@ -5877,7 +5877,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
|
||||||
animation->set_loop_mode(Animation::LOOP_LINEAR);
|
animation->set_loop_mode(Animation::LOOP_LINEAR);
|
||||||
}
|
}
|
||||||
|
|
||||||
float length = 0.0;
|
double anim_start = trimming ? INFINITY : 0.0;
|
||||||
|
double anim_end = 0.0;
|
||||||
|
|
||||||
for (const KeyValue<int, GLTFAnimation::Track> &track_i : anim->get_tracks()) {
|
for (const KeyValue<int, GLTFAnimation::Track> &track_i : anim->get_tracks()) {
|
||||||
const GLTFAnimation::Track &track = track_i.value;
|
const GLTFAnimation::Track &track = track_i.value;
|
||||||
|
@ -5907,19 +5908,40 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
|
||||||
transform_node_path = node_path;
|
transform_node_path = node_path;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < track.rotation_track.times.size(); i++) {
|
if (trimming) {
|
||||||
length = MAX(length, track.rotation_track.times[i]);
|
for (int i = 0; i < track.rotation_track.times.size(); i++) {
|
||||||
}
|
anim_start = MIN(anim_start, track.rotation_track.times[i]);
|
||||||
for (int i = 0; i < track.position_track.times.size(); i++) {
|
anim_end = MAX(anim_end, track.rotation_track.times[i]);
|
||||||
length = MAX(length, track.position_track.times[i]);
|
}
|
||||||
}
|
for (int i = 0; i < track.position_track.times.size(); i++) {
|
||||||
for (int i = 0; i < track.scale_track.times.size(); i++) {
|
anim_start = MIN(anim_start, track.position_track.times[i]);
|
||||||
length = MAX(length, track.scale_track.times[i]);
|
anim_end = MAX(anim_end, track.position_track.times[i]);
|
||||||
}
|
}
|
||||||
|
for (int i = 0; i < track.scale_track.times.size(); i++) {
|
||||||
for (int i = 0; i < track.weight_tracks.size(); i++) {
|
anim_start = MIN(anim_start, track.scale_track.times[i]);
|
||||||
for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
|
anim_end = MAX(anim_end, track.scale_track.times[i]);
|
||||||
length = MAX(length, track.weight_tracks[i].times[j]);
|
}
|
||||||
|
for (int i = 0; i < track.weight_tracks.size(); i++) {
|
||||||
|
for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
|
||||||
|
anim_start = MIN(anim_start, track.weight_tracks[i].times[j]);
|
||||||
|
anim_end = MAX(anim_end, track.weight_tracks[i].times[j]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// If you don't use trimming and the first key time is not at 0.0, fake keys will be inserted.
|
||||||
|
for (int i = 0; i < track.rotation_track.times.size(); i++) {
|
||||||
|
anim_end = MAX(anim_end, track.rotation_track.times[i]);
|
||||||
|
}
|
||||||
|
for (int i = 0; i < track.position_track.times.size(); i++) {
|
||||||
|
anim_end = MAX(anim_end, track.position_track.times[i]);
|
||||||
|
}
|
||||||
|
for (int i = 0; i < track.scale_track.times.size(); i++) {
|
||||||
|
anim_end = MAX(anim_end, track.scale_track.times[i]);
|
||||||
|
}
|
||||||
|
for (int i = 0; i < track.weight_tracks.size(); i++) {
|
||||||
|
for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
|
||||||
|
anim_end = MAX(anim_end, track.weight_tracks[i].times[j]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5988,10 +6010,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//first determine animation length
|
|
||||||
|
|
||||||
const double increment = 1.0 / bake_fps;
|
const double increment = 1.0 / bake_fps;
|
||||||
double time = 0.0;
|
double time = anim_start;
|
||||||
|
|
||||||
Vector3 base_pos;
|
Vector3 base_pos;
|
||||||
Quaternion base_rot;
|
Quaternion base_rot;
|
||||||
|
@ -6017,26 +6037,26 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
|
||||||
|
|
||||||
if (position_idx >= 0) {
|
if (position_idx >= 0) {
|
||||||
pos = _interpolate_track<Vector3>(track.position_track.times, track.position_track.values, time, track.position_track.interpolation);
|
pos = _interpolate_track<Vector3>(track.position_track.times, track.position_track.values, time, track.position_track.interpolation);
|
||||||
animation->position_track_insert_key(position_idx, time, pos);
|
animation->position_track_insert_key(position_idx, time - anim_start, pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (rotation_idx >= 0) {
|
if (rotation_idx >= 0) {
|
||||||
rot = _interpolate_track<Quaternion>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation);
|
rot = _interpolate_track<Quaternion>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation);
|
||||||
animation->rotation_track_insert_key(rotation_idx, time, rot);
|
animation->rotation_track_insert_key(rotation_idx, time - anim_start, rot);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (scale_idx >= 0) {
|
if (scale_idx >= 0) {
|
||||||
scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation);
|
scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation);
|
||||||
animation->scale_track_insert_key(scale_idx, time, scale);
|
animation->scale_track_insert_key(scale_idx, time - anim_start, scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (last) {
|
if (last) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
time += increment;
|
time += increment;
|
||||||
if (time >= length) {
|
if (time >= anim_end) {
|
||||||
last = true;
|
last = true;
|
||||||
time = length;
|
time = anim_end;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6071,21 +6091,21 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
|
||||||
bool last = false;
|
bool last = false;
|
||||||
while (true) {
|
while (true) {
|
||||||
real_t blend = _interpolate_track<real_t>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp);
|
real_t blend = _interpolate_track<real_t>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp);
|
||||||
animation->blend_shape_track_insert_key(track_idx, time, blend);
|
animation->blend_shape_track_insert_key(track_idx, time - anim_start, blend);
|
||||||
if (last) {
|
if (last) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
time += increment;
|
time += increment;
|
||||||
if (time >= length) {
|
if (time >= anim_end) {
|
||||||
last = true;
|
last = true;
|
||||||
time = length;
|
time = anim_end;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
animation->set_length(length);
|
animation->set_length(anim_end - anim_start);
|
||||||
|
|
||||||
Ref<AnimationLibrary> library;
|
Ref<AnimationLibrary> library;
|
||||||
if (!ap->has_animation_library("")) {
|
if (!ap->has_animation_library("")) {
|
||||||
|
@ -6585,7 +6605,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> f, int p_bake_fps) {
|
Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> f) {
|
||||||
Error err;
|
Error err;
|
||||||
if (f.is_null()) {
|
if (f.is_null()) {
|
||||||
return FAILED;
|
return FAILED;
|
||||||
|
@ -6636,7 +6656,7 @@ Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess>
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
err = _parse_gltf_state(state, p_path, p_bake_fps);
|
err = _parse_gltf_state(state, p_path);
|
||||||
ERR_FAIL_COND_V(err != OK, err);
|
ERR_FAIL_COND_V(err != OK, err);
|
||||||
|
|
||||||
return OK;
|
return OK;
|
||||||
|
@ -6754,14 +6774,14 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLTFDocument::_bind_methods() {
|
void GLTFDocument::_bind_methods() {
|
||||||
ClassDB::bind_method(D_METHOD("append_from_file", "path", "state", "flags", "bake_fps", "base_path"),
|
ClassDB::bind_method(D_METHOD("append_from_file", "path", "state", "flags", "base_path"),
|
||||||
&GLTFDocument::append_from_file, DEFVAL(0), DEFVAL(30), DEFVAL(String()));
|
&GLTFDocument::append_from_file, DEFVAL(0), DEFVAL(String()));
|
||||||
ClassDB::bind_method(D_METHOD("append_from_buffer", "bytes", "base_path", "state", "flags", "bake_fps"),
|
ClassDB::bind_method(D_METHOD("append_from_buffer", "bytes", "base_path", "state", "flags"),
|
||||||
&GLTFDocument::append_from_buffer, DEFVAL(0), DEFVAL(30));
|
&GLTFDocument::append_from_buffer, DEFVAL(0));
|
||||||
ClassDB::bind_method(D_METHOD("append_from_scene", "node", "state", "flags", "bake_fps"),
|
ClassDB::bind_method(D_METHOD("append_from_scene", "node", "state", "flags"),
|
||||||
&GLTFDocument::append_from_scene, DEFVAL(0), DEFVAL(30));
|
&GLTFDocument::append_from_scene, DEFVAL(0));
|
||||||
ClassDB::bind_method(D_METHOD("generate_scene", "state", "bake_fps"),
|
ClassDB::bind_method(D_METHOD("generate_scene", "state", "bake_fps", "trimming"),
|
||||||
&GLTFDocument::generate_scene, DEFVAL(30));
|
&GLTFDocument::generate_scene, DEFVAL(30), DEFVAL(false));
|
||||||
ClassDB::bind_method(D_METHOD("generate_buffer", "state"),
|
ClassDB::bind_method(D_METHOD("generate_buffer", "state"),
|
||||||
&GLTFDocument::generate_buffer);
|
&GLTFDocument::generate_buffer);
|
||||||
ClassDB::bind_method(D_METHOD("write_to_filesystem", "state", "path"),
|
ClassDB::bind_method(D_METHOD("write_to_filesystem", "state", "path"),
|
||||||
|
@ -6870,7 +6890,7 @@ Error GLTFDocument::write_to_filesystem(Ref<GLTFState> state, const String &p_pa
|
||||||
return OK;
|
return OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
|
Node *GLTFDocument::generate_scene(Ref<GLTFState> state, float p_bake_fps, bool p_trimming) {
|
||||||
ERR_FAIL_NULL_V(state, nullptr);
|
ERR_FAIL_NULL_V(state, nullptr);
|
||||||
ERR_FAIL_INDEX_V(0, state->root_nodes.size(), nullptr);
|
ERR_FAIL_INDEX_V(0, state->root_nodes.size(), nullptr);
|
||||||
Error err = OK;
|
Error err = OK;
|
||||||
|
@ -6884,7 +6904,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
|
||||||
root->add_child(ap, true);
|
root->add_child(ap, true);
|
||||||
ap->set_owner(root);
|
ap->set_owner(root);
|
||||||
for (int i = 0; i < state->animations.size(); i++) {
|
for (int i = 0; i < state->animations.size(); i++) {
|
||||||
_import_animation(state, ap, i, p_bake_fps);
|
_import_animation(state, ap, i, p_bake_fps, p_trimming);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (KeyValue<GLTFNodeIndex, Node *> E : state->scene_nodes) {
|
for (KeyValue<GLTFNodeIndex, Node *> E : state->scene_nodes) {
|
||||||
|
@ -6910,7 +6930,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
|
||||||
return root;
|
return root;
|
||||||
}
|
}
|
||||||
|
|
||||||
Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32_t p_flags, int32_t p_bake_fps) {
|
Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32_t p_flags) {
|
||||||
ERR_FAIL_COND_V(state.is_null(), FAILED);
|
ERR_FAIL_COND_V(state.is_null(), FAILED);
|
||||||
state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
|
state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
|
||||||
state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
|
state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
|
||||||
|
@ -6930,7 +6950,7 @@ Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32
|
||||||
return OK;
|
return OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> state, uint32_t p_flags, int32_t p_bake_fps) {
|
Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> state, uint32_t p_flags) {
|
||||||
ERR_FAIL_COND_V(state.is_null(), FAILED);
|
ERR_FAIL_COND_V(state.is_null(), FAILED);
|
||||||
// TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
|
// TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
|
||||||
Error err = FAILED;
|
Error err = FAILED;
|
||||||
|
@ -6941,7 +6961,7 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa
|
||||||
file_access.instantiate();
|
file_access.instantiate();
|
||||||
file_access->open_custom(p_bytes.ptr(), p_bytes.size());
|
file_access->open_custom(p_bytes.ptr(), p_bytes.size());
|
||||||
state->base_path = p_base_path.get_base_dir();
|
state->base_path = p_base_path.get_base_dir();
|
||||||
err = _parse(state, state->base_path, file_access, p_bake_fps);
|
err = _parse(state, state->base_path, file_access);
|
||||||
ERR_FAIL_COND_V(err != OK, err);
|
ERR_FAIL_COND_V(err != OK, err);
|
||||||
for (Ref<GLTFDocumentExtension> ext : document_extensions) {
|
for (Ref<GLTFDocumentExtension> ext : document_extensions) {
|
||||||
ERR_CONTINUE(ext.is_null());
|
ERR_CONTINUE(ext.is_null());
|
||||||
|
@ -6951,7 +6971,7 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa
|
||||||
return OK;
|
return OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_search_path, float p_bake_fps) {
|
Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_search_path) {
|
||||||
Error err;
|
Error err;
|
||||||
|
|
||||||
/* PARSE EXTENSIONS */
|
/* PARSE EXTENSIONS */
|
||||||
|
@ -7047,7 +7067,7 @@ Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_sear
|
||||||
return OK;
|
return OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags, int32_t p_bake_fps, String p_base_path) {
|
Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags, String p_base_path) {
|
||||||
// TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
|
// TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
|
||||||
if (r_state == Ref<GLTFState>()) {
|
if (r_state == Ref<GLTFState>()) {
|
||||||
r_state.instantiate();
|
r_state.instantiate();
|
||||||
|
@ -7064,7 +7084,7 @@ Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint
|
||||||
base_path = p_path.get_base_dir();
|
base_path = p_path.get_base_dir();
|
||||||
}
|
}
|
||||||
r_state->base_path = base_path;
|
r_state->base_path = base_path;
|
||||||
err = _parse(r_state, base_path, f, p_bake_fps);
|
err = _parse(r_state, base_path, f);
|
||||||
ERR_FAIL_COND_V(err != OK, err);
|
ERR_FAIL_COND_V(err != OK, err);
|
||||||
for (Ref<GLTFDocumentExtension> ext : document_extensions) {
|
for (Ref<GLTFDocumentExtension> ext : document_extensions) {
|
||||||
ERR_CONTINUE(ext.is_null());
|
ERR_CONTINUE(ext.is_null());
|
||||||
|
|
|
@ -292,17 +292,17 @@ private:
|
||||||
static float get_max_component(const Color &p_color);
|
static float get_max_component(const Color &p_color);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Error append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30, String p_base_path = String());
|
Error append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags = 0, String p_base_path = String());
|
||||||
Error append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30);
|
Error append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> r_state, uint32_t p_flags = 0);
|
||||||
Error append_from_scene(Node *p_node, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30);
|
Error append_from_scene(Node *p_node, Ref<GLTFState> r_state, uint32_t p_flags = 0);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Node *generate_scene(Ref<GLTFState> state, int32_t p_bake_fps = 30.0f);
|
Node *generate_scene(Ref<GLTFState> state, float p_bake_fps = 30.0f, bool p_trimming = false);
|
||||||
PackedByteArray generate_buffer(Ref<GLTFState> state);
|
PackedByteArray generate_buffer(Ref<GLTFState> state);
|
||||||
Error write_to_filesystem(Ref<GLTFState> state, const String &p_path);
|
Error write_to_filesystem(Ref<GLTFState> state, const String &p_path);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Error _parse_gltf_state(Ref<GLTFState> state, const String &p_search_path, float p_bake_fps);
|
Error _parse_gltf_state(Ref<GLTFState> state, const String &p_search_path);
|
||||||
Error _parse_gltf_extensions(Ref<GLTFState> state);
|
Error _parse_gltf_extensions(Ref<GLTFState> state);
|
||||||
void _process_mesh_instances(Ref<GLTFState> state, Node *scene_root);
|
void _process_mesh_instances(Ref<GLTFState> state, Node *scene_root);
|
||||||
void _generate_scene_node(Ref<GLTFState> state, Node *scene_parent,
|
void _generate_scene_node(Ref<GLTFState> state, Node *scene_parent,
|
||||||
|
@ -310,7 +310,7 @@ public:
|
||||||
const GLTFNodeIndex node_index);
|
const GLTFNodeIndex node_index);
|
||||||
void _generate_skeleton_bone_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index);
|
void _generate_skeleton_bone_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index);
|
||||||
void _import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
|
void _import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
|
||||||
const GLTFAnimationIndex index, const int bake_fps);
|
const GLTFAnimationIndex index, const float bake_fps, const bool trimming);
|
||||||
void _convert_mesh_instances(Ref<GLTFState> state);
|
void _convert_mesh_instances(Ref<GLTFState> state);
|
||||||
GLTFCameraIndex _convert_camera(Ref<GLTFState> state, Camera3D *p_camera);
|
GLTFCameraIndex _convert_camera(Ref<GLTFState> state, Camera3D *p_camera);
|
||||||
void _convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Ref<GLTFNode> gltf_node);
|
void _convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Ref<GLTFNode> gltf_node);
|
||||||
|
@ -368,7 +368,7 @@ public:
|
||||||
void _convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
|
void _convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
|
||||||
String p_animation_track_name);
|
String p_animation_track_name);
|
||||||
Error _serialize(Ref<GLTFState> state, const String &p_path);
|
Error _serialize(Ref<GLTFState> state, const String &p_path);
|
||||||
Error _parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> f, int p_bake_fps);
|
Error _parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> f);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // GLTF_DOCUMENT_H
|
#endif // GLTF_DOCUMENT_H
|
||||||
|
|
Loading…
Reference in a new issue