Merge pull request #93804 from AdriaandeJongh/y-sorting-lower-higher-inverted-fix
[Doc] Fix inverted Y position description of y-sorting
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1 changed files with 2 additions and 2 deletions
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@ -623,8 +623,8 @@
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[b]Note:[/b] For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
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[b]Note:[/b] For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
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</member>
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</member>
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<member name="y_sort_enabled" type="bool" setter="set_y_sort_enabled" getter="is_y_sort_enabled" default="false">
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<member name="y_sort_enabled" type="bool" setter="set_y_sort_enabled" getter="is_y_sort_enabled" default="false">
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If [code]true[/code], this and child [CanvasItem] nodes with a lower Y position are rendered in front of nodes with a higher Y position. If [code]false[/code], this and child [CanvasItem] nodes are rendered normally in scene tree order.
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If [code]true[/code], this and child [CanvasItem] nodes with a higher Y position are rendered in front of nodes with a lower Y position. If [code]false[/code], this and child [CanvasItem] nodes are rendered normally in scene tree order.
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With Y-sorting enabled on a parent node ('A') but disabled on a child node ('B'), the child node ('B') is sorted but its children ('C1', 'C2', etc) render together on the same Y position as the child node 'B'. This allows you to organize the render order of a scene without changing the scene tree.
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With Y-sorting enabled on a parent node ('A') but disabled on a child node ('B'), the child node ('B') is sorted but its children ('C1', 'C2', etc) render together on the same Y position as the child node ('B'). This allows you to organize the render order of a scene without changing the scene tree.
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Nodes sort relative to each other only if they are on the same [member z_index].
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Nodes sort relative to each other only if they are on the same [member z_index].
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</member>
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</member>
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<member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative" default="true">
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<member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative" default="true">
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