Check for null event in Tree._gui_input to avoid engine crash
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@ -2175,6 +2175,8 @@ void Tree::_go_down() {
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}
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void Tree::_gui_input(Ref<InputEvent> p_event) {
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void Tree::_gui_input(Ref<InputEvent> p_event) {
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ERR_FAIL_COND(p_event.is_null());
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Ref<InputEventKey> k = p_event;
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Ref<InputEventKey> k = p_event;
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bool is_command = k.is_valid() && k->get_command();
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bool is_command = k.is_valid() && k->get_command();
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