fixes #76473, where filling a large amount of tiles all at once crashes
the engine due to segmentation fault.
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a83eb16fba
commit
09fa22002a
1 changed files with 9 additions and 3 deletions
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@ -312,6 +312,11 @@ void UndoRedo::commit_action(bool p_execute) {
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}
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void UndoRedo::_process_operation_list(List<Operation>::Element *E) {
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const int PREALLOCATE_ARGS_COUNT = 16;
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LocalVector<const Variant *> args;
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args.reserve(PREALLOCATE_ARGS_COUNT);
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for (; E; E = E->next()) {
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Operation &op = E->get();
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@ -347,12 +352,13 @@ void UndoRedo::_process_operation_list(List<Operation>::Element *E) {
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if (binds.is_empty()) {
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method_callback(method_callback_ud, obj, op.name, nullptr, 0);
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} else {
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const Variant **args = (const Variant **)alloca(sizeof(const Variant **) * binds.size());
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args.clear();
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for (int i = 0; i < binds.size(); i++) {
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args[i] = (const Variant *)&binds[i];
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args.push_back(&binds[i]);
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}
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method_callback(method_callback_ud, obj, op.name, args, binds.size());
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method_callback(method_callback_ud, obj, op.name, args.ptr(), binds.size());
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}
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}
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} break;
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