Merge pull request #14454 from CyanBlob/TileMap

Convert tilemap format in get_tile_data()
This commit is contained in:
Rémi Verschelde 2017-12-09 19:05:07 +01:00 committed by GitHub
commit 09fe926ab3
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2 changed files with 11 additions and 9 deletions

View file

@ -965,14 +965,14 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
int c = p_data.size();
PoolVector<int>::Read r = p_data.read();
int offset = (format == FORMAT_2_1_5) ? 3 : 2;
int offset = (format == FORMAT_2) ? 3 : 2;
clear();
for (int i = 0; i < c; i += offset) {
const uint8_t *ptr = (const uint8_t *)&r[i];
uint8_t local[12];
for (int j = 0; j < ((format == FORMAT_2_1_5) ? 12 : 8); j++)
for (int j = 0; j < ((format == FORMAT_2) ? 12 : 8); j++)
local[j] = ptr[j];
#ifdef BIG_ENDIAN_ENABLED
@ -982,7 +982,7 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
SWAP(local[4], local[7]);
SWAP(local[5], local[6]);
//TODO: ask someone to check this...
if (FORMAT == FORMAT_2_1_5) {
if (FORMAT == FORMAT_2) {
SWAP(local[8], local[11]);
SWAP(local[9], local[10]);
}
@ -997,7 +997,7 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
v &= (1 << 29) - 1;
int16_t coord_x;
int16_t coord_y;
if (format == FORMAT_2_1_5) {
if (format == FORMAT_2) {
coord_x = decode_uint16(&local[8]);
coord_y = decode_uint16(&local[10]);
}
@ -1015,6 +1015,8 @@ PoolVector<int> TileMap::_get_tile_data() const {
data.resize(tile_map.size() * 3);
PoolVector<int>::Write w = data.write();
format = FORMAT_2;
int idx = 0;
for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
uint8_t *ptr = (uint8_t *)&w[idx];
@ -1295,7 +1297,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "format") {
r_ret = FORMAT_2_1_5;
r_ret = FORMAT_2;
return true;
} else if (p_name == "tile_data") {
r_ret = _get_tile_data();
@ -1591,7 +1593,7 @@ TileMap::TileMap() {
y_sort_mode = false;
occluder_light_mask = 1;
clip_uv = false;
format = FORMAT_2_1_4; //Always initialize with the lowest format
format = FORMAT_1; //Always initialize with the lowest format
fp_adjust = 0.00001;
tile_origin = TILE_ORIGIN_TOP_LEFT;

View file

@ -61,8 +61,8 @@ public:
private:
enum DataFormat {
FORMAT_2_1_4 = 0,
FORMAT_2_1_5
FORMAT_1 = 0,
FORMAT_2
};
Ref<TileSet> tile_set;
@ -178,7 +178,7 @@ private:
float bounce;
uint32_t collision_layer;
uint32_t collision_mask;
DataFormat format;
mutable DataFormat format;
TileOrigin tile_origin;