Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination)

As it turns out, is_ceiling would be true when hitting a wall,
 and is_wall would be true momentarily when hitting a ceiling.

This makes a tiny one-line change to fix that.
Without trying to explain the code for anyone else having to
 mess around with it.
This commit is contained in:
gamemanj 2017-04-15 10:20:27 +01:00
parent b7ce1601a3
commit 0a4dde93d4

View file

@ -1199,7 +1199,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
revert_motion();
return Vector2();
}
} else if (get_collision_normal().dot(-p_floor_direction) <= Math::cos(p_floor_max_angle)) { //ceiling
} else if (get_collision_normal().dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
move_and_slide_on_ceiling = true;
} else {
move_and_slide_on_wall = true;