diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp index e63bd24fad5..73ecf712d80 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.cpp +++ b/editor/plugins/baked_lightmap_editor_plugin.cpp @@ -70,11 +70,7 @@ void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) { EditorNode::get_singleton()->show_warning(TTR("Some mesh is invalid. Make sure the UV2 channel values are contained within the [0.0,1.0] square region.")); break; case BakedLightmap::BAKE_ERROR_NO_LIGHTMAPPER: -#ifdef OSX_ENABLED - EditorNode::get_singleton()->show_warning(TTR("Godot editor was built without ray tracing support; lightmaps can't be baked.\nIf you are using an Apple Silicon-based Mac, try forcing Rosetta emulation on Godot.app in the application settings\nthen restart the editor.")); -#else - EditorNode::get_singleton()->show_warning(TTR("Godot editor was built without ray tracing support; lightmaps can't be baked.")); -#endif + EditorNode::get_singleton()->show_warning(TTR("Godot editor was built without ray tracing support, lightmaps can't be baked.")); break; default: { }