Fix the revert button issue with instanced nodes
The method "check_reload_status" on the file "property_editor.cpp" didn't take into account if the field is a property of an instanced node just like the "update_tree" does. The code that checks this in "update_tree" has been extracted into the method "_is_instanced_node_with_original_property_different" to be also used in "check_reload_status". Fixes #13415
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055c5600c8
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0a5cf37a75
2 changed files with 26 additions and 15 deletions
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@ -2101,6 +2101,23 @@ bool PropertyEditor::_is_property_different(const Variant &p_current, const Vari
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return bool(Variant::evaluate(Variant::OP_NOT_EQUAL, p_current, p_orig));
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}
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bool PropertyEditor::_is_instanced_node_with_original_property_different(const String &p_name, TreeItem *item) {
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bool mbi = _might_be_in_instance();
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if (mbi) {
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Variant vorig;
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Dictionary d = item->get_metadata(0);
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int usage = d.has("usage") ? int(int(d["usage"]) & (PROPERTY_USAGE_STORE_IF_NONONE | PROPERTY_USAGE_STORE_IF_NONZERO)) : 0;
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if (_get_instanced_node_original_property(p_name, vorig) || usage) {
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Variant v = obj->get(p_name);
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if (_is_property_different(v, vorig, usage)) {
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return true;
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}
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}
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}
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return false;
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}
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TreeItem *PropertyEditor::find_item(TreeItem *p_item, const String &p_name) {
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if (!p_item)
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@ -2360,6 +2377,10 @@ void PropertyEditor::_check_reload_status(const String &p_name, TreeItem *item)
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}
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}
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if (_is_instanced_node_with_original_property_different(p_name, item)) {
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has_reload = true;
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}
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if (obj->call("property_can_revert", p_name).operator bool()) {
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has_reload = true;
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@ -3512,20 +3533,9 @@ void PropertyEditor::update_tree() {
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bool has_reload = false;
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bool mbi = _might_be_in_instance();
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if (mbi) {
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Variant vorig;
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Dictionary d = item->get_metadata(0);
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int usage = d.has("usage") ? int(int(d["usage"]) & (PROPERTY_USAGE_STORE_IF_NONONE | PROPERTY_USAGE_STORE_IF_NONZERO)) : 0;
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if (_get_instanced_node_original_property(p.name, vorig) || usage) {
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Variant v = obj->get(p.name);
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if (_is_property_different(v, vorig, usage)) {
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item->add_button(1, get_icon("ReloadSmall", "EditorIcons"), 3);
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has_reload = true;
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}
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}
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if (_is_instanced_node_with_original_property_different(p.name, item)) {
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item->add_button(1, get_icon("ReloadSmall", "EditorIcons"), 3);
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has_reload = true;
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}
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if (obj->call("property_can_revert", p.name).operator bool()) {
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@ -3545,7 +3555,7 @@ void PropertyEditor::update_tree() {
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}
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}
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if (mbi && !has_reload && item->get_cell_mode(1) == TreeItem::CELL_MODE_RANGE && item->get_text(1) == String()) {
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if (_might_be_in_instance() && !has_reload && item->get_cell_mode(1) == TreeItem::CELL_MODE_RANGE && item->get_text(1) == String()) {
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item->add_button(1, get_icon("ReloadEmpty", "EditorIcons"), 3, true);
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}
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}
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@ -253,6 +253,7 @@ class PropertyEditor : public Control {
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bool _might_be_in_instance();
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bool _get_instanced_node_original_property(const StringName &p_prop, Variant &value);
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bool _is_property_different(const Variant &p_current, const Variant &p_orig, int p_usage = 0);
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bool _is_instanced_node_with_original_property_different(const String &p_name, TreeItem *item);
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void _refresh_item(TreeItem *p_item);
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void _set_range_def(Object *p_item, String prop, float p_frame);
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