Merge pull request #26591 from neikeq/oi

Mono: Add option to print MSBuild output and improve out of sync error
This commit is contained in:
Rémi Verschelde 2019-03-04 18:36:10 +01:00 committed by GitHub
commit 0a7de5472f
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 29 additions and 11 deletions

View file

@ -21,6 +21,8 @@ namespace GodotSharpTools.Build
private extern static string godot_icall_BuildInstance_get_MonoWindowsBinDir();
[MethodImpl(MethodImplOptions.InternalCall)]
private extern static bool godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows();
[MethodImpl(MethodImplOptions.InternalCall)]
private extern static bool godot_icall_BuildInstance_get_PrintBuildOutput();
private static string GetMSBuildPath()
{
@ -53,6 +55,14 @@ namespace GodotSharpTools.Build
}
}
private static bool PrintBuildOutput
{
get
{
return godot_icall_BuildInstance_get_PrintBuildOutput();
}
}
private string solution;
private string config;
@ -71,8 +81,6 @@ namespace GodotSharpTools.Build
public bool Build(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null)
{
bool debugMSBuild = IsDebugMSBuildRequested();
List<string> customPropertiesList = new List<string>();
if (customProperties != null)
@ -82,7 +90,7 @@ namespace GodotSharpTools.Build
ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
bool redirectOutput = !debugMSBuild;
bool redirectOutput = !IsDebugMSBuildRequested() && !PrintBuildOutput;
startInfo.RedirectStandardOutput = redirectOutput;
startInfo.RedirectStandardError = redirectOutput;
@ -123,8 +131,6 @@ namespace GodotSharpTools.Build
public bool BuildAsync(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null)
{
bool debugMSBuild = IsDebugMSBuildRequested();
if (process != null)
throw new InvalidOperationException("Already in use");
@ -137,7 +143,7 @@ namespace GodotSharpTools.Build
ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
bool redirectOutput = !debugMSBuild;
bool redirectOutput = !IsDebugMSBuildRequested() && !PrintBuildOutput;
startInfo.RedirectStandardOutput = redirectOutput;
startInfo.RedirectStandardError = redirectOutput;

View file

@ -195,6 +195,11 @@ MonoBoolean godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows() {
#endif
}
MonoBoolean godot_icall_BuildInstance_get_PrintBuildOutput() {
return (bool)EDITOR_GET("mono/builds/print_build_output");
}
void GodotSharpBuilds::register_internal_calls() {
static bool registered = false;
@ -205,6 +210,7 @@ void GodotSharpBuilds::register_internal_calls() {
mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildPath", (void *)godot_icall_BuildInstance_get_MSBuildPath);
mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MonoWindowsBinDir", (void *)godot_icall_BuildInstance_get_MonoWindowsBinDir);
mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows", (void *)godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows);
mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_PrintBuildOutput", (void *)godot_icall_BuildInstance_get_PrintBuildOutput);
}
void GodotSharpBuilds::show_build_error_dialog(const String &p_message) {
@ -457,6 +463,8 @@ GodotSharpBuilds::GodotSharpBuilds() {
"," PROP_NAME_MSBUILD_VS
#endif
"," PROP_NAME_XBUILD));
EDITOR_DEF("mono/builds/print_build_output", false);
}
GodotSharpBuilds::~GodotSharpBuilds() {

View file

@ -55,6 +55,10 @@
#include "main/main.h"
#endif
#define OUT_OF_SYNC_ERR_MESSAGE(m_assembly_name) "The assembly '" m_assembly_name "' is out of sync. " \
"This error is expected if you just upgraded to a newer Godot version. " \
"Building the project will update the assembly to the correct version."
GDMono *GDMono::singleton = NULL;
namespace {
@ -364,15 +368,15 @@ void GDMono::initialize() {
// metadata, so we invalidate the version in the metadata and unload the script domain.
if (core_api_assembly_out_of_sync) {
ERR_PRINT("The loaded Core API assembly is out of sync");
ERR_PRINT(OUT_OF_SYNC_ERR_MESSAGE(CORE_API_ASSEMBLY_NAME));
metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
} else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
ERR_PRINT("The loaded Core API assembly is in sync, but the cache update failed");
ERR_PRINT("The loaded assembly '" CORE_API_ASSEMBLY_NAME "' is in sync, but the cache update failed");
metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
}
if (editor_api_assembly_out_of_sync) {
ERR_PRINT("The loaded Editor API assembly is out of sync");
ERR_PRINT(OUT_OF_SYNC_ERR_MESSAGE(EDITOR_API_ASSEMBLY_NAME));
metadata_set_api_assembly_invalidated(APIAssembly::API_EDITOR, true);
}
@ -863,7 +867,7 @@ Error GDMono::reload_scripts_domain() {
// metadata, so we invalidate the version in the metadata and unload the script domain.
if (core_api_assembly_out_of_sync) {
ERR_PRINT("The loaded Core API assembly is out of sync");
ERR_PRINT(OUT_OF_SYNC_ERR_MESSAGE(CORE_API_ASSEMBLY_NAME));
metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
} else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
ERR_PRINT("The loaded Core API assembly is in sync, but the cache update failed");
@ -871,7 +875,7 @@ Error GDMono::reload_scripts_domain() {
}
if (editor_api_assembly_out_of_sync) {
ERR_PRINT("The loaded Editor API assembly is out of sync");
ERR_PRINT(OUT_OF_SYNC_ERR_MESSAGE(EDITOR_API_ASSEMBLY_NAME));
metadata_set_api_assembly_invalidated(APIAssembly::API_EDITOR, true);
}